A few replies firstly ....
your lotting puts 90% of the community to shame, and could give handy tips to the other 10% 
Joe
Maybe right ... should not be said !

I'm glad to see you return to your MD to inspire us all...
Hey Ryan , so great to have some news from you !

Speaking about return to "MDing" , I'm waiting impatiently about your ! Have seen your last ( or just one of your last ? ) creation ...

I remember you began to work on a Port area way back when, I'm incredibly excited for when you eventually get to that again if you do 
Thanks Owen ... if you know these few pictures still visible at Simphoni.net , you know as well how there are outdated ... Can't promise anything but so great stuff has came out since , that , for sure , I would like to work again on that theme ... one day ...

Lot resizing: needs some work but solves very annoying problem with streetside textures. I think it is not the only possible use of this method. I will wait for your next ideas...
Adam 
Hello Adam ... In fact , I have already used and shown an application of this method a long time ago . On that picture , this is how there are textures under the bridge pieces from the NAM . An extented & transit enabled for railways Lot .

So far , no "next idea " .

Hey Badsim,
- The trees you used, in wich pack are these?
- What is the number of the ground textures you used on the sides of this canal:
- How did you manage to do this with the railway, the ground texture I mean:
PLT
Welcome
PLT ...
The trees I'm using there , if you speak about this picture , are from
Jeroni ... several tree packs from him are available on the LEX . Along the canal , I'm using tree props coming from
Ypiranga Museum by
Swi21 , available on the LEX too . Props named : swi21_ypiranga_arbre and swi21_ypiranga_arbuste .
The texture along the canal is one from
NDEX Textures Set Volume1 on the STEX ...

The texture for railways is from NOB . You need his rail Mod available on his website to get the followind texture ;

Thanks to all others for your enthusiast comments .

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So , what's new ?
That's official ,
Burg Eltz is now the name of a castle
and its small medieval village .

The first - they will be 2 - parking for cars is finished . I'm planning a third parking for busses only ...

And I've started to LotEdit the village itself . That's only a preview as these 2 first Lots - more to come - are still under LotEditing ...


I'm working with deleted base textures this time , trying to give to this village a less squared looking ... not obvious !








This village is a landmark ( without inhabitants ) ... it is not transit enabled as it is supposed to be highly protected and so to have a very stricly access for its residents . So there are now several strange connections between extended Lots , transit enabled and non transit enabled Lots .

Later .
Cedric .