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Adara - Update 184 - March 26, 2012

Started by Battlecat, February 10, 2009, 06:39:50 PM

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0 Members and 2 Guests are viewing this topic.

ShultzCity

Amazing update!  &apls &apls &apls

Love your detailing in this update, and the wind farm definitely looks better now!

I always love the effort you put into detailing the farms  :thumbsup:
I'd love it if you could check out my photography! Click on of the links below:
http://www.jacobshultz.com.au
http://www.flickr.com/photos/jshultzphotography/

canyonjumper

Great update BC! I was curious; are you considering releasing your diagonal fillers?

               -Jordan :thumbsup:
I'm the one who jumped across the Grand Canyon... and lived.

Rady

Great work! As for pic 115-3 - how did you manage to place those two bridges next to each other (that is, without a single-tile spacing in between)?
If it's a good idea, go ahead and do it. It's much easier to apologize than it is to get permission.

Visit my BAT thread: Slow BAT steady - Rady's first BAT attemtps

sumwonyuno

Your work (and the speed) has never ceased to amaze me.  Adara is still the great region it is since I was last here!  I especially like that future livestock grazing field, with the vegetation still there.  Once the cows come, all that grass will be gone.    ;)


The City & County of Honolulu, a Mayor Diary based on Honolulu, Hawai'i.

mark's memory address - I've created a blog!

FrankU

It's been quite some time since I commented on your MD. But today I do: great! It's always nice to see your beautiful details. And I always end up envious, because of the lack of time I suffer from.

Nanami

Very great update! I like this MD a lot!

turtle

Hey BC,
I just caught up on the last months, or so, updates. I must say you master the rural side of things. I'm in love with your wind harvesting park - it looks absolutely great and realistic, and I like how you used the terrain features. I  am looking forward to when you get to use your new textures, it will be a great detail for you to add. Though, I think it already works with the RRP flora, it will definatly add varitation (to an already varied landscape). Another thing I'm looking forward to, is your take on game water and how to make the transition with the ploppable water. I'm sure you'll have a great working solution.
So, fantastic job on... well, about everything!   ;D
My name is Thomas...

kwakelaar

I have thoroughly enjoyed my last visit to Adara, again so many things to look at. The windmill parks are looking great, you have managed to blend them in with ease in this MD.
It is interesting to see how you develop your skills further with the farming areas. When you start looking at the different field borders and roads there are so many details that can be added. And like others have said, this is my primary place to look for ideas for my own MD.
I hope you will have a nice trip to Europe and that you have been able to arrange everything you intended. :)

metarvo

Nice update, Battlecat!  The wind farms really caught my interest, and the farms were quite nicely done.  Oh, and I thought I would let you know that I've updated the street neighbor connection tutorial [linkie] to bring it up to date with the latest NAM, since I see that you've downloaded it.  I look forward to seeing how you use some of the new NAM, NWM, and RHW elements in your region.  Keep up the good work!

:thumbsup:
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Battlecat


Cyclone1001: Thanks very much! 

Tomas Neto: Thanks for your kind words!

Arthur (art128): Thanks for stopping in!  Sorry that I didn't have time to get to the streams before heading out on my trip.  It'll be top priority once I get back! 

Matt (threestooges): Glad you like it!  Thanks for pointing out that road stub, I completely missed it even when I was looking right at it during the last update. 

Adrian (adroman): Yup, Adara is entirely green so far!  There will be some cheap, dirty power in the future, but Williston Lake and this new wind farm provides a fair chunk of the regional power!  Thanks for visiting!

Jacob (ShultzCity): Thanks very much for suggesting the improved wind farm!  Glad you liked it, I'm really happy with how it turned out as well! 

Jordan (canyonjumper): I do want to release my diagonal fillers someday, but I've just got to scrounge up some time to actually clean them up so their suitable for release.  Right now my parks menu is a cluttered mess!  But I should be able to put some extra time together once I get back from this trip.  Thanks for stopping in!

Rady: Thanks!  I think you must be referring to the freeway bridge on the highway.  I actually converted the RHW to maxis freeway for that short distance and used one of the freeway bridges which are two tiles wide by design.  Hope that helps answer your question!

sumwonyuno: Thanks!  Have to admit, Greenwood feels like it's growing like molasses thanks to my reduced schedule!  Glad you like that little touch with the different textures on the fields! 

FrankU: Thanks for stopping by! I always appreciate you visits and thoughts!  Glad you enjoyed the latest updates!

976: Thanks very much for your kind words!

Thomas (turtle): Great to see you again, glad you enjoyed poking through the last few months of updates!  The wind farm turned out better than I could have envisioned thanks to some great feedback.  I can't wait to get those textures done either, it's a shame real life has got me so busy! 

The game water is something I'm still poking around with, I'm kind of approaching it like the dam back in Vavenby.  I'm putting it off until I'm happy with the technique I've developed.  But I've gotten a lot of ideas from several other MD's here, particularly Riverholm (by ShultzCity) and Tales at Teatime bytTheTeaCat.  Hopefully I'll have something on game water shortly after I get back from my holiday!

