Check out Ben's Top Ten for the latest SC4D statistics, rankings, and more!
0 Members and 1 Guest are viewing this topic.
Woow! Simply awesome!
I've seen a huge number of those types of streets! They are horrible for modern city planning because they don't leave any room for bike lanes or parking, but they're a necessary and realistic evil. Even if they don't have increased capacity in game, just the visual effect will be very useful!
In rural areas it has gravel sides.In low density $ and $$ areas it has parallel parking.In low density $$$ areas it has a lot of grass.In Medium and High Density areas it has wide paved sidewalks.
As far as I know, SC4's transit engine can't differentiate between bicycle and regular vehicle traffic.
This is getting out of hand!
In low density $ and $$ areas it has parallel parking.In low density $$$ areas it has a lot of grass.In Medium and High Density areas it has wide paved sidewalks.
And don't say it is not possible, we don't know those words in this thread.
^^That's probably true. But, could there be animated props on transit networks?