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Author Topic: Show us your . . . . current projects  (Read 245637 times)

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Offline Bipin

Re: Show us your . . . . current projects
« Reply #800 on: May 30, 2017, 06:53:37 am »
Thanks for the kind words everyone, I appreciate!  :thumbsup: I don't think I've stuck with a project this long before. It began after I got really involved CSL and was inspired by all its curvlinear, organic goodness. Also, sorry about the picture size - I know, that load time is god-awful.  &mmm

Offline art128

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Re: Show us your . . . . current projects
« Reply #801 on: May 30, 2017, 11:27:41 am »
No worries. :) Load time shouldn't be a problem for most people but as we can't be sure about everyone it's better to be safe. :) You don't need to resize it before uploading, using the tag i edited your post with is enough. :) (and it's also for people who may use a 4/3 screen or not a full sized browser window, like myself.)
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Simcoug

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Re: Show us your . . . . current projects
« Reply #802 on: May 30, 2017, 12:49:40 pm »
Since this thread just showed up, I'll put this here...


I've been working on a set of lots (2x3 & 3x3) that, when combined, create small neighborhoods with a little alleyway running behind the lots.  I see this set up in older neighborhoods that are still close to the center of town. 

Offline siemanthepieman

Re: Show us your . . . . current projects
« Reply #803 on: May 30, 2017, 07:50:19 pm »
Simcoug - This is awesome.

Offline FrankU

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Re: Show us your . . . . current projects
« Reply #804 on: May 31, 2017, 03:22:01 am »
Flabbergasted ..... Simcoug!

Offline brick_mortimer

Re: Show us your . . . . current projects
« Reply #805 on: May 31, 2017, 03:22:21 am »
Since this thread just showed up, I'll put this here...
Wow, just wow :o
This is sooo cool!

It could even work as the "center" of smaller villages
Busier than a one legged man in an ass kicking contest
Me no coffee function without so good

Offline siemanthepieman

Re: Show us your . . . . current projects
« Reply #806 on: June 01, 2017, 06:33:33 am »
I have been working on building up the agriculture in my region and also a state forest. Lots of MMP trees = slow going.

From 20 March


To tonight


Still a way to go!

And just when I was tempted to post an updated shot showing quite some progress made the last few evenings, I come home tonight to see that it seems my three year old -  who until just now I was quite pleased to see following the Timbuktu tutorials and learning to build a city - has deleted the region setting me back to where I was at my last backup about a month ago!

 Oh well, I wasn't completely satisfied with how either the farm fields or forest had turned out. I guess a forced practice run isn't (necessarily) a bad thing.

Offline Dantes

Re: Show us your . . . . current projects
« Reply #807 on: July 15, 2017, 10:54:58 am »

Palace of Daimyō

SC4D-Members sleep for free  :P

At after seven (?) years first urbanism space:



More in my MD.

Offline Maxim Vm

Re: Show us your . . . . current projects
« Reply #808 on: July 16, 2017, 10:03:32 am »
Lovely development :) In your 2nd picture, there are several mid-rise appartements with a diagonal green line going through the building facade. What are they called or where can I find them?

Offline Tyberius06

Re: Show us your . . . . current projects
« Reply #809 on: July 16, 2017, 02:19:53 pm »
Lovely development :) In your 2nd picture, there are several mid-rise appartements with a diagonal green line going through the building facade. What are they called or where can I find them?

Hi!

That apartment building is the MattB325's POD Apartments and can be found on STEX. Click onto the link! :)

Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.

Offline CasperVg

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Re: Show us your . . . . current projects
« Reply #810 on: September 16, 2017, 07:11:36 am »

Click for full-scale image.
« Last Edit: September 16, 2017, 07:20:31 am by CasperVg »
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Offline vinlabsc3k

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Re: Show us your . . . . current projects
« Reply #811 on: September 16, 2017, 02:59:13 pm »
It's a nice shot, :thumbsup: but certainly I will never live under a plane that lands or takes-off. &mmm
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ChiefZDN

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Re: Show us your . . . . current projects
« Reply #812 on: November 03, 2017, 11:54:43 pm »
This is what I made: fictional network textures!



Linkie
« Last Edit: November 04, 2017, 12:00:43 am by ChiefZDN »

Offline Tarkus

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Re: Show us your . . . . current projects
« Reply #813 on: November 08, 2017, 07:03:11 pm »
Doing a little "study" for a potential new region:



Still some refinement to do with my plugins.

-Alex

Offline Wiimeiser

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Re: Show us your . . . . current projects
« Reply #814 on: November 10, 2017, 08:45:51 pm »

Click for full-scale image.
I wish I knew how to build airports like that... I have no idea what I'm doing with them. Also, is that RHW-to-Roundabout connection working?

It's a nice shot, :thumbsup: but certainly I will never live under a plane that lands or takes-off. &mmm
This, there should be empty space for a bit just for safety reasons. To about where that street in its path goes offscreen should do.
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Offline kelis

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Re: Show us your . . . . current projects
« Reply #815 on: November 11, 2017, 04:36:12 am »
Hello guys;

I'm working in the artificials islands located in the bay of Saitama. Today I've created the main heliport of the Prefecture. Here you can see the result. Hope you like it.

#Tokyu Heliport

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Offline Themistokles

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Re: Show us your . . . . current projects
« Reply #816 on: November 11, 2017, 05:20:59 am »
That grass is scary real! :o
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Offline CasperVg

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Re: Show us your . . . . current projects
« Reply #817 on: November 11, 2017, 06:05:54 am »
I wish I knew how to build airports like that... I have no idea what I'm doing with them. Also, is that RHW-to-Roundabout connection working?

Technically, yes - but really it's just an avenue that converts to RHW immediately after the roundabout. Just drag RHW4 into an avenue tile and it will create a seamless transition.
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Offline kelis

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Re: Show us your . . . . current projects
« Reply #818 on: November 13, 2017, 09:16:42 am »
That grass is scary real! :o

Actually it is real  $%Grinno$%

I took a satelite picture from the a original Heliport.
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Offline Simmer2

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Re: Show us your . . . . current projects
« Reply #819 on: November 13, 2017, 09:29:03 am »
The "runway" patchy asphalt work makes all the difference &apls &apls
Its those "little" details that truly makes it stand out.

Simmer2
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