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Author Topic: NAM Team's Super Special Thread for the month of November!!  (Read 57527 times)

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Offline Lowkee33

Re: NAM Team's Super Special Thread for the month of November!!
« Reply #180 on: November 30, 2012, 06:32:18 AM »
I get it, Ganaram.  If someone wants that 7.5m diagonal sunken highway to look just right, you give the answer.  It is the fastest solution no doubt, and also allows old retaining wall pieces to be used.  Bingo, done.  If that's not a good enough answer, then I guess the next best thing is to open up the BAT.

Better to only leave it as an option.
Do you think it should be an option (As in, should I re-make the Appalachian installer to have an additional 7.5m DJEM)?  Maybe I'll wait until we get a couple "Why do my 7.5m highways look like this?" posts?
« Last Edit: November 30, 2012, 06:34:29 AM by Lowkee33 »

Offline metarvo

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Re: NAM Team's Super Special Thread for the month of November!!
« Reply #181 on: November 30, 2012, 08:27:40 AM »
If I feel they're justified, I'll be building 7.5m diagonal sunken highways whether there's a DJEM or not.  The cliffside jaggies would probably be less profound for 7.5m than they would be for non-DJEM 15m.  Of course, if a 7.5m DJEM becomes available, I will certainly use it.

On another diagonal-related topic, those new diagonal overpasses are looking mighty good, Alex.  :thumbsup:  My favorite one so far is the DxD RHW-6C over AVE-4.
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Offline noahclem

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Re: NAM Team's Super Special Thread for the month of November!!
« Reply #182 on: November 30, 2012, 09:51:04 AM »
Quote
The cliffside jaggies would probably be less profound for 7.5m than they would be for non-DJEM 15m

Yeah, that seems to be the case. I tried forming an diagonal sunken freeway area with a 7.5m DJEM and then reopening the tile after returning to my normal settings to see if the jaggies would stay gone since they were placed with the DJEM and the cliff textures would also disappear--unfortunately it doesn't work. However, I had to go to zoom 6 to be sure the jaggies really had returned if that gives you an idea of how minor they are.

I would say it's probably not warranted to re-do your installer Carl, at least until we start seeing the type of post you mentioned.

Offline Swordmaster

Re: NAM Team's Super Special Thread for the month of November!!
« Reply #183 on: November 30, 2012, 07:49:05 PM »
I really want to thank the NAMmers for this great month in OSITM. Great work, folks. We've gotten quite a few surprises ;D

Cheers
Willy

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Re: NAM Team's Super Special Thread for the month of November!!
« Reply #184 on: November 30, 2012, 10:24:00 PM »
Thanks, Willy, and thanks to everyone who followed our progress here.  And a huge thank you to the OSITM committee for selecting us--'twas a great privilege to do this to coincide with a huge milestone for the site. :thumbsup:

We'll be back in our usual spot in the NAM Place/NAM Creations subforums for December, while we continue to work toward NAM Version 31, our biggest release yet.  We hope to see you all over there.

-Alex

Offline Durfsurn

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Re: NAM Team's Super Special Thread for the month of November!!
« Reply #185 on: December 01, 2012, 03:46:01 AM »
Thanks guys!

Offline sunv123

Re: NAM Team's Super Special Thread for the month of November!!
« Reply #186 on: December 01, 2012, 02:30:07 PM »
Though, it won't be as busy, it will still be fun!

Still waiting for the next release....
Provo, a city apart Updated July 4.

Offline dyoungyn

Re: NAM Team's Super Special Thread for the month of November!!
« Reply #187 on: December 12, 2012, 12:05:41 PM »
I was rather turned off by SC4 as I could not figure out how to get the game to work with Win 7.  So, I started over with a new map and the basic plugins and started over from scratch and SC4 is working great now.  As I investigate more with RHW, it really makes me excited for new opportunities with SC4 and my interest and patience is wearing thin with SC 2013 and makes me want to play more with SC4.  Great and Wonderful job everybody and I can't wait for the release; I am a HUGE fan of your work.

