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RHW-2 Textures

Started by Nique, January 21, 2009, 09:04:16 AM

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0 Members and 3 Guests are viewing this topic.

Haljackey

Whoa no way man!  That is amazing!!!!   :thumbsup: :o :o :o

Nique

Thank you,

Maybe i should move that left turning lane a little down so the cars from the right can take a nicer curve to get their ass in the lane.
Proudly developer of

dedgren

Gorgeous.  Absolutely, positively gorgeous.


David
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

Jonathan

WOW, That's amazing :thumbsup:
Great work, I can't wait for it to be released (but don't rush it ;) )

For the side barrier, I wasthink it should only be one rail, so like half it?
I forgot to say you need to rotate it on it's side before you export, so when you get it in the reader it is the right way up.

Jonathan

MandelSoft

Cool. That intersection looks realistic to me  :thumbsup:
Lurk mode: ACTIVE

Nique

Ok, i will try it Warrior.


Busy with some dutch stuff


Proudly developer of

Meastro444

Amazing work Nique! Amazing!

Quote from: Warrior on February 01, 2009, 12:12:14 AM
WOW, That's amazing :thumbsup:
Great work, I can't wait for it to be released (but don't rush it ;) )

For the side barrier, I wasthink it should only be one rail, so like half it?
I forgot to say you need to rotate it on it's side before you export, so when you get it in the reader it is the right way up.

Jonathan
These crashbarriers, or "vangrails" as we call them, are allways like this. I like 'em!
Friend of the Certified Drama Queen :)

ehbk2006

I think all the white needs to be darker, converting from GSU to Gmax makes everything brighter.
My BAT Showcase: ehbk2006's traffic BAT's
My sketchup models on the 3d warehouse.
[RDY]: Veolia - Coal hopper + E189

Nique

Quote from: ehbk2006 on February 01, 2009, 03:28:01 AM
I think all the white needs to be darker, converting from GSU to Gmax makes everything brighter.

agreed..

By the way, just to remember, the next couple of days i'm gonna post less frequently .. got to live these days :P
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Jonathan

Meastro, Ok, In the UK you find a double one in the median and a single on the edge.
This is the best picture I could find: here
Carry on how it is in the netherlands though it looks much better than being empty :)

Jonathan

JoeST

so your not going to attempt to retexture/t21 the puzzlepieces?

and MAN DOES THAT LOOK GOOD *drools*
Copperminds and Cuddleswarms

Andreas

Usually (at least in Germany), crash barriers are only applied where there's a risk of a crash, such as on a median, or where the roadside ditch is somewhat dangerous, i. e. next to a slope. In most other cases, only guide posts are present, like in this pic: http://upload.wikimedia.org/wikipedia/commons/c/cc/B41-Kreuznach.jpg (this is only a few kilometers from my place, actually :) )
Andreas

Nique

we have crashbarriers everywhere  ;D..

Womens in this country can't drive  :'(

Yes i will retexture the puzzle pieces and try to T21 them
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Meastro444

Quote from: Nique on February 01, 2009, 05:14:22 AM
Womens in this country can't drive  :'(
Correct! It is always the fault of the ladies, not us men! :D
Friend of the Certified Drama Queen :)

MandelSoft

By the way, are those lights T21'd? If so, that's no a good idea  &mmm. I still prefer ploppable lights.
Lurk mode: ACTIVE

Nique

Quote from: mrtnrln on February 01, 2009, 07:02:35 AM
By the way, are those lights T21'd? If so, that's no a good idea  &mmm. I still prefer ploppable lights.

Hmm, this is where we think different.

I absolutely hate plopable lights as it takes more space than needed. For instance, if you want to build a sound wall around the highway, you have to move around that lamppost / sign ..

The picture was just a test. These lights will not be shown if no wealth is attached to the road.
Proudly developer of

j-dub

#196
Well where is the traffic light going? Is this going to be for the roads or RHW2? Only one light would make sense for a Road X Road intersection.
I liked the new turn lane intersection you came up with. I got an idea. This is advance modding but what if you could chose which turn lanes on one side? If you do RHW in the X, left turn lanes automatically before the X and do a override using street 2 tiles of street to RHW before the intersection that overrides as RHW with right turn lanes?

sithlrd98

Nique , I am really enjoying what you have done already. In my opinion (which isn't much :)) that last picture is perfect. I love the texture , the rails ,the lights , it has taken the RHW to yet another level. This is very cool!

Jayson

Nique

#198
Let me Think about that J-Dub, i think i have to contact the NAM mods for it because thats kinda 'hard' modding.. which i do not understand (yet).

Sithlrd98,
I have another idea to make this road look very very perfect. What about creating, let's say 50 T21 files with different looks of the asphalt. Like strokes of 'new' asphalt.. some cracks over the surface etc. these will popup randomly.

Just an idea..

I don't know anything about T21, but i know that if people want to add stuff on it, they just have to add another prop into the exemplar files.

Anyway.. this is a boring job to do (50 times) ;)

I also have to redesign the CrashBarrier as i want to make nice curves and start/end pieces. With the old model i couldn't do that.
Now, this is on a 1:1 scale, but i have to size up to 200% to make it realistic in the game, everything seems to look very small if i create real scale models.

This is what i used


This is (without texturing) what i have created by now

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Dexist

ziet er goed uit!!

Maar zijn deze dingen wel allemaal compitabel met ander mods?