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Author Topic: AntigOne's Project  (Read 543869 times)

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Offline metarvo

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Re: AntigOne's Project
« Reply #2580 on: November 13, 2017, 07:11:18 AM »
Outstanding winter scenery!  &apls  I especially like the snowy SAM-4.  Welcome back, Cédric.
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

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Re: AntigOne's Project
« Reply #2580 on: November 13, 2017, 07:11:18 AM »

Re: AntigOne's Project

Offline kelis

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Re: AntigOne's Project
« Reply #2581 on: November 13, 2017, 09:01:04 AM »
Yep, those winters scenes looks pretty and they fits perfectly in these cold days here in Europe  :thumbsup:

Great job Cedric, can't wait to see more  :thumbsup:
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Re: AntigOne's Project
« Reply #2581 on: November 13, 2017, 09:01:04 AM »

Re: AntigOne's Project

Offline Simmer2

Re: AntigOne's Project
« Reply #2582 on: November 13, 2017, 09:15:22 AM »
Fantastic work! &apls

Nick
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Re: AntigOne's Project
« Reply #2582 on: November 13, 2017, 09:15:22 AM »

Re: AntigOne's Project

Online art128

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Re: AntigOne's Project
« Reply #2583 on: November 13, 2017, 12:51:25 PM »
Great snowy scenes! The frozen pond is absolutely perfect.

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Re: AntigOne's Project
« Reply #2583 on: November 13, 2017, 12:51:25 PM »

Re: AntigOne's Project

Offline Gugu3

Re: AntigOne's Project
« Reply #2584 on: November 15, 2017, 03:23:32 AM »
Great images!

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Re: AntigOne's Project
« Reply #2584 on: November 15, 2017, 03:23:32 AM »

Re: AntigOne's Project

Offline Akallan

Re: AntigOne's Project
« Reply #2585 on: November 15, 2017, 05:00:55 AM »
The snow as I like it, it seems to have landed gently on the ground and it ended up formed a smooth layer on which nobody has yet put a foot! But the most beautiful thing in all this is the snowy road, it's nice to see a picture as beautiful! :popcorn:

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Re: AntigOne's Project
« Reply #2585 on: November 15, 2017, 05:00:55 AM »

Re: AntigOne's Project

Offline Badsim

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Re: AntigOne's Project
« Reply #2586 on: November 16, 2017, 08:42:14 AM »
Hi ,

Thanks all , I’m glad to see your interest and enthusiasm for the snow theme   :thumbsup: -   there’re still so many things to develop for this theme !

...how do you give new IIDs to the new, re-resized flora?

I’m changing the third group of digits to avoid as much as possible the risk of conflict with  already existing IIDs , for example Girafe always uses 0x00030000 so I give 0x00310000 for the first clone , 0x0041000 for the second and so on , when necessary … it has also the benefit to accelerate substantially , using copy/paste , the Moding/Re-Moding of related MMPs ...


                                               
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Speaking about MMPs … the VIP Terrain Mod being stagnant , I’ve had to Mod a new batch of non seasonal MMPs for all these snowy trees  (  those  available in the VIP Snow Theme Pack , plus new ones like Pines , Larches and Lilacs from Girafe  with their clones included . 15 new MMPs precisely .



Various works since the last update , at first it was necessary to implement a snowy rock texture to the VIP Terrain Mod ,  fitting with snowy landscapes . That option will be available in the final version ( in fact the Mod is now complete , I just need to take the time to write the Readme  …  ::) )


I tested some  textures found on the Net but finally ( satisfied with none of them ) I’ve just transformed the original one :

( Ingame pictures clickable full sizes )

01


Ingame :

02


03


Let me know what you think of it . Sometimes I find it good , some others I’ve the feeling that snowy/non snowy parts should be inverted ...  :-\

I’ve also started to create textures for dirty/melting snow for the streets and sidewalks of a planned ski resort :

04


First test , the asphalt seems dry , the texture of parking places  is perfect , the snow on sidewalks seems too dirty ... a second version so :

05


Some defects yet to correct but it already looks a lot more convincing .

