Menu

LEX File Exchange
EA Support Files
SC4 Wikipedia
Network Addon Mod
Dependencies
Chat

Author Topic: Signage Piece Mod (SPM)--Now SCoPE (Signage and Cosmetic Piece Extension)  (Read 35283 times)

0 Members and 1 Guest are viewing this topic.

Offline Tarkus

  • Administrator
  • Forums Legend
  • *
  • Posts: 11408
  • Total likes: 4651
  • Reputation: 73
  • NAM Team Tankadillo
    • NAM HQ
  • CL: Dr. PuzzlePiece
The Signage Piece Mod (SPM) is a new mod currently in development.  It consists of a series of simple 1x1 puzzle pieces for various networks, which have a Prop Families of signs attached via Type21-exemplar.  This allows users to control precisely where the signs appear, without some of the adverse effects associated with previous attempts at this sort of thing, which were generally done through Transit-Enabled Lots.

Because of the way in which the mod is structured, any user familiar with Prop Families can add their own custom signs to the SPM, without any transit-modding knowledge.  More advanced users who wish to place signs in different positions than those set up by the default T21s can create their own T21s, simply by copying the existing T21s and replacing the LotConfig lines with their own--all the other modding work is already done.

The mod has not been released but is in Alpha.  The current Alpha contains Orthogonal and Diagonal pieces for the following networks:
Road
Avenue
One-Way Road
RHW-2
RHW-4
Maxis Elevated Highway
Maxis Ground Highway
Rail

Diagonals and other networks will eventually be added.

Here are a few pics from the earliest stages of development.  Please note that the discoloration effect has been fixed (thanks to ebina).




(yes, that is a TLA-3 SPM piece, which will be released when the TLA mod comes out.)

It has been set up for LHD as well:



Several sets of speed limit signs are currently in the works for the SPM, including my own Oregon Speed Sign Set (pictured in the above images), as well as Euro/International, UK and Australian sets (also mine), and burgsabre87 is also contributing a standard US set.

Here's some pics of the other sets--these designs aren't final (nor are the Oregon ones), as I plan to adjust the scale on them some more.

Australian set


Euro/International set



-Alex (Tarkus)

Offline thundercrack83

  • Administrator
  • Forums Legend
  • *
  • Posts: 6380
  • Total likes: 157
  • Reputation: 38
  • CL: ()thunder() Just the stats, Man!
Re: Signage Piece Mod (SPM)--Development
« Reply #1 on: April 06, 2008, 10:23:02 PM »
This is fantastic, Alex! I don't know how you do it, but you continue to come up with these projects that add to the game in ways I wouldn't have ever imagined!

I'll be looking forward to more progress, my friend! Great job, as always!

Dustin

Offline DFire870

Re: Signage Piece Mod (SPM)--Development
« Reply #2 on: April 06, 2008, 10:30:09 PM »
This. Is. Awesome!

I have always wanted to use the various road signs, but avoided them like the plague because they were either TE'd or they took up a tile on the side of the road. And we get another addition to our alphabet soup! :D

Great job, and I can't wait to see the future updates.

-- John
After a long absence, I'm back! And I will be starting a new MD soon.

Offline CasperVg

  • Administrator
  • Forums Guru
  • *
  • Posts: 2884
  • Total likes: 423
  • Reputation: 47
  • CL:
    The Go-To Guy!!
Re: Signage Piece Mod (SPM)--Development
« Reply #3 on: April 06, 2008, 11:40:37 PM »
Looks interesting, great work! Could this technique also be used for cable masts on top of railways?
Follow my SimCity 4 Let's play on YouTube

Offline figui

Re: Signage Piece Mod (SPM)--Development
« Reply #4 on: April 06, 2008, 11:42:25 PM »
this are great news!
love that euro/intl set.

mauricio.
first forums inhabitant from Uruguay..   first forums citizen from Uruguay..  first forums councilman from Uruguay..   first forums mayor from Uruguay..  first forums governor from Uruguay..
...i'm still the only one from Uruguay!

