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CityMania

Started by Nique, February 03, 2009, 11:33:52 AM

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0 Members and 8 Guests are viewing this topic.

dedgren

Hey, welcome to the folks following the link here from the CitiesXL beta site!  It's pretty amazing what the unwillingness to take "it can't be done" for an answer can lead to.


David
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
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I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

Nique

Hey guys, i see some real movement here. I see people want to participate! That's a very interesting development of where this project is going to.

For now, i want to thank you all, i will read the last page tomorrow with care because i am to tired right now to answer all of it (it's 5:00 in the morning)..

Cheers,

Nique
Proudly developer of

Genocidicbunny

Well, Im a new guy here, but croxis pointed me to this thread and (even though I havent read through all of it) it sounds interesting. Ive got 0 experience with C#, but I know Java fairly well -- to the point where I can bumble my way through making a small game. I dont much like doing graphics, or GUI, but if you've got room for someone willing to learn, I can most certainly try.

That and city building/economy games are my forte. Im all for a nice FPS, but I like to build/create things more.

Nique

#243
I've found some interesting piece of software that we can use for the game. We can create avatars for 'city advisers'. This can be done on the web and then, we can purchase them for use in our game. It is possible to export / download them in professional model software like Maya, 3D studio Max.. or character animators. (for creating realistic animated characters, think about walking, running, falling, playing, stepping into a car, get on the bus, get on a bike, build a house animations).




Above: A head avatar


Full body
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JoeST

why do you want good quality advisers? I know its a clone, but the advisors themselves arent exactly the most interesting part of it :D
Copperminds and Cuddleswarms

croxis


Nique

#246
@Joest, Because every detail counts  ()stsfd()
@croxis, i'll take a look ;)

Croxis, this makehuman looks pretty promising... i'm getting problems with hair..


i think we need to split this topic to create some order here.

edit: since i 'm  a moderator on the citymania board it seems that i can't open new topics anymore. I can open polls, but no topics.
Proudly developer of

croxis

Sounds like a mistake in the permission setting.  Maybe contact the admins for fix?

Nique

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j-dub

Quote
You know, the scary thing is, this looks like someone I know. Anyway, I know you can get that close to people in SimCity Societies that it tells you who they are, what they do, and other status about them, but I didn't think you were going down to Earth with this city builder Sim.

Nique

#250
Quote from: j-dub on August 31, 2009, 10:20:14 AM
You know, the scary thing is, this looks like someone I know. Anyway, I know you can get that close to people in SimCity Societies that it tells you who they are, what they do, and other status about them, but I didn't think you were going down to Earth with this city builder Sim.

The goal of this is to create as much realism as possible. So when you go to your city hall, and when you get notices / warnings or reports, it would be great if you can 'see' these people. We can add another dimension to the game by making the city council dynamic. Think about hiring these people. The better education in your city, the better/smarter people are available for a particular seat in the city council. You can fire / hire :)

If you are a control freak, you can put this whole thing off.. ;0
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Jonathan

One of the nice things about CXL is that cars will pull up into the driveway and sims will get and walk into the house, you can actually see this happen, I'd love to see this level of detail [eventually].

Congrats on getting your own board!

Jonathan

Nique

Yes that's great, but i think we don't need 'streetview' in the first place. Seeing people going to work and home is on the list. CityMania needs to see the inhabidants as objects.. that have parameters (education level (+history), work, family, money, birth date (year 1, june 25th ?))
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carkid1998

This Iis looking really good, and Citymania could give Sc4devotion( well, the whole Sc4 community) a new lease of life! Not that I'm saying Sc4's old but it could open a new direction up!
Is a city explorer planned, where you can walk/ride/drive around your city, and maybe talk to citizens who express their views about a new highway you might be building for example or tell you how to improve the area?

My 2 cents,Ryan
Sendona... Coming soon!

croxis

1)  Nique I am unable to post new topics.  I was going to make two posts for traffic simulation and multiplayer.

2) My understanding is that the first incarnation of the graphics engine will be 2.5d, meaning camera in locked positions. So no driving around.  I do think it would be interesting to model political bias and cultural aspects of the citizens.  In the US the urban freeways were often constructed in the poor ethnic minority neighborhoods back in the 1950's which had ramifications on these neighborhoods. 

Nique

That's weird, i'll ask the admins for it.
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carkid1998

It would be possible if it used a Sc4 U-drive-it stlye camera( Above ground, essentially the city view but maybe zoomed in a bit) wouldn't it?

Another question: Will City mania be gridless, so you can build at any any angle?(Like Cities XL or City Life)
Sendona... Coming soon!

Nique

Quote from: carkid1998 on September 01, 2009, 09:43:29 AM
It would be possible if it used a Sc4 U-drive-it stlye camera( Above ground, essentially the city view but maybe zoomed in a bit) wouldn't it?
I don't think this feature will appear in the first versions because it's not a high priority

Quote from: carkid1998 on September 01, 2009, 09:43:29 AM
Another question: Will City mania be gridless, so you can build at any any angle?(Like Cities XL or City Life)
Grid-less = Depends on what you want, you can use the grid,
Build @ any angle = 99% YES
Proudly developer of

6underground

QuoteBuild @ any angle = 99% YES

Can I ask what your views are on how this is achievable?

I confess to not knowing a lavish amount on game design but at first glance there are two immediate options:

1) The game is in 3D and you simply plop down or grow lots at whatever angle you choose.

2) The game is in 2.5 3D, and lots that are plopped or grown at different angles have been rendered at different angles.

For example, my understanding is that SC4 BAT's are rendered N,E,S,W. I'm under the impression that the BAT's would be rendered like: N, NE, E, S, SE, etc..



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