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EDIT2: Definitely going to need to take a good long read through the readme to figure out what everything does...but it seems that in addition to picking your building and creating props, and lotting, you can do some basic editing a la the ILive Reader.
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There is no R Landmark as they are not functionnal in game,
just drop your model in a eyecandy landmark
I(we) have a lot of Ploppable-R$ works in the world.
Ploppable Residentials, Functional or not?Regarding ploppable residentials, please consider this:The residential capacity reported is depending on desirability factors.If desirability goes down, and the actual capacity drops below 50%, the building will dilapidate or become abandoned.The biggest residential desirability factor is the employment. If people can't get employed they usually leave as soon as possible.Desirability can be increased through other factors, e.g. education, health, land value, park effect, lack of crime, etc.If you're able to compensate the negative effect of unemployment by these factors, you obviously are able to plop residentials.Likewise, freight time is a desirability factor for industrials, but not as severe as the unemployment for residentials.Thus, plopped industrials have a lot better chance of surviving.For a plopped residential not to abandon right away, the desirability factors must be right when plopping.That is the reason you have to plop them on top of an existing residential building with a good existing employment.but...First of all, even if the desirability is high, the chances are slim that you will get any occupancy in the residential building when you plop it.Secondly, if you do manage to get an occupancy in it, the chances are still very slim that it would stay occupied for any longer period.My experience is that it isn't worth the hassle to try to keep the desirability factors high enough for a building where unemployed people live.Once you for some reason have managed to get a reduced desirability in the area (increased traffic, pollution, crime, etc.),the building would become abandoned. And once it has abandoned it will never, ever become reoccupied.Thus, knowing this, I have always said, and will always continue to say, that plopped residentials do not work.Most people elsewhere wouldn't understand the more subtle explanation given here.
and what next step in PIM-X ? Should we make Lot by manualy with Reader and/or SC4Tool with SC4Desc which made by PIM-X?
I do have one question, and forgive me if I'm being obtuse. I have read the guide, but one thing I can't seem to find, is how to "save as" in the lot editor. I want to edit a lot and save it as a new lot, and for the life of me I can't figure out how to do it.
In order to copy the layout from one lot to another ploppable lot,you'd need to copy the LotConfigPropertyLotObject properties between those lots (but not the one having Type: Building).
EDIT: Yay, 3000th posting!
( not in your case Tage, because you're too advanced )