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Author Topic: Bus Lanes Concept  (Read 19980 times)

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Offline flame1396

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Re: Bus Lanes Concept
« Reply #60 on: June 25, 2008, 04:35:50 PM »
I like the monorail idea. Maybe if this is implemented in the next NAM monorail should be disabled to avoid conflicts? (Just a thought...)

I like the GLR in Avenue idea being adapted and textured to look like a buslane (I think black lanes with a fat line and a diamond would be best, words are no big deal)... Even sounds draggable (which means I'd maybe actually use it), seems like time is the issue. Perhaps the NAM gods will smile upon us.
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Offline deathtopumpkins

Re: Bus Lanes Concept
« Reply #61 on: June 25, 2008, 05:49:17 PM »
Oh... forgot about that. The game can't distinguish between lane usage. Had a momentary brain lapse there.
I think monorail would be too much trouble (or at least it sounds complicated to me), so I'd still just go with the 3 lane idea.
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Offline Jonathan

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Re: Bus Lanes Concept
« Reply #62 on: June 26, 2008, 01:09:03 AM »
Quote
monorail should be disabled to avoid conflicts?

Well from a HSRP point of view, I had planned on using Rail paths instead of monorail paths for HSRP, to give a different speed from monorail, so if this did happen it shouldn't effect HSRP that much, although some people wouldn't be happy.

But monorail would also require a TE lot in which case you might as well use a car and Truck blocker.

Offline deathtopumpkins

Re: Bus Lanes Concept
« Reply #63 on: June 26, 2008, 11:33:12 AM »
Or an all-but-bus blocker.  ;)
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Offline deion30296

Re: Bus Lanes Concept
« Reply #64 on: June 27, 2008, 06:51:51 PM »
You could make 2 TE lots compatible with American Road and Euro road textures. Each one would block buses. You would have to consult the NAM Team if its possible that you can post TE lots on such a thing like MIS because it's generally one lane. It's highly likely that you could make something like that because if you can post a Road over MIS puzzle piece why not a bus lane blocker. I would contact them and ask.

Hope this helps people understand.  :thumbsup:
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Offline Shadow Assassin

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Re: Bus Lanes Concept
« Reply #65 on: June 29, 2008, 06:28:16 AM »
Quote
You would have to consult the NAM Team if its possible that you can post TE lots on such a thing like MIS because it's generally one lane.

Again, it is possible. It's only just the IID for the transit-enabling that needs to be changed so that it can be plopped on top of the network with matching paths.
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Offline deion30296

Re: Bus Lanes Concept
« Reply #66 on: June 29, 2008, 11:39:14 AM »
Yay! I came up with an idea. You could also use the RHW 6 2 lane exit convert to OWR, plop a HOV lane lot and then you have highspeed high capicity bus lanes.
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Offline Shadow Assassin

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Re: Bus Lanes Concept
« Reply #67 on: July 02, 2008, 10:17:19 AM »
... Or you could just have a lot that plops on the RHW-2 and does the HOV thing. ;)
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Offline deion30296

Re: Bus Lanes Concept
« Reply #68 on: July 02, 2008, 11:16:54 PM »
Nice wink wink.  $%Grinno$%
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