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Author Topic: RealRailway (RRW) - Development and Support  (Read 422229 times)

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Offline Bipin

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Re: RealRailway (RRW) - Development and Support
« Reply #20 on: June 16, 2013, 12:16:57 PM »
Absolutely loving this, can't wait to use it!

Offline Patricius Maximus

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Re: RealRailway (RRW) - Development and Support
« Reply #21 on: June 16, 2013, 12:25:21 PM »
No matter how much my expectations go up I always manage to be impressed by the NAM Team. This RRW project is going to be awesome  &apls. RRW is just the ticket for my new rail lines - when this comes out they'll be looking a lot better.

Offline MR.Y

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Re: RealRailway (RRW) - Development and Support
« Reply #22 on: June 16, 2013, 03:36:37 PM »
Really nice...

Would it be much work to make european textures, too? Cause they look very american...but really nice work...

Offline Indiana Joe

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Re: RealRailway (RRW) - Development and Support
« Reply #23 on: June 16, 2013, 08:51:44 PM »
Really nice...

Would it be much work to make european textures, too? Cause they look very american...but really nice work...

The texture looks pretty universal to me.  Remember that it's supposed to be representative of heavy industrial rail, not newer passenger lines and high speed rail.  The only thing I would have done is perhaps made the ballast a little more grey than brown.

Offline metarvo

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Re: RealRailway (RRW) - Development and Support
« Reply #24 on: June 16, 2013, 10:10:49 PM »
To me, the textures have a nice old-timey feel — from back when railroads were going strong over here.  Modern rail seems to be covered nicely by GLR and HSR, the latter of which is model-based in its own right IIRC.  As far as the "shiny" deal goes, I initially thought I would miss the shiny tops, but I understand why they can't be included.  For that matter, the Google Maps satellite rails I've looked at don't even appear to have shiny tops.  So, these rails are just fine and may be more modern than I first thought.
« Last Edit: June 16, 2013, 10:14:16 PM by metarvo »
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Offline Sloonei

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Re: RealRailway (RRW) - Development and Support
« Reply #25 on: June 16, 2013, 11:34:01 PM »
I find it pretty fantastic. Looking forward to using it!
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Offline Flatron

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Re: RealRailway (RRW) - Development and Support
« Reply #26 on: June 17, 2013, 02:55:44 AM »
Nice. Here, Railways are still laid on ballast(except for ICE-lines, that are laid on concrete), as this is still the best base for relatively high speeds. OK, nowadays they don't use wooden cross beams anymore, but that's hard to notice. The colour of the ballast is fine, as over the years, oxidated iron will fall off the trains and onto the ballast. The ballast of a new built railtrack stays clean for about 1-3 years under normal use(2 passenger trains per hour)

Offline Gugu3

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Re: RealRailway (RRW) - Development and Support
« Reply #27 on: June 17, 2013, 03:31:17 AM »
Just one question Willy...what about stations?there a lot released but they all have the old maxis texture...

Offline Vlasky

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Re: RealRailway (RRW) - Development and Support
« Reply #28 on: June 17, 2013, 03:52:29 AM »
This looks amazing! I know it's very nerve wracking when someone comes up and starts demanding something in the middle of a project this big, so I'm not going to. I just wanna ask are you going to "convert" single track rail, and did you think about making a 4 track rail (in a single tile) like the ones we see in urban industrial areas? I know there is enough room in one tile for all 4 of them :)
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Offline gn_leugim

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Re: RealRailway (RRW) - Development and Support
« Reply #29 on: June 17, 2013, 04:20:58 AM »
First, great idea and best of lucks on this project ;)  &apls

and second, some constructive critics; aren't the textures a bit blurred?

Offline metarvo

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Re: RealRailway (RRW) - Development and Support
« Reply #30 on: June 17, 2013, 07:07:26 AM »
I just wanna ask are you going to "convert" single track rail, and did you think about making a 4 track rail (in a single tile) like the ones we see in urban industrial areas? I know there is enough room in one tile for all 4 of them :)

All existing rail content (except lots) will be converted, including RAM content like STR, so the answer to the first question is yes.  The answer to the second question is a doubtful maybe; TTR and QTR are low-priority at this point.  Neither have been ruled out, but neither have been confirmed either.
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Offline Swordmaster

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Re: RealRailway (RRW) - Development and Support
« Reply #31 on: June 17, 2013, 07:16:36 AM »
and second, some constructive critics; aren't the textures a bit blurred?

That's possible. It can't be avoided when making the curves and rotations. But wait till you see it in game.


Cheers
Willy

Offline FrankU

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Re: RealRailway (RRW) - Development and Support
« Reply #32 on: June 17, 2013, 08:04:14 AM »
Who is making this mod?
The NAM Team is responsible, but also wishes to recognize the following specific people for their assistance, good advice and support: rooker1, art128, vester, FrankU, Simcoug and vortext.

Hey, listen. This is serious.... It's not my fault! ..... What did I do to deserve this?  ()what()

But otherwise: sure, it's a fine project, but I seriously have no idea why I got so much honour to be on the list. Or is this a way of dragging me into it?  &mmm

Offline vortext

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Re: RealRailway (RRW) - Development and Support
« Reply #33 on: June 17, 2013, 08:10:35 AM »
« Last Edit: June 17, 2013, 08:12:57 AM by vortext »

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Offline art128

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Re: RealRailway (RRW) - Development and Support
« Reply #34 on: June 17, 2013, 09:01:25 AM »
AH, nice to see this project finally has a thread of its own ! ;D

Lovely work, as usual! Can't wait to see how this mod fit in the Japanese neighborhoods. :)
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Offline FrankU

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Re: RealRailway (RRW) - Development and Support
« Reply #35 on: June 17, 2013, 09:02:49 AM »
 :angrymore: I should have  :-[ kept my big  :angrymore: shut.....

Offline eggman121

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Re: RealRailway (RRW) - Development and Support
« Reply #36 on: June 17, 2013, 12:16:31 PM »
While we are on the subject of new railways I thought that I might drop these here...









Something that has been missing from the rail network for a long time which is of course railway overhead wire. It is still in the prototype stage with only the orthogonal rail being T21ed with the overhead wire and some aligning still needed to be done. It can also run up and down slopes which is useful. What do others think?

-eggman121   

Offline art128

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Re: RealRailway (RRW) - Development and Support
« Reply #37 on: June 17, 2013, 12:20:21 PM »
Eggman, please take all my money.   &apls &apls &apls &apls
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Offline cdpferde

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Re: RealRailway (RRW) - Development and Support
« Reply #38 on: June 17, 2013, 12:26:32 PM »
Really nice, look forward to see more and the day i can use  :thumbsup:

Thx
Christian

Offline Gugu3

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Re: RealRailway (RRW) - Development and Support
« Reply #39 on: June 17, 2013, 01:27:29 PM »
Amazing stuff!the real railway is going to be a fantastic release!