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Author Topic: Art128's SC4 Projects  (Read 395313 times)

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Offline Gugu3

Re: Hiroshima - Time lapse video
« Reply #1720 on: October 25, 2012, 10:14:40 AM »
Well done!really liked your video!amazing city! &apls

Offline nbvc

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Re: Hiroshima - Time lapse video
« Reply #1721 on: October 25, 2012, 12:49:32 PM »
Great video and the previous updates with the seaport and the castle was also nice. &apls

Is the building with the moving elevator an animated BAT or did you do the animation only in the video?

Offline noahclem

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Re: Hiroshima - Time lapse video
« Reply #1722 on: October 25, 2012, 01:17:12 PM »
Great video Arthur  &apls

Offline io_bg

Re: Hiroshima - Time lapse video
« Reply #1723 on: October 25, 2012, 04:15:05 PM »
Excellent vid! The building with the elevator is cool indeed!
Visit my MD, The region of Pirgos!
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Offline Pat

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Re: Hiroshima - Time lapse video
« Reply #1724 on: October 25, 2012, 10:13:35 PM »
Art awesome video and great music there!! Im loving your md and great stuff you have been doing!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Offline mave94

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Re: Hiroshima - Time lapse video
« Reply #1725 on: October 26, 2012, 04:23:11 AM »
Lovely video! Videos have more life in it than pics. Great work on your region, as always! :thumbsup:

-Matthijs

Offline Swordmaster

Re: Hiroshima - Time lapse video
« Reply #1726 on: October 26, 2012, 06:00:08 AM »
Darn, cool videos are becoming a real standard these days - we'll all have to follow! >:(

Seriously, though, cool video!


Cheers
Willy

Offline gn_leugim

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Re: Hiroshima - Time lapse video
« Reply #1727 on: October 26, 2012, 03:19:35 PM »
... but a video!


Wow. Nice video. The building with the moving elevator is cool, especially at night.

- Jim

I totally second that!

very nice :)

Offline art128

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Re: Hiroshima - Time lapse video
« Reply #1728 on: October 27, 2012, 08:31:49 AM »
Thanks guys, if you are interested in the building with the elevator, I found it on this website [link]
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


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Offline benedict

Re: Hiroshima - Time lapse video
« Reply #1729 on: October 27, 2012, 12:14:08 PM »
Your work this week has been very popular - so you're back at number one on BTT!
Click on the banner to celebrate!

Offline nas-t

Re: Hiroshima - Time lapse video
« Reply #1730 on: October 27, 2012, 01:15:40 PM »
Well deserved - your last update was stunning!  &apls

Offline art128

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Re: Hiroshima - Time lapse video
« Reply #1731 on: October 29, 2012, 07:02:36 AM »
Thanks for the comments!

No update today, sorry guys.  I might be able to put out two or three pictures before the first November though.


In the mean time, any of you guys have any tips, tricks things to make a bulk seaport? I'm talking in the large range.
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Swordmaster

Re: Hiroshima - Time lapse video
« Reply #1732 on: October 29, 2012, 10:27:48 AM »
In the mean time, any of you guys have any tips, tricks things to make a bulk seaport? I'm talking in the large range.

You know what I'm gonna say: rails! Especially bulk is more efficiently handled by rail (vs. trucking), so I recommend access to the docks and a large shunting yard further away. If you need any info on realism, you know I'm always there.

Cheers
Willy

Offline art128

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Hiroshima - Seaport Discussion
« Reply #1733 on: October 29, 2012, 11:35:45 AM »
Willy, here's the area I have available for the seaport and the shunting yard.



and the tile just at the west



I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


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Offline rooker1

Re: Hiroshima - Seaport Discussion
« Reply #1734 on: October 29, 2012, 11:47:43 AM »
Interesting start.  I look forward to seeing it full.

Robin
Call me Robin, please.

Offline MandelSoft

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Re: Hiroshima - Seaport Discussion
« Reply #1735 on: October 29, 2012, 05:32:52 PM »
You probably want a distribution center somewhere to make sure your goods and bulk material can be picked up and delivered elsewhere.

Question: will this port handle containers? In that case you'll need a container terminal and also a distribution center.

FrankU has a good lot set on the STEX called the Modular Warehouse Pack. Maybe that's something for you. I think SimPeg also has stuff for freight distribution.

Anyway, I see that you have a really nice CJ going on here. Keep up the good work! :thumbsup:

Best,
Maarten.
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Offline Gugu3

Re: Hiroshima - Seaport Discussion
« Reply #1736 on: October 29, 2012, 06:30:55 PM »
Nice start for your seaport!looking forward for the development!curious to see how you will create a seaport in your perfect japanese style! :thumbsup:

Offline Swordmaster

Re: Hiroshima - Seaport Discussion
« Reply #1737 on: October 29, 2012, 08:24:51 PM »
You can put the yard at a fair distance from the port. It doesn't have to be close, and in RL, it usually isn't since it takes up a ton of space.

If you're going for all-out realism, I suggest making it at least around 40 tiles long. Although I admit that I don't know a thing about Japanese freight trains. I do expect them to be as long as European ones at least, so 600-650m track length is a good basis.

If you want, I can always make some lots or textures, just let me know.

Good luck.


Cheers
Willy

Offline art128

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Hiroshima - Itsukushima Shrine 厳島神社
« Reply #1738 on: November 02, 2012, 05:34:05 AM »
Thanks guys for the comments!

Thank you, Robin. You'll get to see it finished sooner or later!

Nice to see you here Maarten! Yeap, this part of the seaport will be alocated for container and bulk only, oil is on another tile to the east. You can already see the container terminals on the general picture. ;) Yeap, I have FrankU's lots, quite nice I must say. I'll put them to good use, rest assured! Although I don't really like PEG's creation I'll try to use some.

Thank you Willy for the input! Well Japanese freight trains are much like Europeans, it varies from some wagons to a load up. I'll try to see what I can get the best from Google Earth and then put it in application for the game. Well of course some textures or lots are always appreciated! I'll ask you later when I start building it. Or at least when I have some plans in mind. ;)



Well it was a good month in the OSITM. I had quite a lot of fun making the updates. Luckily now I can have a little break and come back to the weekly basis update. :P

Anyway, today I have another update for you guys! This time as requested by NMUspidey on Simtropolis, I present you the Itsukushima Shinto Shrine  厳島神社 [Link]...



















oops, electric poles and cables stopping straight there..  ::)





And that's all for today!

I hope you guys enjoyed this update!
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Gugu3

Re: Hiroshima - Itsukushima Shrine 厳島神社
« Reply #1739 on: November 02, 2012, 04:47:45 PM »
Very nice Arthur!keep up your great work!I'm rather curious to see a region view shot;)
cheers
Gugu3