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Author Topic: PIMX Official support thread  (Read 135630 times)

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Offline dragonshardz

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Re: PIMX Official support thread
« Reply #40 on: November 27, 2009, 04:53:16 PM »
Strange error while opening new PEGPROD lot:

Quote
unexpectable error in C:\Users\DragonShardz\Documents\SimCity 4\Plugins\PEGPROD\PPonds\Locks\PEG-PP_2x_Lock_RESOURCE.dat in the entry number 0
Traceback (most recent call last):
  File "SC4PIMApp.pyo", line 3367, in OnClose
  File "SC4PIMApp.pyo", line 3370, in ShowMain
  File "SC4PIMApp.pyo", line 2798, in __init__
  File "SC4PIMApp.pyo", line 3159, in LoadDatas
  File "SC4Data.pyo", line 1260, in addFolder
  File "SC4Data.pyo", line 1263, in addFile
  File "SC4DatTools.pyo", line 687, in __init__
  File "SC4DatTools.pyo", line 756, in ReadEntries
  File "SC4DatTools.pyo", line 756, in <lambda>
  File "SC4DatTools.pyo", line 613, in __init__
struct.error: unpack str size does not match format

Offline wouanagaine

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Re: PIMX Official support thread
« Reply #41 on: November 28, 2009, 05:38:49 AM »
it is likely the .dat file is corrupted somehow or it use a strange format

Is the file availble on STEX ? because for certains reasons, I can't get it on PLEX :)
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Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

Offline wouanagaine

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Re: PIMX Official support thread
« Reply #42 on: November 28, 2009, 10:42:27 AM »
I can read the file, and it shows up correctly in PIMX

Can you try with only that file ( make a folder with only that file, and load only this folder )

You might also want to open that file on Reader, and do reindex and rebuild Directory File then save and try again in PIMX

Edit : Stupid question, but does the file work correctly in SC4 ? You might also redownload the file, as it might have been corrupted during the download



« Last Edit: November 28, 2009, 10:53:41 AM by wouanagaine »
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

Offline clearlypowa

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Re: PIMX Official support thread
« Reply #43 on: December 11, 2009, 06:24:00 AM »
I dl SC4 PIM, and have this pb when inisializing  ()what()

Windows XP with last drivers cards ok. I have a Laptop

Edit : new xml properties are installed and in the config menu , i have a message "your GID is 0X78A7A30F"

the message i have in the picture is :

Traceback (most recent call last):
  File "SC4PIMApp.pyo", line 3367, in OnClose
  File "SC4PIMApp.pyo", line 3370, in ShowMain
  File "SC4PIMApp.pyo", line 2798, in __init__
  File "SC4PIMApp.pyo", line 3128, in LoadDatas
pywintypes.error: (2, 'RegOpenKeyEx', 'Le fichier sp\xe9cifi\xe9 est introuvable.')


« Last Edit: December 12, 2009, 02:52:08 PM by clearlypowa »

Offline wouanagaine

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Re: PIMX Official support thread
« Reply #44 on: December 13, 2009, 04:41:20 AM »
Make sure you have installed the game using the CD installer and not copied over other fancy places from another PC

New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

Offline gottago

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Re: PIMX Official support thread
« Reply #45 on: December 13, 2009, 02:44:13 PM »
I can't figure out how to define a corner lot with the PIM-X LE--can this be done, or do I have to pass a lot through the old LE to do this?

Offline wouanagaine

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Re: PIMX Official support thread
« Reply #46 on: December 13, 2009, 02:45:57 PM »
Hum, I think I forgot that   &mmm

Can you edit the roadfacing property in the PIMX examplar of your lot ?
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

Offline gottago

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Re: PIMX Official support thread
« Reply #47 on: December 13, 2009, 03:57:31 PM »
Not a problem W--I changed it using the old LE... just wanted to be sure I wasn't finding this function in the PIM-X

Offline Travis

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Re: PIMX Official support thread
« Reply #48 on: December 21, 2009, 09:21:23 AM »
Posting to let you know, Wou, that I managed to fix my problem with LE_X by manually re-installing the graphics drivers from the intel site. thanks for your help. :)

Offline Delecto

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Re: PIMX Official support thread
« Reply #49 on: December 23, 2009, 12:28:46 PM »
Hello wouanagaine, I hope you are fine.
Thank you for the PIMX, an incredible project. I have a problem when I open the LE_X, this window appears:



Only with lots created with PIMX, no problem if the lot is created in LotEditor.
I run on a MacBook under Windows XP SP3. (Graphic Card: Mobile Intel(R) 965 Express Chipset Family)
and I installed all the DLLs that you recommend.

Any idea of what causes this error?  ()what()

Thank you for your time.  ;)


DEL!


Offline Travis

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Re: PIMX Official support thread
« Reply #50 on: December 23, 2009, 12:46:14 PM »
Hmm...that's the exact same graphics driver I had problems with. Try looking for a newer driver that supports OpenGL on the Intel site. Hope that helps. :)

Offline Delecto

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Re: PIMX Official support thread
« Reply #51 on: December 23, 2009, 04:51:26 PM »
Thank you very much Travis, it works like a charm now!  :thumbsup:

Offline wouanagaine

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Re: PIMX Official support thread
« Reply #52 on: December 27, 2009, 04:07:14 AM »
Travis, can you please post a direct link to the driver you downloaded ? I'll add it on my first post, so anyone with an intel card can pick it up
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

Offline Travis

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Re: PIMX Official support thread
« Reply #53 on: December 28, 2009, 07:44:33 PM »
http://downloadcenter.intel.com/T8Clearance.aspx?sType=&agr=Y&ProductID=&DwnldID=17407&url=/17407/a08/winvista_15124.exe&PrdMap=&strOSs=&OSFullName=&lang=eng

there it is. :thumbsup: (note that its for 32-bit Vista home premium, for others just navigate a little on the intel site ;) )

Offline puresim

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Re: PIMX Official support thread
« Reply #54 on: December 31, 2009, 07:04:24 AM »
Hi wouanagaine,

Everything's working perfectly, no problems to report! :thumbsup:

I just wanted to ask you whether it was possible to add the wealth textures that appear around lots to the base texture options?

If it were possible I would use the wealth texture (white arrow) as a base texture on the lot (red arrow):


This would allow the rail base textures to change depending on what rail texture mod people are using (Swamper, PEG, SFBT), if any.


Offline Korot

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Re: PIMX Official support thread
« Reply #55 on: December 31, 2009, 07:09:35 AM »
You could use the LE to do what you want.

Regards,
Korot

Offline wouanagaine

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Re: PIMX Official support thread
« Reply #56 on: December 31, 2009, 09:39:41 AM »
In LE-X you could see which textures are wealth dependant in the floating LE tools window, just drag&drop it onto your lot in the correct tile, and it should work
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

Offline puresim

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Re: PIMX Official support thread
« Reply #57 on: December 31, 2009, 10:45:05 AM »
I'll take another look. Thanks.

Offline Jonathan

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Re: PIMX Official support thread
« Reply #58 on: January 06, 2010, 07:59:15 AM »
Is there a way way to make CAMeLots out of existing lots using the PIM-X? I've downloaded several non-CAM skyscrapers and can the PIM-X "convert" them?

Offline BarbyW

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Re: PIMX Official support thread
« Reply #59 on: January 06, 2010, 08:25:31 AM »
Yes, Jonathan. You can use PIM_X to change any lots to be CAMelots. You can either make a completely new lot by taking the model and making a new descriptor or by recomputing the lot in PIM_X. See my User Guide for details.
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