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Author Topic: Tarkusian Cities (Update 106-08/03/2020-Chemeketa Downtown Project Overview)  (Read 509028 times)

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Offline Swamper77

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Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #600 on: October 24, 2008, 08:18:11 PM »
The SAM has diagonal textures in it, and I got my version from the LEX. You need to install the Diagonal Streets Plugin for the NAM to have diagonal SAM streets. The diagonal streets are an optional Plugin of the NAM. The SAM simply overrides the diagonal street textures when one of the SAM variants connects to a diagonal street.

-Swamper
« Last Edit: October 24, 2008, 08:20:06 PM by Swamper77 »
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Offline bob56

Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #601 on: October 24, 2008, 08:19:21 PM »
where do you get the diagonal street plugin for the SAM?

welcome to SC4D, bob54!  You must mean the Diagonal Street Plugin for the NAM.  You'd need to install it directly from the NAM Installer--I believe it's installed by default, in fact.  See the Readme file for info on how to use it.  -Alex (Tarkus)

Thanks, Tarkus!
« Last Edit: October 24, 2008, 09:57:23 PM by bob56 »
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Offline dragonshardz

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Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #602 on: October 24, 2008, 09:14:37 PM »
Hey, Jan, you got the 600th post! AWESOME!

And Tarkus, it looks great, I can't wait to see more!

Offline Swamper77

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Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #603 on: October 24, 2008, 09:25:53 PM »
Hey, Jan, you got the 600th post! AWESOME!

I did it on purpose, actually :P

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Offline deathtopumpkins

Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #604 on: October 24, 2008, 09:42:09 PM »
Some nice shots of construction beginning...

And then there's where it gets really interesting. That is a very well thought-out and highly informative post. I think I'm going numbering-crazy now... and those numbers actually made sense! I never knew there was any rhyme or reason behind the state numbering systems.
The speed limit system's actually pretty interesting too. I think I'd stick with statutory speed limits though, but maybe that's just because they do that here...

Great update, and I look forward to seeing that highway complete!
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Offline Haljackey

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Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #605 on: October 24, 2008, 09:42:34 PM »
Nice update!  I learned a bit about your transportation department!

Can't wait to see the new highway when it's done.

Best,
-Haljackey

Offline metarvo

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Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #606 on: October 24, 2008, 10:18:06 PM »
I like the direction this is going, that's for sure.  :)  It's good that you're shedding some light on TDOT's road numbering practices.  For some reason, I've always found road numbers to be interesting.  I know of some RL highways that break the rules (e.g. even number goes N/S) or run at an overall diagonals and have no perfect numbers that can be applied.  Curious, isn't it? ;D
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Offline Pat

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Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #607 on: October 24, 2008, 10:26:24 PM »
Hey Alex I always enjoy coming in and seeing what TDOT is doing and ripping up next lol... I like the start of the new alingment and I cant wait to see it finished off!!!

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Offline threestooges

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Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #608 on: October 24, 2008, 11:18:34 PM »
Nice work with this one Alex (why does that sound familiar?) the information about the route markers is great, but what happens if you have to put in more primary routes? I loved the little legalese you threw in to the order (though I'm drafting a contract for my negotiations class and our professor said she would be none too thrilled if we used 'whereas') Great idea to include the form too. Is there a reason they waited until .03mi past Main Street to alter the speed? Always good to see what you'll come up with. Until next time, take it easy.
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Offline dedgren

Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #609 on: October 24, 2008, 11:57:33 PM »
Now this



is cool!  Best looking SC4 route shield yet!


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Offline Jmouse

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Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #610 on: October 25, 2008, 12:12:14 AM »
That's really enlightening information, Alex! I've been on many a numbered road or highway without thinking of where the actual numbers came from.

I do know, however, that cities are severely restricted when it comes to making changes on a state or U.S. road/highway. Not always the quickest way of doing things IMO, but we can only hope that local, state and federal agencies will work together with the safety of drivers uppermost in mind.

I've come to love watching these transport transitions happen, so I'm anxious to see how TDOT deals with this newest challenge!

Later...

Joan



Offline CasperVg

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Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #611 on: October 25, 2008, 12:15:30 AM »
Funny, I really thought I had replied to the previous update; sorry for that. Either way, both of them look great. (congrats to Swamper for being the 600th poster)
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Offline woodb3kmaster

Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #612 on: October 25, 2008, 12:26:20 AM »
The SAM has diagonal textures in it, and I got my version from the LEX. You need to install the Diagonal Streets Plugin for the NAM to have diagonal SAM streets. The diagonal streets are an optional Plugin of the NAM. The SAM simply overrides the diagonal street textures when one of the SAM variants connects to a diagonal street.

-Swamper

OK, so I checked one of the texture DATs, and sure enough, there were diagonal textures in it. I have the NAM diagonal streets plugin installed (I assume that's the one that includes the diagonal helper puzzle pieces and enables the manual drawing of diagonal streets), so I'm puzzled as to why, when I plop a SAM starter piece, my diagonal streets don't convert to the SAM textures. Do I have to draw the streets to make it work?

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Offline Swamper77

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Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #613 on: October 25, 2008, 12:33:16 AM »
Just drag a section of street off the SAM starter piece and connect it to a section of diagonal street. The diagonal street section should automatically update it's textures to match the SAM street that is connected to it. I think only the parking lot style SAM doesn't have diagonal street sections.

-Swamper
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Offline Simpson

Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #614 on: October 25, 2008, 02:25:27 AM »
Wow, wow, wow Alex
This is an incredible update, I love each pictures  &apls
The curves of roads are looking very good

I love your terrain mod
Great work my friend, this is perfect. And also I'm looking forward to the next update
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Offline art128

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Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #615 on: October 25, 2008, 07:55:58 AM »
great update here Alex  :thumbsup: nice layout of road  :thumbsup:
good choice for this bridge  ;)
the road construction site is perfect my friend  :thumbsup: &apls
looking forward to the development and the next update  ;)
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Offline bat

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Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #616 on: October 25, 2008, 10:33:33 AM »
Beautiful new update there! Great work on the roads! :thumbsup:
And congrats for over 600 replies!! &apls

Offline EDGE4194

Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #617 on: October 25, 2008, 11:44:05 AM »
alex- fascinating info on TDOT- i enjoyed it! congrats on 600+ posts  &apls

Offline woodb3kmaster

Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #618 on: October 25, 2008, 09:18:03 PM »
Just drag a section of street off the SAM starter piece and connect it to a section of diagonal street. The diagonal street section should automatically update it's textures to match the SAM street that is connected to it. I think only the parking lot style SAM doesn't have diagonal street sections.

-Swamper

I tried that (several different ways) and it didn't work. Just to be sure, since I've been trying to get diagonal textures with the asphalt street set, I checked the DAT for that texture set, and I definitely have them. I wonder what's going on...

Zack, you may have a RUL conflict going on . . . an outdated NAM version or NAM controller sitting around.  Remove your NAM folder and try re-installing everything NAM-related.  If you're still running into issues, drop me a PM, and I'd be more than happy to help.  -Alex
« Last Edit: October 25, 2008, 09:22:50 PM by Tarkus »

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Offline thundercrack83

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Re: Tarkusian Cities (Update 40--10/24/2008--S. Wakeman Corridor/TDOT Overview)
« Reply #619 on: October 26, 2008, 02:31:02 AM »
Well! I don't really know what to say here, Alex! Stunning work, as always!

And David is certainly right, your route shields are definitely the best ones I've seen!

Great stuff here, my friend! Just great!

Dustin