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Author Topic: Tarkusian Cities (Update 106-08/03/2020-Chemeketa Downtown Project Overview)  (Read 509051 times)

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Offline Tarkus

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Re: Tarkusian Cities (Update 25.5-3/18/2008--Teaser with 2 New Mods . . .)
« Reply #340 on: March 18, 2008, 02:25:16 PM »
A proper update will be coming later this week, but in the meantime, to hold you over, and show that I'm still alive, here's a teaser pic.  With 2 new transit-related mods.



Construction will continue with Update 26--we'll be revisiting Wakeman.

-Alex

Offline Pat

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Re: Tarkusian Cities (Update 25.5--3/18/2008--Teaser with 2 New Mods . . .)
« Reply #341 on: March 18, 2008, 03:48:40 PM »
Alex you tease and hmm I wonder what the 2 items are lol... I see one visible one is the Speed Limit sign and the other I bet would be the TLA?



NB:   After studying this pic after a few days Ive noticed its your custom terrain you are using and Im still sticking with the speed limit sign as the other - pat
« Last Edit: March 21, 2008, 12:05:07 PM by Pat »

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Offline Jonathan

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Re: Tarkusian Cities (Update 25.5--3/18/2008--Teaser with 2 New Mods . . .)
« Reply #342 on: March 18, 2008, 03:54:56 PM »
I thought the surprises were the cars, on what I guess is the SAM car parking lots? But I couldn't work out the 2nd one. But now Pat points out the speed limit sign, I think that that would be the 2nd surprise, Alex?#

Looking forward to more,

Jonathan.

Offline Jmouse

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Re: Tarkusian Cities (Update 25.5--3/18/2008--Teaser with 2 New Mods . . .)
« Reply #343 on: March 18, 2008, 05:48:29 PM »
Glad to hear an update is on the way! Let's see now, yes, that transit map is still rolled up on the desktop.

Until next update...
Joan

Offline JoeST

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Re: Tarkusian Cities (Update 25.5--3/18/2008--Teaser with 2 New Mods . . .)
« Reply #344 on: March 19, 2008, 02:15:43 AM »
I cant wait for the next update, its great

Joe
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Offline bat

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Re: Tarkusian Cities (Update 25.5--3/18/2008--Teaser with 2 New Mods . . .)
« Reply #345 on: March 19, 2008, 08:04:54 AM »
Yes, great teaser there! Also looking forward to the next update... ;)

Offline Starmanw402007

Re: Tarkusian Cities (Update 25.5--3/18/2008--Teaser with 2 New Mods . . .)
« Reply #346 on: March 20, 2008, 08:19:24 PM »
Hey Tarkus, Love that teaser also. Is that the new avenue with the functional middle lane for turning you have there? Just Curious.
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Offline quackmofro

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Re: Tarkusian Cities (Update 25.5--3/18/2008--Teaser with 2 New Mods . . .)
« Reply #347 on: March 21, 2008, 01:43:54 AM »
Ooooh. More TLA action. And road signs that you plop on the roads? I like it!

This is one of my favorite MDs to follow because I consider myself not quite a roadgeek, perhaps a road junkie.  &smrt This sort of highway detailing fascinates me. It almost makes me wish I would've studied civil engineering instead of chemical engineering.

Offline mightygoose

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Re: Tarkusian Cities (Update 25.5--3/18/2008--Teaser with 2 New Mods . . .)
« Reply #348 on: March 21, 2008, 06:27:39 AM »
TLA and working SAM beautiful....
NAM + CAM + RAM + SAM, that's how I roll....

Offline thundercrack83

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Re: Tarkusian Cities (Update 25.5--3/18/2008--Teaser with 2 New Mods . . .)
« Reply #349 on: March 21, 2008, 01:38:37 PM »
A fantastic teaser, Alex! I can't wait for the update, my friend!

Dustin

Offline bakerton

Re: Tarkusian Cities (Update 25.5--3/18/2008--Teaser with 2 New Mods . . .)
« Reply #350 on: March 30, 2008, 09:31:39 PM »
Not bad teaser Tarkus. Lately, I have been lurking, but I like. I have also started working on the same region map and I love the map, but yours is better. Keep it coming. JKB &apls
beam me up.... please!
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Offline Simpson

Re: Tarkusian Cities (Update 25.5--3/18/2008--Teaser with 2 New Mods . . .)
« Reply #351 on: March 31, 2008, 05:49:47 AM »
It's very very good but with more terraforming it's can be really better
My new city is now here
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Offline Tarkus

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I'm finally back with more Tarkusian Cities.  Today is actually the 1-year anniversary of my first MD, Argentum, which was more or less revived as part of this MD.  However, ironically, this update focuses entirely on Wakeman, which is hundreds of miles from Argentum.  (I do actually consider these two regions to be part of the same "state" or "province". ;))  I've also noticed that this MD is now over 10,000 views, so thanks to everyone who has posted, as well as all of the lurkers.   :)

