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Author Topic: Kitsune's Bridge Coding Thread  (Read 3137 times)

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Offline Kitsune

Kitsune's Bridge Coding Thread
« on: August 13, 2018, 07:35:08 PM »
I will start this off that I can not bat or model, let alone make a stick figure. However, I can code ... so if you can BAT a bridge, I can get it into the game. This thread will cover my bridge coding efforts, and anyone that may need guidance on batting a bridge can post here too.

BTW, some of the current NAM Bridges can be modded to fit other networks. This is one of the successful prototypes and should make it into NAM 37. :)





Offline Seaman

Re: Kitsune's Bridge Coding Thread
« Reply #1 on: August 14, 2018, 03:18:23 AM »
Oh that's just wonderful. It's been a while since new (road) bridges made it into the game. Thx a lot!

If I remember correctly, there's a nice looking vanilla highway bridge that cries to be converted into a MHO variant. But as you already said, only some bridges are convertible, right?

Offline Krasner

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Re: Kitsune's Bridge Coding Thread
« Reply #2 on: August 14, 2018, 08:15:58 AM »
Great work ! Congrats  &apls

Offline Tyberius06

Re: Kitsune's Bridge Coding Thread
« Reply #3 on: August 14, 2018, 08:20:29 AM »
Hi!

Really nice work on this! :)
I will enjoy building these bridges... :) ;)

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.
Member of the NAM Team and RTMT Team.

Offline b22rian

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Re: Kitsune's Bridge Coding Thread
« Reply #4 on: August 14, 2018, 04:21:37 PM »
This is quite important to have a coder like you as a part of all this...

it is an honor really that you can do this   :thumbsup:

Offline AsimPika3172

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Re: Kitsune's Bridge Coding Thread
« Reply #5 on: August 14, 2018, 06:57:36 PM »
Thanks for nice NRD-4 bridges!  :thumbsup: Please make many more NRD-4 plus other NWM road bridges!  &apls :bnn:
I loves Sim City forever!

Offline Wiimeiser

Re: Kitsune's Bridge Coding Thread
« Reply #6 on: August 15, 2018, 01:14:08 AM »
Do any of the NWM networks have bridges yet? If not, then that's a start.
Pink horse, pink horse, she rides across the nation...

Offline Tarkus

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Re: Kitsune's Bridge Coding Thread
« Reply #7 on: August 15, 2018, 08:57:43 AM »
Do any of the NWM networks have bridges yet? If not, then that's a start.

The RD-4 and RD-6 each have a single bridge, IIRC, but that's it.  Those were added back in NAM 34 (the one we actually managed to land on Christmas Day back in 2015), courtesy of eggman121

This NRD-4 bridge here--which looks amazing--will be the third NWM bridge. :thumbsup:

-Alex

Offline Kitsune

Re: Kitsune's Bridge Coding Thread
« Reply #8 on: October 08, 2018, 01:37:20 PM »
Currently working on a one tile Cable Stay... its currently path for RHW-2 however still needs a fair bit of work to be done. Big thank you to noahclem for the texture!


Offline Gugu3

Re: Kitsune's Bridge Coding Thread
« Reply #9 on: October 09, 2018, 03:07:33 AM »
Great work!