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Author Topic: Art128's SC4 Projects  (Read 399434 times)

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Offline Vizoria

Re: Art128's SC4 Projects - OSITM 1
« Reply #2400 on: November 17, 2015, 03:57:12 PM »
The stream looks really good and the winding road is well done. Maybe offset the forest slightly on either side of the road or add in some MMP bushes or grass to smooth up the roadside.

Offline vortext

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Re: Art128's SC4 Projects - OSITM 1
« Reply #2401 on: November 18, 2015, 10:24:36 AM »
The winding road looks great!  :thumbsup:

It's also amazing how fast you are mmp-ing the whole mountain!  :o Practice makes perfect I guess!  :D

great ostim!  &apls
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Offline art128

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Art128's SC4 Projects - Akina....
« Reply #2402 on: November 20, 2015, 07:25:41 PM »
Thanks for the comments. :)

TTC - Yeah, I'm always like "Uh.. Let's just save the game right now" before putting a FAR or smooth corner on/next to a slope in case it mess it up (which it almost always does).   &sly
reddonquixote - Strange that you've never seen it before, it's a fairly old dam from PEG.
manga rivotra - More like amazing how much time you have when you're unemployed.  :D
romualdillo - As for props along the road... it's an idea. Apart from speed limit signs, safety signs (no overtaking, no U turn ..) and security railing, I can't really think of anything else..  &Thk/(
Vizoria - There are already some bushes along the road before the tree starts, although I have to agree you have to look closely to see them. However from what I've seen IRL those kind of roads tend to really cut right through the forest like that.
vortext - Again, I've got too much time on my hands.. :D It's not complicated either once you know what you do. I've reduced the number of MMP in my menu to the strict minimum I use. First I lay the conifers and firs along the ridge of the mountains, then the oaks in the valleys, then I fill partially with maples, put some chestnuts here and there and finally fill the blanks with ashes. :)

--

since the preparations are finished, I'll really start showing pictures from the actual project I had in mind. It's not much really, but I'm just going to showcase scenes inspired by the manga/anime Initial D. Right now for today will be just some shots of the main city, Akina. The next update will start talking about the protagonist of the mini-series.
All pictures are available in full resolution. (1280x1024)

It's really a pain in the bottom to fill large city tiles with farms and trees... Makes the game so slow when you add the shadows..


















That's it for today.. I'll be back in a few days with more stuff to show. :)
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


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Offline kelis

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Re: Art128's SC4 Projects - Akina....
« Reply #2403 on: November 21, 2015, 07:53:37 AM »
Fantastic pictures here ! I like the region view, your farms looks very well done  :thumbsup:
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Offline TheTeaCat

Re: Art128's SC4 Projects - Akina....
« Reply #2404 on: November 21, 2015, 08:03:22 AM »
Some stunning pics!!!  &apls

The region view is fantastic! looks good with all the flora! :thumbsup:



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Online Girafe

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Re: Art128's SC4 Projects - Akina....
« Reply #2405 on: November 21, 2015, 10:36:04 AM »
Good job Arthur,  :thumbsup:

I like this railway in the middle of the city
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Offline manga rivotra

Re: Art128's SC4 Projects - Akina....
« Reply #2406 on: November 22, 2015, 08:14:24 PM »
There is in this update a little bit of everything with a city full of life, Danchis beautifully reproduced and even a evocation of the countryside on the last picture; not to mention one of the most beautiful and realistic overview I've seen to date.  &apls &apls &apls
It is simply excellent and I am looking forward to what will follow !  :)

Offline Kergelen

Re: Art128's SC4 Projects - Akina....
« Reply #2407 on: November 23, 2015, 12:10:43 AM »
Nice pictures and region view.  &apls

I like the train station and the plaza and buildings around it, and the penultimate picture.



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Offline belfastsocrates

Re: Art128's SC4 Projects - Akina....
« Reply #2408 on: November 23, 2015, 08:21:18 AM »
Very nice indeed. I love the impression the lush green trees give to the city, very attractive work.
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Offline Gugu3

Re: Art128's SC4 Projects - Akina....
« Reply #2409 on: November 23, 2015, 08:49:35 AM »
Great pictures! &apls

Offline seraf

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Re: Art128's SC4 Projects - Akina....
« Reply #2410 on: November 23, 2015, 11:12:53 AM »
The road in previous update looks so much better! :) Great work. The current region view looks very impressive, the city also looks nice :)

Offline art128

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Art128's SC4 Projects - Fujiwara Takumi..
« Reply #2411 on: November 28, 2015, 05:09:03 PM »
Thanks for the comments. :)

It's time to continue our little story. I warn you, it will contain spoilers of Initial D.