Gjermund (kwakelaar): Thanks!  Glad you've been finding inspiration in your visits!  The number of ideas I have to add more detail to my region is just a bit overwhelming.  There's just no way I'll ever have the time to add them all!  Thanks for your kind wishes, I'm really looking forward to this trip.  I've only got a couple small details left to sort out! 

metarvo: Thanks very much for stopping by, and for updating that tutorial so quickly!  I found out about the impact of the changes to the NAM the hard way.  I figured I was doing something wrong so I went to check your thread!  I'm really looking forward to trying out all those new road styles as well! 

Update 116
Greenwood – Hiatus Update

Well this will be my last update until the first week of July!  I really tried to put together a longer one before heading out on my trip next week.  With the list of errands I have to take care of this week, there's just no time to put together another update, let alone a chance to actually play the game!  I hope you enjoy this one last update before I head out! 

116-1: I'm going to get all the zones into place along this section of the border today.  Sadly, I'm not going to have time to detail the stream, but I'll dedicate an update to that when I get back. 


116-2: Before I start, Matt (threestooges) pointed out that I'd missed replacing a road stub with a proper dirt road at the local lemon farm.  Here's the updated detailing.  It didn't fully integrate with the road since it's too close to the curve, but it's an improvement anyhow.


116-3: One detail I'm adding today is a narrow access road to the waterfront.  It'll carry through to the next city tile, but I need to get it started here. 


116-4: A quick flyover across the highway and then down into a winding road.  Most development in this area will be done in exurb style.  Thanks once again to Metarvo for keeping his cross border street tutorial up to date.  For anyone who uses it, the new NAM results in a change to the method.  I found out the hard way and thought I was doing something wrong until I saw the update!


116-5: Here is the rough set of farms that I've allowed to develop in this area.  Still lots of detailing left to add.


116-6: This particular farm is fallow for some reason.  The owner is just doing a bit of farming in the barn to keep his tax reduction and otherwise he's letting the land go. 


116-7: This farm is going to get a revision and some details. 


116-8: I think this fits the area much better.  Of course, the detailing helps a lot as well.

   
116-9: This area turned out fairly nicely.  I split the L-shaped tulip farm into half tulips and half carnations.  The access road is going to need a bit of work though, I don't like how this shot turned out.


116-10: ]I'm much happier with the way this looks now.  Taking the junction off the curve makes a big difference.


116-11: Here's an overview of the area I finished for this update.


And that's a wrap until July!  Thanks for visiting everyone, I'll see you when I get back!

Nardo69

Nice one. As always as I may state!

Before I start with my Howevers I'd like to wish you 

A GREAT TIME!

Have lots of fun and come back healthy and relaxed!

Ok, now the however (you did see them coming, didn't you ;) )

116.7/8 The new field does look better but you should add some shrubs etc at the fence unless the highway / the retaining wall isn't made recently (and with recently I mean something like last week or so)

116.6: In Europe he would let his farm go down like this to get subventions for reducing the farming area ...

so, since we reached the cliff hanger:

Take care my friend!


Bernhard  :thumbsup:

ShultzCity

Another brilliant update BC! Loved the improvements you made. I'm not to sure on the access road, but I don't have any other suggestion!  ::)
I'd love it if you could check out my photography! Click on of the links below:
http://www.jacobshultz.com.au
http://www.flickr.com/photos/jshultzphotography/

RickD

Thanks for this great update before you leave. I am looking foward to the next update in July. Have a great time!
My name is Raphael.
Visit my MD: Empire Bay (My old MD: Santa Barbara County)

threestooges

The master of farms is at it again. The overgrowth in 116-6 looks great. Sorry to see that the road stub souldn't connect with the road due to the turn's proximity, but it does look better even with just that connection you have there now. Have a good time on your trip, and we'll see you when you get back. Have a good one!
-Matt

canyonjumper

Great update BC! I still like the detailing, and I must agree with everyone about the retaining wall; maybe use the mossy one in Jeroni's Wall Set?

            Your friend, 
                           Jordan :thumbsup:
I'm the one who jumped across the Grand Canyon... and lived.

art128

First of all, as Bernhard said, I wish you a great time! Have lots of fun and sun !

About that update, don't worry about the streams, I can wait until you get back. I really enjoyed these pictures, as I like to see development step by step.

Take care during your trip !

-Arthur. :thumbsup:
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

kwakelaar

When you go into detailing the way you do, I can imagine making a complete region is quite overwhelming, it really is a lot of work and takes time. Still there is no real deadline for this, and the just the process of getting there should be enjoyable.

Have fun on your trip, and we all look forward to your next update here.

Cyclone1001

I can't believe I haven't already commented... But still, great stuff. Love the 8th pic, gives me some inspiration. Have fun away from the black hole known as the internet! :P

Tomas Neto


sumwonyuno

Enjoy your trip!   :thumbsup:  That sort-of abandoned farm first caught my eye, though, the other farms in the area looked better because they were better maintained.   :P


The City & County of Honolulu, a Mayor Diary based on Honolulu, Hawai'i.

mark's memory address - I've created a blog!