
Hi .
bat ,
emilin ,
art128 ,
Simpson ,
metarvo ,
Thundercrack ,
mrtnrln , thanks for your comments .
rooker , have to add my congratulations for the new kid to come . And hope to see nonetheless more activity on your MD ...
Cabrabuitre &
flame , I'm glad not only to see you back there , but to hear too that you're not disappointed with my new playground .
flame , I visit your CJ from time to time at ST , great work with a decided inspiration from
Aleking ... We ( I think I can say WE ) miss him a lot here ...
ejc .... oh please , do not post again any pictures from you there , as I've got the feeling they put my regional views into shame !

Fortunately , I have the good idea to do not post them so many often !
I'm joking . Thanks , that's an honor ... I know your incredible work since your
Recreation of Paris , but , indeed , you gave me the desire to have a look back at your
Koblenz region .
Ennedi ... Hi Adam ! I've decided to quote here a part of your PM - Thanks for the Burg Eltz pictures! -
Hello Cedric,
I love your last updates! I have only one question (suggestion?
):
- Your plaza texture is excellent, but because of it's irregularity some little props are not too much visible. Maybe it would be good to think about increasing contrast between this texture and the rest - for example by brightening it a bit? I don't suggest to change this texture, it looks very good!
Maybe it would be enough if your plaza texture would be as bright as Jestarr's texture of the castle entrance?
Adam
Let me show you there the first texture I intended to use :

That texture from
Sauron , available at Toutsimcity.com here:
http://www.toutsimcity.com/downloads.php?view=1064 , was my prefered ... but with the one I've finally chosen , I can get these 5 useful matching overlays to try to make these Lots less regular ...

These textures and overlays are from
villavicencio and have been integrated to
BSC Textures vol02 - LEX .
So the solution would be to photoshop my pictures ... I tried , but so far I'm not satisfied with my tests & results . There is already a huge contrast between the paved texture and the bright houses facades .

And , to tell you the truth , I do not dislike the idea you have to watch at my pictures attentively to find all details ... I'm so vicious that I'm adding even details which aren't visible ( hidden )at any angle of view !!!

Now the probem is that it seems there's no shadows with the props I made of
Haalermmergold's BATs ....
Thanks to give me your opinions , as they are among the most important to me .

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So much LotEditing has flowed under my bridge ... and yesterday I had a revelation like I didn't expect one anymore .
I was working on the Burg Eltz village entrance , wondering how to keep this roadsign for roundabout without the sidewalks ... A realistic medieval village is one of the challenge here , the "no sidewalks " is the other one ....

.... when I read this post from Paul -
Squidi - :
As far as I know you can easily give the lot a new size and textures without replacing it.
I was not able to remove props on it without replacing but I was to add some.
For that , you have to firstly save the new lot, go into game, change graphic options , save game ( I'am not sure that it's needed but I think it is), leave game , restart game , change graphic options back, restart game , and after that new props should be shown .
For me it works well this way 
paul
uh !

What ?

So I decide to test that immediately . I created firstly a single tile blank Lot - with an Alpha base texture , I will never thank you enough ,
SA ! .

I plopped that invisible Lot ingame , 2 tiles far from the street to avoid the sidewalks , saved , quit , opened again this Lot to enlarge it and place the roadsin prop on the new tile , before to launch again the game .

As expected , this prop didn't appear ... but after have folowed Paul's directive ....

I've had the feeling to attend a miracle !

And why to stop there ?

I reworked the same Lot again with new tiles , props & overlays ...

Then I reworked my village entrance Lot - Deleted Bases Textures this time - ...

And repeating Paul's method :


That's simply the birth - if Paul don't practice it already regularly - of a new LotEditing technique ... how strange it is , it works .
Already said at
Orlach , thanks a million Paul .

Later ,
Cédric .
P.S. These pictures of Burg Eltz village entrance are temporary .... the village part with the church is under LotEditing and I'm not satisfied with the current pond ...