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Author Topic: AntigOne's Projects: ArizOna, State Of Mind.  (Read 827030 times)

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Offline emilin

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Re: AntigOne
« Reply #420 on: April 30, 2007, 03:22:45 PM »
I make it a rule to always follow any advice given by Badsim. It's a good rule for everyone, I think. :thumbsup:

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Offline Badsim

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Re: AntigOne
« Reply #421 on: April 30, 2007, 05:28:16 PM »




I comment your picture , mightygoose , while it's available .... :D

You chosen minimalism and particular trees/ textures/ BATs ...it's your taste and style , I can't criticize that !
The result is coherent .I can see you followed my advices ...these new Lots are discernible :all is question of details . :thumbsup:

Thanks for the link , I will have a look on this pack . ;)

Thank you too , emilin , you learn me  essential things too. ;)



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Offline mightygoose

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Re: AntigOne
« Reply #422 on: April 30, 2007, 07:10:30 PM »
thanks for the correspondance. i agree the style is different, but i am curous as to how you utilise the pack
NAM + CAM + RAM + SAM, that's how I roll....

Offline Yoder7652

Re: AntigOne
« Reply #423 on: May 01, 2007, 05:25:54 PM »
I love the pic with the forest fire...I saw your lot editing piece on how you accomplished it...very cleaver...you are my inspiration &apls &apls &apls

Offline NikNik

Re: AntigOne
« Reply #424 on: May 02, 2007, 03:44:44 AM »
Wow Badsim after your announcement to stop for a while I stopped visiting this MD as I did not want to torture myself. I missed a lot I guess. The forest fires are a summit of course. I was wondering why in Earth name Maxis includede the firefighters airstrip. You gave Maxis the reason.  Just wish your lots were available on STEX or LEX.

Nik-Nik

Offline seemurray2

Re: AntigOne
« Reply #425 on: May 03, 2007, 10:24:31 PM »
Yeah, those forest fire pics are like the coolest thing I have ever seen! 

Offline Badsim

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Re: AntigOne
« Reply #426 on: May 05, 2007, 04:49:12 PM »
Hi everybody ,

thanks for the correspondance. i agree the style is different, but i am curous as to how you utilise the pack
So you don't have to wait any longer ... you'll recognize textures and overlays on these following (2) new Lots . ;D

Wow Badsim after your announcement to stop for a while I stopped visiting this MD as I did not want to torture myself. I missed a lot I guess. The forest fires are a summit of course. I was wondering why in Earth name Maxis includede the firefighters airstrip. You gave Maxis the reason.  Just wish your lots were available on STEX or LEX.


Thanks Eagle-eyes ... ;) . Last year , I totally stopped my CJ at simphoni during my season ... but as you can see , I'm not able to this year , 'cause of the great feedback I've found there . That means I have no other activity than my job & SC4 ... isn't it serious, doctor ?  ::)
These Lots are now available in my thread , section "Lot Editor Projects" . ;)

Yeah, those forest fire pics are like the coolest thing I have ever seen! 
Thanks . Even if it's a bit strange to read "forest fire" and "coolest" in the same phrase ... ;D


..............................





As you know or maybe don't know , AntiGone & Osturland are developing diplomatic relationship ... If I had my way , I would locate AntiGone in Osturland . ::) ... but this would have the annoyance to make this embassy useless . $%Grinno$%
Almost achieved and ready to be installed  in AntiGone , I'm just waiting for Osturland and AntiGone 's animated flags .

The embassy by summer ...


By night ...


By autumn...


Closer views ...








To the next .
« Last Edit: May 06, 2007, 11:42:46 AM by Badsim »

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Offline Fledder200

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Re: AntigOne
« Reply #427 on: May 05, 2007, 05:34:43 PM »
OH your hiding updates from me!!!  :P
i love it! i like the embassy! those Textures are amazing!! keep them coming  :thumbsup:
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Re: AntigOne
« Reply #428 on: May 05, 2007, 06:35:36 PM »
WOW!

The Osturland Embassy looks amazing! Brilliant work, Badsim!

Offline sebes

Re: AntigOne
« Reply #429 on: May 06, 2007, 09:04:43 AM »
**** drooling over the textures ****

 &apls



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Offline mightygoose

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Re: AntigOne
« Reply #430 on: May 06, 2007, 09:20:27 AM »
your texture work here shows great ingenuity... i love it
NAM + CAM + RAM + SAM, that's how I roll....

