Kindof a grab bag of maps, tricks, and pics today--hopefully there's something for everyone 
First I want to introduce a new project. I decided to take a little break from my transport project and look into something else I've been hoping to do in NORO. You may remember xannepan's fascinating work on the Poseidon Mod, which allows game water to exist and remain above sea level.

I've created this reservoir in tile "Ci". I'm still fine-tuning everything but it seems to be working quite well and is stable. The reservoir is a little over 2 km long and the dam is about 800m long and a little over 100m high. I plan for the area to be developed with small rivers flowing into it and another river flowing out with a large dam and hydroelectric plant.
To my knowledge nothing like this has been done before with "real" water and I'd really appreciate advice, help, and input from you all on how to best implement and design it. Are there any BATs that would work for the dam? At this point JRJ-wall-style textured lots seem like the most viable option for it. But if someone wanted to make something....

There's also the issue of the hydroelectic plant itself. I could use some input on how to do that as well. Perhaps from an expert on ElectriCITY?
You can pick up the latest Poseidon Mod alpha here:
http://sc4devotion.com/forums/index.php?action=dlattach;topic=2596.0;attach=9699Now, as promised, the bigger picture on tile "Is" and surroundings. Here's our region with my current highway project in blue and other nearby highways with relatively confirmed plans in red. Planned interchange locations are gray. You can also see where the dam tile, "Ci", is located.
Click for full size
The current transport map of "Is"

The full layout of the teaser interchange shown last--the MIS directional error has since been corrected


Not enough maps? Check out this beauty


This is my rough plan for the southern interchange in "Iu". The top is east and the road coming from the bottom is the planned highway coming from the west. It'll be difficult but I should be able to implement something pretty close to this--I hope

Too many maps? It's okay I took a couple pics too

This is the same rail bridge shown last time, replaced with a different model. I also tried to fix the end shadow problem but failed--this pic fixes a quick and dirty GIMP fix


Right next door, this is where the highway starts out across the delta area

Thanks for viewing and I'd love to hear your thoughts and ideas!