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High Speed Rail Project (HSRP)

Started by Jonathan, August 19, 2007, 02:07:34 AM

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Jonathan

In the monorail bridge exemplar (0d000001)
The RepeatPieceExemplar property used to be 0d031500 (the normal straight monorail)
But I(i think it was me) changed it to 0db31500
And then made an exemplar with the IID of 0db31500
which pointed to the model 0d031500

So the T21 which was applied to 0d031500(the monorail support), didn't show up on the bridge


EDIT: That means you must have some files somewhere else which is probably the cause of the issue
Jonathan

choco

i gotcha...i took a look and its right at the top.... :thumbsup:

so, there must be something then using the 0db31500 IID that is overwriting the modified monorail repeat bridge exemplar?


Kitsune

Exactly what kind of file should I be looking for? I removed every bridge and the problem still occurred.
~ NAM Team Member

choco

partition your plugins till ya find it.....  ;)

i have no real idea what it could be, but it may be good knowledge for the future.

Jonathan

It will be a file with an IID of 0d000001, not 0db31500 that is overwriting the HSRP one.
Choco, that just redirects to the straight monorail model, as T21s have the same IID as as the exemplar not the model (though generally the models have the same IID as exemplars)

The two blue propertys are the ones I modified:


Jonathan

Kitsune

Its odd...

http://www.simtropolis.com/modding/index.cfm?p=details&id=314 that combined with something else is causing the issue. I tested with just that and the NAM and the issue did not appear, but once that mod was put back in with all my plugins the problem appeared again. I noticed I can build flat bridges without it so its permanently removed and I dont have to bother going through my plugins again.  :)
~ NAM Team Member

danyalati

2 questions

1)are monorail and hsr are the same network but just look different?
2) Or infact they have differnet speed and can coexist in a city each with its own benefits?

greatly appreciates anyone who answers?

Swamper77

Quote from: danyalati on March 13, 2009, 12:05:47 PM
2 questions

1)are monorail and hsr are the same network but just look different?
2) Or infact they have differnet speed and can coexist in a city each with its own benefits?

greatly appreciates anyone who answers?

1) They are the same network. The HSRP is an override based on the monorail network.
2) They have the same speed as each other, which is the monorail speed. Both the monorail and HSRP can coexist in the same city, if you are using the NAM version and not 3ddz's original which replaced the monorail network.

-Swamper
You can call me Jan, if you want to.
Pagan and Proud!


Gaston

Does anyone know if anyone is working on anymore stations for HSR and/or GHSR ?    I'd love to see a few more choices.


---Gaston
白龍

They say that the memory is the second thing that goes....
...dang , I wish I could remember the first.
WooHoo made Councilman - 05 FEB 07 Yipee made Mayor - 13 MAR 07 Hip Hip Hooray made Governor - 04 AUG 07 Rock On made Senator - 15 MAR 09

zilfondel

What exactly does the Shinkansen patch do?  There is no readme in the zip.  And I've never seen any shinkansen train models on the STEX or LEX...

choco

#511
Quote from: Kitsune on February 27, 2009, 06:14:42 PM
Its odd...

http://www.simtropolis.com/modding/index.cfm?p=details&id=314 that combined with something else is causing the issue. I tested with just that and the NAM and the issue did not appear, but once that mod was put back in with all my plugins the problem appeared again. I noticed I can build flat bridges without it so its permanently removed and I dont have to bother going through my plugins again.  :)

sorry i missed this for so long, Kitsune.

the bridge height mod is a copy of all maxis bridge exemplars with the "minimum clearance" property set to 0.  the HSR mod overwrites the maxis monorail bridge exemplar for compatibility reasons, but then the bridge height mod overwrites the "modified" HSR monorail bridge exemplar with the default maxis exemplar, and thus your are back to where you started.  if you still want to use that mod, it would only take 1 minute to fix it.... :)


zilfondel: it changes the track models of the monorail and El-Rail networks.  there's a slop mod, and traffic simulator included, so its not entirely compatible in its native form with the most recent NAM releases.....

insofar as trains, unless you installed train automata, they will be the maxis default trains.

Jonathan

The Shinkansen(ie the Bullet Train Mod) Mod, as Choco says converts monorail into a different High Speed Track, but this is just a model replacement, so it doesn't have smoother curves or a ground version.
The Shinkansen patch (for HSRP, that is attached to the first post of this thread), is to allow compatibility between the HSRP and the BTM.

I've started making a mod that will make all aspects of the NAM compatible with it (so like the Double height monorail pieces[you can see this part of the mod in Haljackey's Greater Terran region])

Jonathan


zilfondel

Oh I see, thanks guys!

Okay, so I have installed March 2009 NAM, NAM Essentials, HSR, and GHW mods (in that order).  Brand-new installation, too.

I can't get the monorail bridge to turn into a HSR bridge.  Just... can't.  Suggestions?

Andreas

The monorail bridge won't turn into a HSR bridge automatically - you'll have to select a HSR bridge from the bridge menu.
Andreas

zilfondel

#515
Quote from: Andreas on March 17, 2009, 04:49:33 PM
The monorail bridge won't turn into a HSR bridge automatically - you'll have to select a HSR bridge from the bridge menu.

ok, I figured it out.  I was directed on one of the NAM update pages to download the NAM rul file or something?  I guess it screwed it up.  Everything's working now.

Tigey

Several pages back in this forum someone was asking about tunnels and (G)HSR.  It sounded like someone advised them to use the regular monorail tunnel between HSR segments.  I have tried this and it does not seem to work, as I figured it would not.  If it is supposed to work (i.e. there is just no art for the HSR tunnel but functionality is there) what is the procedure for making it work?  If it is not currently implemented in the HSR Project, is there a plan to add it at a later date?

I am a huge fan of hiding rigid transport networks (like highways and HSR/monorail) underground and bringing them out only when necessary.  I am hoping to accomplish something like that with this as it will free up a lot of real estate and keep me from creation many small tunnels or overpasses for ever road or avenue that I want to cross the HSR.

Any advice would be appreciated.

Tigey

ScottFTL


I didn't see this mentioned earlier in the thread, so I wanted to bring this to your attention.  I've been playing with GHSR and found a glitch with the paths when using the Orthogonal Elevated Highway x Orthogonal GHSR Puzzle Piece to build an intersection.  It appears to have rail paths, although I don't think they have any functional effect on the intersection.

These errant paths extend for several tiles in each direction onto the draggable elevated highway once connected to the puzzle piece.  I demolished and rebuilt several times, but these paths always appeared.


Tarkus

ScottFTL, that threw me for a loop the first time I saw it, too.  It's actually not anything wrong with the Elevated Highway-over-GHSR crossing, but rather, a side-effect of how Maxis coded their 2-tile networks.  Whenever you first draw a Maxis Highway or an Avenue, you'll get those backwards pink arrows.  They go away once you reclick on a section of the network with the network tool.

-Alex

Jonathan

These are the paths used by Construction crew I think, click once on the network with the highway tool will get rid of them.
But as you say they don't effect anything, without the draw paths cheat we wouldn't even know they were there.

One of the things that has annoyed me with HSRP is the previews, so I've been making them. Every piece has been done for both GHSR and HSR.
The previews should help when drawing curves and switches.
The 'chips' in the textures are unavoidable, as the previews can only be 16x16m, while the track can be more.


Also I'm planning during the next 2 weeks or so, to rewrite all the RULs for HSRP, reducing the amount of puzzle pieces and making it more stable, using what I learned doing STR.

Jonathan