Don

Offline briman

Re: NAM Team's Super Special Thread for the month of November!!
« Reply #188 on: December 12, 2012, 10:40:04 PM »
I ecountered the same situation when I upgraded to Win7.I actually reinstalled from scratch and deleted all plugins. Works much better and was able to put more time into getting  the correct dependencies. To my amaement the strides the community has made in that time are really impressive with functionlity (GLR and NAM) of the RH Mod with alot of goodthingsin the works.

Offline FireSka

Re: NAM Team's Super Special Thread for the month of November!!
« Reply #189 on: December 13, 2012, 10:02:08 AM »
Question for the NAM/NWM team:   Will you guys be releasing a puzzle piece for a Maxis highway --> 6 lane avenue transition? (2 puzzle pieces:  1 for elevated and 1 for ground)

This would be extremely useful for my cities and currently it looks funny when having to transition from a Maxis highway to 4 lane avenue to 6 lane avenue (creates a bottleneck).

Should be an easy piece to design/code.   :) 

Offline GDO29Anagram

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Re: NAM Team's Super Special Thread for the month of November!!
« Reply #190 on: December 13, 2012, 10:16:07 AM »
Should be an easy piece to design/code.

But a really hard piece to model. MHWs are notorious for being underscale and difficult to work with, so such a piece has a low chance of being made unless someone were daring enough to make the necessary models. Even so, there's still work to be done with what's currently being developed: RHW.
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Offline Swordmaster

Re: NAM Team's Super Special Thread for the month of November!!
« Reply #191 on: December 13, 2012, 10:18:36 AM »
Question for the NAM/NWM team:   Will you guys be releasing a puzzle piece for a Maxis highway --> 6 lane avenue transition? (2 puzzle pieces:  1 for elevated and 1 for ground)

This would be extremely useful for my cities and currently it looks funny when having to transition from a Maxis highway to 4 lane avenue to 6 lane avenue (creates a bottleneck).

Should be an easy piece to design/code.   :) 

If you think it's an easy piece, try to make it. Alex explains it pretty well in this post (it's about RHW instead of NWM but the same principles apply):

It's been requested a few times, but it's not likely to happen anytime soon.  It would probably require a fair bit of modeling work, and it's further complicated by the scaling issues, as the Maxis Highways are about 50% underscale compared to the rest of the transit networks in-game, including the RHW.  Also, the transition required would probably take up as much space as the current workaround of RHW-6S/RHW-4 Transition-into-Maxis Highway, if not more, in order to compensate for the scaling.

Due to how the game handles capacity, as far as the traffic simulation is concerned, there's no real bottleneck.  Any "bottleneck" that might actually occur would be the result of the transition from RHW to Maxis Highway technically being an "intersection" . . . and that would affect it the same regardless of the width of the RHW or the Maxis Highway.

-Alex

I'd also suggest people post in the usual threads instead of this one.

- RHW development
- NWM development


Cheers
Willy

Offline Haljackey

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Re: NAM Team's Super Special Thread for the month of November!!
« Reply #192 on: December 13, 2012, 10:29:23 AM »

I'd also suggest people post in the usual threads instead of this one.

- RHW development
- NWM development


Indeed.

I would also suggest locking this thread and moving the content only shown here to their respective threads. Mods, what do you think?

Online Tarkus

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Re: NAM Team's Super Special Thread for the month of November!!
« Reply #193 on: December 13, 2012, 01:05:48 PM »
Indeed.

I would also suggest locking this thread and moving the content only shown here to their respective threads. Mods, what do you think?

Agreed.  This thread existed mostly as moving several development threads to the OSITM board for our time there in November was not really an option.  But we're almost two weeks into December now.

Most of the development here was related to the RHW--I'm not going to cannibalize the thread to cherry-pick the development updates out, as it's kind of a nice archive of the OSITM residency, but I will post up a brief "overview" of the developments that occurred here.

Thread locked.

-Alex