Such great reactions , guys , interesting & funny ...

I use to work from real pictures , a lot more pictures than the few ones I usually post there .
For example , I've decided to LotEdit Champs Elysées with many french flags , not to show my patriotism

, but because this is the real look of the avenue around the 14 of July or at very special occasions and I think it's its best look :




And , as Arthur has noticed , the flame of the Unknown Soldier Memorial under the Arc de Triomphe is burning ... since 1923 . This Lot is far to be finished .

Cedric, great job in doing these lots, even the avenue intersection and cars turning (seems that people are a bit desperate to get in and turn
) ...
I see you got the crazy French drivers in there 
This is the inspiring picture from exactely the same place :

You can see my messy traffic is nothing compared with ... You have to be born here to do not feel suicidal or with the urgent need to kill someone !

Well , at least have I to admit they all try to drive there in the same roundabout direction ...

Hmm, it's possible to create something similar like iamgoingtoeatyou has shown in one of his mosaics. 
Iamgoingtoeatyou's picture :

Indeed , I can't deny that it's a brilliant work considering the material available .

The real place now :

That's what I said impossible to reproduce , from the point I decided to create an accurate but false 10 lanes avenue ...
I can't apply Iamgoingtoeatyou's technical there . Firstly I don't see how I could connect a false 10 lanes avenue to a functionating roundabout from the NAM and secondly , even if it was possible with tricks like resized Lot with proper overlays , it would be highly unrealistic - unconvincing to be more precise - to see a 10 lanes avenue arriving on a 2 lanes roundabout ... that would ruin the scene .
Creations of base textures - or , why not , an overhanging and circular prop for the regular avenue roundabout of the NAM - would be possible ... but untill there's a roundabout with more lanes - and only a Modder of the NAN team can say if it's possible or not to path ... - that would not solve the problem of plausibility ... I'm afraid I'm going to stick with the idea of a regular plaza .
.. there are some cars props I did (90° 45°) at the LBT Prop Pack 3 that you might be interested in using.
Thanks for that information ... I'll need a lot of various cars to avoid repetitions .

Oh btw if you need any help for doing textures (intersections anything) you can contact to me for doing these textures for you, I can look at Google Earth or Virtual Earth at Paris streets for a bit inspiration for such intersections, sidewalks, and street lines.
Thanks for that offering ... having created a few Base Textures for my own use , I know that's a long work . At least for me , being not experienced with drawing softwares . What's really missing there are turning lanes - ground signage - for a T avenue intersection ... but I can live without .

Ps: Ta commande est bien avancée il ne manque plus que la remorque du semi
je vais la faire avant d'attaquer le Belem 
I'm going to reply you by PM .

I've always been a fan of wide avenues in cities like Paris and, in a more modern sense, Chicago. Truly, many of Chicago's avenues were modeled after the Paris design and were incorporated in Daniel Burnham's 1909 Plan of Chicago. Several things from that plan were actually put in practice... and one was the avenues!
Can't wait to see how this progresses!
Thanks for that interesting information , Cabra. The most striking with Paris, except the historical architecture , are many large perspectives from avenues . That's magical . I knew Washington is famous as well for its large perspectives , have a lot less knowledges about Chicago . I'll have to "Google" that ...

Could I ask, where did you get those overlay textures with the avenue-transit enabled lot from? I'm a big fan. 
Welcome to AntigOne , SpilltMilk .

Overlays here are combinations ( and additions ) of Xannepan's ones from his Gare du Nord ( I'm using the first version on the STEX but I don't think they're different with the second one on the LEX ... ) and overlays by Squidi from his Textures & overlays pack (STEX , but currently I can't access Simtropolis to give you the exact names .)
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Champs Elysées are a little more advanced than the few pictures of that post , but I thought it would not be particularly interesting to see always the same thing or almost . My other worry now is to find its proper place in AntigOne . One solution would require destructions before ... and as the city is a precise jigsaw puzzle , then , I would have to rework a lot of others Lots .The other solution is to create an entire new district ... a lot of work too . That's an uneasy choice .

Thanks for your attention .
Cedric .