Pat:  You got it right on the first guess!  It is indeed the TLA and the Speed Sign.  The Speed Signs are actually a little project I haven't publicly revealed yet, called the "Signage Piece Mod", or SPM for short.  (Yes, yet another acronym to keep track of. :D)  Keep an eye on the NAM Creations board, as there will probably be an official "announcement" with more details soon. ;)  Edit:  See here. ;)

And you're right on the terrain as well, so I guess that's a third one--I am using my new Wasco Terrain Mod here as well. ;)

Jonathan (Warrior):  That's a good guess about the SAM Parking Lots.  Actually, the parking lots are attached to one of SimGoober's shopping centers, shown back in Update 8.



But that is a fantastic idea--I think it could potentially be a nice addition to the SAM, and I've been in a T21 mood lately, so maybe . . . ;)

Joan (Jmouse):  Sorry it took so long!  Hopefully, you still have your map ready, though. :)

Joe (star.torturer):  Thanks, I'm glad you liked it!

bat:  Thanks, glad you enjoyed the teaser!

Steven (Starmanw402007):  Thanks, and that is indeed the TLA-5 there. There's more where that came from. ;)

quackmofro:  Thanks for the compliments!  I'm glad I've been able to help fulfill your road cravings.  :D  Chemical engineering is good stuff, too--I almost ended up being a chemistry major myself. 

mightygoose:  Thanks, glad you liked the TLA usage, though there actually wasn't any SAM there. :D

Dustin (thundercrack83):  Thanks, I'm happy to hear you enjoyed the teaser, and I'm finally back with a long overdue update.

bakerton:  Thanks!  I'd be curious to see what you've done with the region as well.  I've always found it interesting to see how different people approach the same region.

Simpson:  Thanks for the compliments, and rest assured, there will be some more terraforming in future updates. :)

Now, onto Update 26.

In response to increasing traffic on 22nd Avenue on the west side of town, the City of Wakeman's public works department has decided to widen 22nd from 2 lanes, to 3 lanes (2 with 1 center turn lane), in order to improve access to the many retailers.

Here is the intersection of Gilmour Parkway with 22nd Avenue and Kaye Drive, looking south. 



Kaye Drive was temporarily closed as the curves on it will need to be realigned and widened as well.



22nd is regraded near the Rabin Drive intersection.



The completed 3-lane segment 22nd Avenue at this same location.



The completed Gilmour Parkway intersection.  (Traffic signals were backordered. :D)



Kaye Drive was re-opened with a temporarily alignment.  As 22nd/Kaye is an important north-south connector through Wakeman, city engineers determined that this interim fix was necessary to prevent 11th Avenue from clogging up.  This is just north of Gilmour, and north of the bridge over the inlet.



The alignment temporarily narrows down at the south end, where 22nd ends at Wakeman Boulevard (Highway 24).  It will be widened to at least 3 lanes as part of the second phase of the project, which will extend 22nd south to Latimer Road.  (A 5-lane option has also been proposed in the immediate vicinity of the Wakeman Boulevard intersection).



Wakeman Public Works, in association with the DOT, has also begun work on another project, which you'll be seeing in the next update.  This project will widen Wakeman Boulevard/Highway 24 from 2 lanes to 5 lanes between 6th and 22nd.



-Alex (Tarkus)

Offline Pat

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hehehe lol I cant belive i hit it on the nose here lol.....  I guess I do pay more intention then i give myself credit or just that good lol.....  I do love that SLR though!!! Sweet update here Alex and we'll see you soon....

btw why not call it smp = sign mod project J/k...

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Offline mightygoose

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looks great the TLA-3 is looking brilliant... :P congrats on the 10k views lets hope the next 10k are just as quick, oh and nice use of the SAM for construction...
NAM + CAM + RAM + SAM, that's how I roll....

Offline Haljackey

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looks great the TLA-3 is looking brilliant... :P congrats on the 10k views.

I second this.  Excellent work on the TLA and this MD!  There is road construction everywhere!

Best,
-Haljackey

Offline thundercrack83

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Hello, there, Alex!

Things are looking great around here, as usual, my friend! Seeing all those NAM pieces working in the game makes me feel good inside! I'll be looking forward to seeing more!

Dustin

Offline BigSlark

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Great feature of the TLA-3, Alex. I'm itching to play with it...

Cheers,
Kevin

Offline figui

it's more than great to see construction again ;)
btw, that spm sounds great :thumbsup:

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Offline Jmouse

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Glad to see you back with a full construction crew in tow, Alex! Interesting developments to follow and sort out. And don't worry about the map - it was a little dusty but still good as new!  ;)

Until next time...
Joan