________

Offline mightygoose

  • 3RR Team
  • Forums Parliamentarian
  • *
  • Posts: 1885
  • Total likes: 6
  • Reputation: 12
  • duck duck....
Re: Signage Piece Mod (SPM)--Development
« Reply #5 on: April 07, 2008, 12:07:54 AM »
aah here is the thread, you know my views on the scaling but apart from that great work
NAM + CAM + RAM + SAM, that's how I roll....

Offline skyliner

Re: Signage Piece Mod (SPM)--Development
« Reply #6 on: April 07, 2008, 12:15:56 AM »
Wow this is a great idea, this would add even more realistic details to our cities! I am wondering since it wasn't posted would these signs work also on elevated and ground highways too? I tend to use these quite often ;D

Offline jplumbley

  • NHP Team
  • Forums Parliamentarian
  • *
  • Posts: 1438
  • Total likes: 12
  • Reputation: 43
  • "RULer 10000002"
  • CL: Plum Fierce
Re: Signage Piece Mod (SPM)--Development
« Reply #7 on: April 07, 2008, 02:20:18 AM »
Should have called it Signage Piece Addon Mod... (SPAM)
"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
  Street Addon Mod - SAM

Offline Andreas

  • Administrator
  • Forums Legend
  • *
  • Posts: 4770
  • Total likes: 978
  • Reputation: 33
    • SimCityPlaza
  • CL: ()bobby() Transit Controller
Re: Signage Piece Mod (SPM)--Development
« Reply #8 on: April 07, 2008, 05:19:18 AM »
Looks interesting, great work! Could this technique also be used for cable masts on top of railways?

Yes, that should be possible as well. :)
Andreas

Offline XiahouDun

Re: Signage Piece Mod (SPM)--Development
« Reply #9 on: April 07, 2008, 06:19:30 AM »
Should have called it Signage Piece Addon Mod... (SPAM)
:D

This is a brilliant idea, my one suggestion would be to decrease the size just a little bit since they may end up looking out of place compared to the stop signs in game.

Question, on top of speed limits, is there any plans for additional signs such as school zones to come with the mod at release?

Either way, great work on this &apls Hopefully I didn't sound ungrateful, because I'm really looking forward to this :thumbsup:
Current project: Movies 14

You may have meant to search for Houdini. (result of searching for XiahouDun on SC4D)

Offline Jonathan

  • NAM Team
  • Forums Guru
  • *
  • Posts: 2609
  • Total likes: 5
  • Reputation: 25
  • CL: Einstein, Jr. &scl()
Re: Signage Piece Mod (SPM)--Development
« Reply #10 on: April 07, 2008, 06:25:30 AM »
If you have models and know how to change IIDs in the reader, you should be able to use any sign you wish.

Offline bat

  • Forums Legend
  • *
  • Posts: 8999
  • Total likes: 2
  • Reputation: 20
    • Capporth City - my first and only MD
  • CL: bester deutscher Verfechter
Re: Signage Piece Mod (SPM)--Development
« Reply #11 on: April 07, 2008, 07:47:20 AM »
That's a great mod there! And looking forward to it... :)

Offline Andreas

  • Administrator
  • Forums Legend
  • *
  • Posts: 4770
  • Total likes: 978
  • Reputation: 33
    • SimCityPlaza
  • CL: ()bobby() Transit Controller
Re: Signage Piece Mod (SPM)--Development
« Reply #12 on: April 07, 2008, 07:49:39 AM »


No lots involved - and that ugly 1x1 base texture that usually appears next to the lot is gone as well, thanks to the puzzle piece. :) The rail signal is a timed prop that can switch the signage over the day.
Andreas

Offline SimNation

Re: Signage Piece Mod (SPM)--Development
« Reply #13 on: April 07, 2008, 08:53:17 AM »
Tarkus

The mod looks great. The signs will deffinetaly replace the speed limit ones I have that werent transit enabled so they took up a actual building tile. But one thing...shouldnt the signs be closer to the road for the road one? I know this is still in development just thought I should say that. It looks like its not on the sidewalk area and would get in the way of any commerical or industrial zoning. Other then that..im looking forward to this.

