• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

buzzits power project

Started by Buzzit, August 10, 2010, 02:52:23 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

metarvo

This is coming along quite nicely, it looks like.  Now, that new 63 kV pylon is huge compared to the other one, but the details show up more clearly.  It's shocking to see how tall these towers are in the RL pictures you've posted.  The ones you have over there make the ones I have here seem like a joke.  $%Grinno$%

I'm playing around with the isolators on my own set, based on some of the ideas I've gotten from yours.  I've taken some time off from playing this great game with the summer and all, but I think it's high time for me to get back to it.  Someone has to BAT some new power lines to deal with the power usage due to the summer heat, after all.
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Buzzit

@Kelis thank you my friend :)

@sciurus
i love to have pylon pictures so send me when you can :)!

@Metarvo
haha well they aint that big accually! please take note that this the closest zoom in game! they only are like 20x2 meters ( arround 20 M in real-life wich is  arround 65 ft.)
i only make them twice as big to fit better.  and its mostly based on my guesses(wich im accually pretty good at lol  :P)
and yours do not look like a joke! your batting is simply brilliant!  :thumbsup: you should try scaling up 1 model twice and see how it looks :)
im pretty curious to your outcome with the insulators. well lucky you! here in holland its bad weather all the summer  &mmm!

here's another comparison shot. you will see that the size isnt that big at all!(remember its the closest zoom ingame!)





Sciurus

L'atelier d'architecture
* * * * * Longwy * * * * *

Buzzit

okay so i have this problem with the texturing if im tapping the button with the red circle with the race flag and i want to select a map at maps. the window that should pop up doesnt show and i can't do anything anymore. i allready tried to reinstall both gmax and the bat but that didnt help do one of you batters experienced this aswell? because im not able to texture anymore. atleast not with that button.
and i forgot how to texture it the other way with the uvmapping or something? hope you guys can help cuz im making such a big progress now  :)

MandelSoft

Have you checked if it's not minimized at one of the corners (often the bottom-left corner) of the screen? That might happen once in a while...
Lurk mode: ACTIVE

Buzzit

nope thats not it unfortunately.
when i already had a texture loaded i can still change it. it only semi freezes when i make a new one
well i got some more ideas up to my sleave so im not giving up just yet

MandelSoft

Check the material library. Maybe it's filled with unused textures. That could be the problem (though I never have problems with that).
Lurk mode: ACTIVE

Buzzit

Quote from: mrtnrln on August 17, 2011, 02:14:48 PM
Check the material library. Maybe it's filled with unused textures. That could be the problem (though I never have problems with that).
tbh i never even knew there was something like that as i load my texture from a diffrent place. but i learned that gmax is placing them in that place
where can i find it ??

anyways i found a small solution..
if the texture is allready loaded and i want to change it into another the stuff doesnt seem to freeze... very weird.. but it works. so i can continue to work but its still pretty annoying  :-[

oh what i keep forgetting to say plz check out the first post on the first page weekly as i put small update posts on how i progress through everything :)

Buzzit

i finally made the diagonals and corners connect properly now :)
this means things are going to go quickly now!

i promised to add some more substations and stuff but because my school will begin at monday and i will not be able to bat since im  at the campus this year.
this will unfortunately decrease my batting drasticly. :(
but i promised to keep working on the bats so thats what i will do :)

i will try to release the german set this weekend and maybe monday.
stay tuned!

Buzzit

metarvo

That's good news, Buzzit!  I'm especially looking forward to seeing the substations (which reminds me I need to work on something too...).  Oh, and don't worry about it if you don't have time.  School is more important than a game, I guess.  :)
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Buzzit

Good news all i now have retextured every pylon for the set wich mean that te set is as good as finished  i only have to rerender  the diagonal piece because that one has a glitch butsorry if it look that only  a small thing  i think it will be released onfriday y if nonday :-) i will post some picture on friday  because now im going to campus  again   


sorry if it looks  weird  i am typing  via smartphone  without mening what im typing  lol :-[

Buzzit

#391
Time for an update.