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Re: AntigOne
« Reply #431 on: May 06, 2007, 09:28:56 AM »
excellent work in that texture and embassy  &apls

Offline Pat

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Re: AntigOne
« Reply #432 on: May 06, 2007, 05:16:58 PM »

OMG OMG OMG AND OMG badsim wow the forest fire is just sooooo very BLANKING real,  talk about giving me a
nightmare as we've been having in the northren wisconsin a rash of them.  as it was said you gave the maxis
airstrip a real reason to be in the smoke jumping bussiness.  On the other hand the other updates have been just simply
put awsome.  Back to lurking for me - pat

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Offline bat

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Re: AntigOne
« Reply #433 on: May 08, 2007, 03:09:38 AM »
wonderful Embassy of Osturland! great pictures! :thumbsup:

Offline Pikatchoum

Re: AntigOne
« Reply #434 on: May 23, 2007, 02:49:59 AM »
Well...

Si on me permet d'être grossier, je lacherais bien un gros "putain !!!!" devant tant de détails. J'ai les yeux qui sortent de leurs orbites à force de scruter chaque pixel de ta ville. On ne sait ou donner de la tête c'est époustouflant !! Ca me donne envie de customiser quelques lots (même si je suis très loin d'avoir ton niveau dans ce domaine).

Merci pour ce régal des yeux.  &apls

EDIT : Please write in english so everyone can understand, follow the rules, at least provide a translation ~Wouanagaine~
« Last Edit: May 23, 2007, 02:58:05 AM by wouanagaine »

Offline Vario80

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Re: AntigOne
« Reply #435 on: May 25, 2007, 01:11:41 PM »
Wow, great work Badsim. The textures do look very superb. Also like the seasonal trees you are using (i forgot the name but i think they were from cycledogg), looks very great.  :thumbsup:
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Offline Badsim

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Re: AntigOne
« Reply #436 on: June 01, 2007, 02:58:46 PM »
Hello ...

OK , oppositely to what I said , a real AntiGone's update before September ....  $%Grinno$% . Just to prevent to see this MD fall in the Completed ones for the two next months . :P  . It's the rule there ... and a reasonable one . ;)

I've chosen the place for Osturland's embassy & Templars' plaza ... but the Lot didn't fit exactely as I wanted ....


... so I have had to work it again . New tiles with an integrated canal piece and new parking tiles ( fully Transit Enable )
LotEditor view ....


Ingame view ...


Others Lots for this update ...Templars' plaza .(No changes)


Lyon's Opera by Antoine ... stunning work , Antoine ! I know I'm not impartial telling this ( because I lived 3 years at Lyon , seeing this wonderful opera almost all days  ::) ) but it's now my favorite SC4 BAT . ;)


An underground parking ...



A new parisian growing block ( a version of Bd Alexander2 by xannepan )


A canal piece (12 tiles long )


Before ...


... and after .
































Next update ... before the 01 of August . ;D
« Last Edit: June 01, 2007, 03:05:14 PM by Badsim »

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Offline dedgren

Re: AntigOne
« Reply #437 on: June 01, 2007, 03:03:06 PM »
Whoa, baby!  Something just made me click on the Classics section- now I know what it was.  The sweet sound of Badsim posting an update.

Back in a bit when I've allowed my eyes to feast for a while...

EDIT:  OK, I'm back.  I'm not going to spoil this for anybody- all I'll say is, "Pack a lunch!"


David
« Last Edit: June 01, 2007, 03:14:11 PM by dedgren »
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Offline metasmurf

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Re: AntigOne
« Reply #438 on: June 01, 2007, 03:11:09 PM »
Awesome update.  :thumbsup:

A question. From what texture pack did you get thouse parkingtextures with yellow lines that you placed on several lots in this update?


Offline Tarkus

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Re: AntigOne
« Reply #439 on: June 01, 2007, 03:15:55 PM »
Yowza . . . that's just absolutely incredible.  The lotting is fantastic, and I really like that plaza and your canal usage.  Plus, the overall sense of space is great, which really allows for the taller buildings to stand out.  Particularly the way you worked the Eiffel Tower in there. ;)  Everything in its right place, I'd say. 

-Alex