06



The benefit with that kind of textures ( considering the amount of textures to create for intersections/diags and  curves )
is that you don’t need to be clean and precise , oppositely , the more they’re muddled , the better it is ! I shouldn’t have to spend too much time on them ...  :satisfied:


*******************************



 I don't recognize my river kit, did I do one?  &Thk/(  ;D


Well , not exactely a kit but two textures , a blue and a grey ... you gave up with this project because you didn’t like them but I do not throw anything away from you … once resized and MMPed … it’s like for Lilacs , you disliked them . I know you have lost your archives so I will send you back the models ( resized ) with the 3 corresponding MMPs ( seasonal/evergreen/snowy ) , so you can re-consider your opinion about uploading them , trust me , they deserve it :

07


... you're too self-demanding ... $%Grinno$%

Cédric.

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Re: AntigOne's Project
« Reply #2586 on: November 16, 2017, 08:42:14 AM »

Re: AntigOne's Project

Offline Akallan

Re: AntigOne's Project
« Reply #2587 on: November 16, 2017, 10:23:37 AM »
Image 02 :  :o

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Re: AntigOne's Project
« Reply #2587 on: November 16, 2017, 10:23:37 AM »

Re: AntigOne's Project

Offline Simmer2

Re: AntigOne's Project
« Reply #2588 on: November 16, 2017, 01:10:20 PM »
Always a pleasure to see a master at work &apls &apls

Respect

Nick
________________________________________________________________________________

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Re: AntigOne's Project
« Reply #2588 on: November 16, 2017, 01:10:20 PM »

Re: AntigOne's Project

Offline Silur

Re: AntigOne's Project
« Reply #2589 on: November 16, 2017, 03:40:57 PM »
Great job  &apls &apls &apls

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Re: AntigOne's Project
« Reply #2589 on: November 16, 2017, 03:40:57 PM »

Re: AntigOne's Project

Offline metarvo

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Re: AntigOne's Project
« Reply #2590 on: November 16, 2017, 05:49:50 PM »
From snow to slush.  Just watch out when it refreezes overnight, though.  $%Grinno$%

Nice choice of hotels here.  Good work!  :thumbsup:
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

Sim City 4 Devotion Forums

Re: AntigOne's Project
« Reply #2590 on: November 16, 2017, 05:49:50 PM »

Re: AntigOne's Project

Offline noahclem

Re: AntigOne's Project
« Reply #2591 on: Yesterday at 03:28:27 AM »
Beautiful work with the snow again  &apls  The rock texture turned out really nice but I understand what you mean about it sometimes seaming perfect and sometimes seeming like something is not quite right and definitely understand the difficulty of finding suitable textures on the internet--not a whole lot that's suitable for SC4 terrain textures out there, especially that's free to use and redistribute. Road and sidewalks looking about perfect. Thanks for the tip, I'll give it a try later today :)

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Re: AntigOne's Project
« Reply #2591 on: Yesterday at 03:28:27 AM »

Re: AntigOne's Project

Offline kelis

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Re: AntigOne's Project
« Reply #2592 on: Today at 04:20:11 AM »
Beautiful scenes my friend !! Those textures are perfect in that environment  &apls &apls
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Re: AntigOne's Project
« Reply #2592 on: Today at 04:20:11 AM »

Re: AntigOne's Project

Offline feyss

Re: AntigOne's Project
« Reply #2593 on: Today at 08:22:04 AM »
Looks like Val d'Isčre  ;)

Winter landscapes are one of the hardest things to try to realise in this game imo, so it's quite impressive  :thumbsup:

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Re: AntigOne's Project
« Reply #2593 on: Today at 08:22:04 AM »

Re: AntigOne's Project

Online art128

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Re: AntigOne's Project
« Reply #2594 on: Today at 08:57:46 AM »
I like the second try at the road.

Spectacular work both in game while making landscapes and while texturing!

Sim City 4 Devotion Forums

Re: AntigOne's Project
« Reply #2594 on: Today at 08:57:46 AM »

 


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