Fujiwara Takumi is just a normal highschooler. Like all the students, he got his driving license not long ago during the his last year of high-school. He always looks bored and distant, with a look on his face as if he was always day dreaming. Despite all that, Takumi holds a secret he hasn't told anyone yet..

This is where he lives, with his father who runs a tofu shop, not far from the central station.


After school Takumi works part-time in the town's gas station with his classmate Itsuki. It's there they met Iketani and Kenji, two street racers who run the local friendly amateur team Akina Speed Stars.


Every morning, Takumi wakes up very early to help with his father's delivery. He has to drive the fresh tofu all the way up the mountain pass to deliver the hotels.


Nobody knows it, but it was his father's intention to train him to get better at driving..


Everyday for the past five years Takumi has helped his father, driving illegally by all weather.


He knows better than anyone every corner and straightway of this road. For the past five years he has become the legendary "Ghost of Akina" despite nobody knowing it was him..


For Takumi, helping his father is a hassle, he wants to finish the delivery the fastest way possible.. Which is why and the reason he got to the level of driving he is.




More to come soon..
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Vizoria

Re: Art128's SC4 Projects - Fujiwara Takumi..
« Reply #2412 on: November 28, 2015, 05:57:16 PM »
Great details and close-ups! That Koyaanisqatsi-like light effect from the car is really cool!

Offline MAS71

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Re: Art128's SC4 Projects - Fujiwara Takumi..
« Reply #2413 on: November 28, 2015, 08:49:13 PM »
Huummm, I'm impressed, just an impressed for beatiful and perfect cities you make,
and I can say that your development with japanese style is better than real japanese players, it's not kidding  ;D
Wondeful  &apls  &apls  &apls

Offline Nanami

Re: Art128's SC4 Projects - Fujiwara Takumi..
« Reply #2414 on: November 29, 2015, 11:13:02 AM »
These are beautiful series of pictures! Nice work on creating such region view it seems you really having hard time on making it but it's really worth it! The rural scene with ricefield and houses giving an atmosphere of Japanese suburban :)

Offline Kergelen

Re: Art128's SC4 Projects - Fujiwara Takumi..
« Reply #2415 on: November 29, 2015, 12:41:56 PM »
Nice pictures.

I like the power pylon in the middle of the houses.  &apls


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Offline kbieniu7

Re: Art128's SC4 Projects - Fujiwara Takumi..
« Reply #2416 on: December 02, 2015, 07:18:38 AM »
Hello!

Now, the windy road looks excellent and "naturally" (as the road can be natural ;) ) and it's very nice, that you made it the main point of your update and the main point of the story. Sounds interesting, looking to read more about Takumi, hope he drives safely! :D

And I agree with Kergelen. This power pylon looks monstrous over there!
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Offline art128

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Art128's SC4 Projects - A first challenge
« Reply #2417 on: December 10, 2015, 12:04:25 PM »
Thank you for your comments!

Let's continue our little story.

One day on the mountain pass Takumi was challenged by a neighbor's team driver... Takahashi Keisuke of the Akagi Red Suns who drives a yellow Mazda RX7 FD3S.

The cars as they stand on the starting line.

-Just to warn you, you stand no chance against my RX7. it has more than 250HP. No old car can compete with this, I'm undefeated on Akagi's downhill.
-...

The first turn.

-Hmm, Obviously I took the lead, there is now way I can be beaten by such an old and under-powered car.


-Alright, I'll lose him after the first hairpin. Look closely Fujiwara, I'll dash out in a speed you've never seen before!

The first hairpin comes..

-What?! Impossible! There is no way he could keep up with me! I must have done a mistake!

The second hairpin.

-What's that sound?! What?! That's impossible, no car can take a hairpin at such speed! Idiot, you didn't brake enough, you're going to crash down the hill! You're out of your mind!


-He.. he cleared the corner with such ease.. Who's that guy..


-I've lost to him.. No way. There is no way my technique and my car's HP can lose to an old box. I cannot believe it.


-He has put so much distance between us now.. I don't understand, this is frustrating!

After the downhill finished, Takumi went straight home...


That's it for today, hope you liked it.   :)
« Last Edit: December 10, 2015, 12:06:46 PM by art128 »
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Themistokles

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Re: Art128's SC4 Projects - A first challenge
« Reply #2418 on: December 10, 2015, 12:53:14 PM »
Interesting story and creative use of the winding road  :thumbsup:
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Offline kbieniu7

Re: Art128's SC4 Projects - A first challenge
« Reply #2419 on: December 10, 2015, 03:46:40 PM »
Cool adventure! Wait to see more! By the way - maybe the city government should invest in a race track? ;)
Thank you for visiting Kolbrów, and for being for last ten years!