Andreas

Those railroad signals look fantastic! They will go great with the electrified rail you made. Cant wait for those. Hope you make more rail stuff to add to the realistic look.
« Last Edit: April 07, 2008, 09:01:56 AM by SimNation »

Offline MandelSoft

  • The Dutch Freeway Engineer
  • NAM Team
  • Forums Guru
  • *
  • Posts: 3968
  • Total likes: 15
  • Reputation: 30
  • SimCity 4 turned me into a civil engineer
  • CL:
    Let there be Light!
Re: Signage Piece Mod (SPM)--Development
« Reply #14 on: April 07, 2008, 09:05:54 AM »
Good idea  :thumbsup:. I've made something like it, but mine signs are placed beside the road.

By the way, European speed limit signs look more like this:


And one question: Are the values on the European signs in kph or mph?

Best,
MRTNRLN
Lurk mode: ACTIVE

Offline Andreas

  • Administrator
  • Forums Legend
  • *
  • Posts: 4770
  • Total likes: 978
  • Reputation: 33
    • SimCityPlaza
  • CL: ()bobby() Transit Controller
Re: Signage Piece Mod (SPM)--Development
« Reply #15 on: April 07, 2008, 09:35:50 AM »
Andreas

Those railroad signals look fantastic! They will go great with the electrified rail you made. Cant wait for those. Hope you make more rail stuff to add to the realistic look.

Well, I didn't make the rail catenaries, those were created by Kenworth - I only did the modding and upload to the LEX. Also, the signal prop was created by royal. He made hundreds (!) of them, all unreleased so far - but with this new technique, that might change. :)
Andreas

Offline superhands

  • NAM Team
  • Forums Senator
  • *
  • Posts: 928
  • Total likes: 1
  • Reputation: 12
  • was bighead99
    • f u t u r e  p e r t h
  • CL: One Track Mind
Re: Signage Piece Mod (SPM)--Development
« Reply #16 on: April 07, 2008, 10:24:06 AM »
wow :o
did not expect australiana to be thought of so soon in this project. i like it.
so it's probbly possible to make road textures that have cross walks/ect -o yeah... puzzle pieces, forgot about that.

Offline Andreas

  • Administrator
  • Forums Legend
  • *
  • Posts: 4770
  • Total likes: 978
  • Reputation: 33
    • SimCityPlaza
  • CL: ()bobby() Transit Controller
Re: Signage Piece Mod (SPM)--Development
« Reply #17 on: April 07, 2008, 11:08:40 AM »
so it's probbly possible to make road textures that have cross walks/ect -o yeah... puzzle pieces, forgot about that.

Yes, we thought about that as well. :)
Andreas

Offline CasperVg

  • Administrator
  • Forums Guru
  • *
  • Posts: 2884
  • Total likes: 423
  • Reputation: 47
  • CL:
    The Go-To Guy!!
Re: Signage Piece Mod (SPM)--Development
« Reply #18 on: April 07, 2008, 01:37:51 PM »
That looks great there, Andreas! As they are puzzle-pieces, they can use tab-rings aswell, I assume/hope.  %wrd
Follow my SimCity 4 Let's play on YouTube

Offline Jonathan

  • NAM Team
  • Forums Guru
  • *
  • Posts: 2609
  • Total likes: 5
  • Reputation: 25
  • CL: Einstein, Jr. &scl()
Re: Signage Piece Mod (SPM)--Development
« Reply #19 on: April 07, 2008, 01:40:39 PM »
Yes they only take up one one icon (well that may change before it is released)