The german pack is finished!  :)

unfortunately i got some bad news..

For some reason my power menu seems to be glitched.
when i scroll down it suddenly shows a blank space in the same colour as the menu. when i cross that with my mouse the game freezes2shutdown  >:( (when i have alot of buildings and stuff over there it allready show @ half of the menu)
i reinstalled sc4 multiple times and i also removed my plugins folder and that worked. but when i add something to the power menu. the same glitch appears.

the timing couldnt have been worse now. it really frustrates me as the set is finally finished in the way i want it to be

somebody experienced something like this aswell?

edit: heres a picture


you might think of but hey buzzit whats the problem? you can just release your set right?
i accually can't right now. because i need to relot most of the pylons.
you see there was a glitch with the pylons because they were catching fire.
so i changed some parameters and suddenly this glitch pops up out of nowhere
at first the pylons pictures didnt work in game anymore. when i clicked on them in the menue the same thing happend.
so i think they are somewhat related with eachother

Girafe

Regarding your menu's problem. It comes from an Icon's bug; Check all your icon with reader. One surely disappeared; I have often this problem with my trees.
Insert again the icon with reader and give it the correct ID.

It could solve your pb  ;)
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

*   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *   *    *   *   *   *   *    * 

metarvo

What flammability do you have your pylons set to, Buzzit?  Normally, metal pylons shouldn't catch on fire, or at least not easily.  So, the flammability would ideally be set to a very low number in the Reader.  I set this number to 2 for my metal pylon set.  Flammability should be set considerably higher for wood ones, though, because wood actually does catch on fire easily.
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Buzzit

@Metarvo
wel the flamability seems to be on zero
so thats why i dont understand that they still catch fire. ()what()
They also seem to have another glitch. but this one is accually pretty nice   :)
you cant build trees and stuff under the lines. i dont know why this is but its accually pretty nice.
because what mayor builds large forests under the lines? ;).
unfortunately you cant place grass either, or you should first place the grass and than place the pylon.
the grass will not dissapear.

@Girafe
thanks my friend :) it seems you steered me into the right direction  :)

metarvo

Quote from: Buzzit on September 05, 2011, 08:08:17 AM
you cant build trees and stuff under the lines

There's a fix for this one, though.  If you set the Occupant Size for the pylon or wire buildings/props to a low number (I use 1,1,1 for mine), then you can place MMPs underneath the wires or even right on the lot.  Don't set it too low, though, or it will become difficult to place, move, and rotate the props in PIM-X or LE.  You're right when you say that trees shouldn't be planted under power lines, but grass and flowers are commonly found under the lines.

The fire problem is a different story, though.  I've never had any of my pylons catch on fire unless I set the flammability too high, and even then they only caught on fire when I deliberately did so using the Fire disaster tool.  Since you have your flammability set to 0, there's no good reason for it to be happening.  I'm sorry I can't help you any further on that.  &mmm
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Buzzit

#396
@Metarvo oh it doesnt matter that much i will look into it in the future! it doesnt happen that much anyway so :)


anyways

ITS RELEASED!

http://www.simtropolis.com/forum/files/file/26735-german-themed-220kv-high-voltage-pylons-hd/

I released it just in time! because i will go to campus to night again so im back at friday eve!
Have fun with the set! :)
Buzzit

MandelSoft

#397
Just noticed: the package is a RAR-file. Some people can't open these, so next time, use a ZIP-file, please.

EDIT: Tested in-game. All pylons look great, except the diagonal pylon isn't showing up properly.
Lurk mode: ACTIVE

Buzzit

#398
 :-/
whats  wrong  with the diagonal?? what evers it is i can fixus it only after freddy unfortunately

the_reb

Hey buzzit, will you release your pylons with a wireless pack soon? I really want to have them for my cities lol, with many slopes it's hard to deal with those wires!