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Author Topic: NAM: Development  (Read 525306 times)

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Offline Tarkus

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Re: NAM: Development
« Reply #1660 on: July 07, 2020, 08:34:18 AM »
Getting the wider DxO setups in place . . .





L1 Road is close to having all the requisite crossings ready.

-Alex

Offline metarvo

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Re: NAM: Development
« Reply #1661 on: July 07, 2020, 09:19:55 AM »
Very smooth.  Nice!
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Offline AsimPika3172

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Re: NAM: Development
« Reply #1662 on: July 08, 2020, 01:38:06 AM »
Cool! :D
I loves Sim City forever!

Offline Tarkus

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Re: NAM: Development
« Reply #1663 on: July 08, 2020, 03:40:30 AM »
Thanks, metarvo and AsimPika3172 (and all those who hit "Like")!  Work is now underway with the DxD setups:



-Alex

Offline Tarkus

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Re: NAM: Development
« Reply #1664 on: July 11, 2020, 06:37:39 AM »
Thanks for all the likes, everyone . . . now for something else fun . . .



Was pleased I got this on my first attempt with the RULs (and yes, before the prop hounds come out, I do realize there are some weird things going on with those streetlights).

-Alex

Offline AsimPika3172

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Re: NAM: Development
« Reply #1665 on: July 11, 2020, 08:20:34 AM »
COOL!!!!  :thumbsup: Elevated version of NWM!!!  :bnn: :bnn: :bnn:
Waiting for Elevated 3 Lane One Way Road, Elevated NRD etc...  :popcorn:
I loves Sim City forever!

Offline Tarkus

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Re: NAM: Development
« Reply #1666 on: July 12, 2020, 12:24:48 AM »
Actually, that's just what the Avenue Viaducts look like.  Granted, the coding work I'm doing on these will lay the groundwork for NWM Viaducts (and other NWM-related things) . . .

In any case, I've decided to tackle some of the trickiest stuff first--the Avenue x Avenue situations.



-Alex

Offline matias93

Re: NAM: Development
« Reply #1667 on: July 12, 2020, 08:09:12 PM »
just to know: how hard it would be to make a T21 mod to add some median props on the viaduct avenues?

"Lets be scientists and as such, remember always that the purpose of politics is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

Offline Tarkus

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Re: NAM: Development
« Reply #1668 on: July 13, 2020, 12:02:22 AM »
The Euro Textures for the Avenue Viaducts actually put a physical median in there--these new crossings reference the same textures, so they'll get that, too.  As far as other props go, there are T21s for the streetlights (which are messed up, as you can see) and the support pillars, so any additional prop work would need to co-exist/work around them.

Also, this (mostly) works now on the RUL end.



-Alex

Offline Tarkus

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Re: NAM: Development
« Reply #1669 on: July 14, 2020, 07:43:45 AM »
But wait, there's more . . .





-Alex

Offline metarvo

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Re: NAM: Development
« Reply #1670 on: July 14, 2020, 08:02:17 AM »
Whooooooo... it's a good thing I wasn't still holding my coffee cup!
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Offline Tarkus

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Re: NAM: Development
« Reply #1671 on: July 14, 2020, 09:05:44 AM »
Coffee spillage would be a very bad thing . . . good thing we averted that. :D

Two more for the road (so to speak) . . .





-Alex

Offline Gugu3

Re: NAM: Development
« Reply #1672 on: July 14, 2020, 11:28:34 AM »
Exciting stuff!

Offline AsimPika3172

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Re: NAM: Development
« Reply #1673 on: July 15, 2020, 05:39:15 AM »
We want more ELEVATED everything!!! :D
I loves Sim City forever!

Offline eggman121

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Re: NAM: Development
« Reply #1674 on: July 15, 2020, 11:40:23 PM »
Some more development with the Rail scenery ::)





Many thanks to @Rivit for the automata in this scene.  ;)

More to come...

-eggman121

Offline Tarkus

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Re: NAM: Development
« Reply #1675 on: July 16, 2020, 07:52:21 AM »
Nice work, eggman!

The viaduct work continues . . .





-Alex

Offline Tarkus

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Re: NAM: Development
« Reply #1676 on: July 17, 2020, 08:03:30 AM »
Working on the C-Types now . . .



-Alex

Offline Tarkus

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Re: NAM: Development
« Reply #1677 on: July 23, 2020, 08:43:31 AM »
And . . . the OWR crossings are a thing now, too.





-Alex

Offline Tarkus

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Re: NAM: Development
« Reply #1678 on: July 31, 2020, 03:14:37 PM »
Did someone say transitions?







-Alex

Offline mgb204

Re: NAM: Development
« Reply #1679 on: August 01, 2020, 09:27:37 AM »
Proper DxD RHW intersections, I'm just going to come out and say it:

GAMECHANGER  &apls