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Author Topic: Art128's SC4 Projects  (Read 398662 times)

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Offline SCWTC4

Re: Salem and Homura - Day 11, The mist rising sun
« Reply #1060 on: November 12, 2011, 08:45:36 AM »
* SCWTC4 likes.

wich kind of ploppable three did you use? i can see them both in salem and Homura/Madoka but can't figure out
me and my (clever) friend..
f: "everytime i play SC4 riots erupts, they even blow up a bridge"
m: "do you ever consider the possibility of putting around some police stations?" (joking)
f: "you're right..."
m:

Offline Lior

Re: Salem and Homura - Day 11, The mist rising sun
« Reply #1061 on: November 12, 2011, 08:59:03 AM »
Very nice pics, I leked the style of these houses. Well done man, keep this excellent work!!

Offline bat

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Re: Salem and Homura - Day 11, The mist rising sun
« Reply #1062 on: November 12, 2011, 01:18:08 PM »
Great work on the 6 pictures!!!

Offline Kergelen

Re: Salem and Homura - Day 11, The mist rising sun
« Reply #1063 on: November 12, 2011, 03:20:20 PM »
Great pictures, specially from 9 and 10 of november :)


                                    Links to SC4 websites

Offline rooker1

Re: Salem and Homura - Day 11, The mist rising sun
« Reply #1064 on: November 12, 2011, 05:19:42 PM »
Very nice updates.   
What is the terrain modd that you are using?

Robin
Call me Robin, please.

Offline art128

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Re: Salem and Homura - Day 11, The mist rising sun
« Reply #1065 on: November 12, 2011, 06:10:03 PM »
Thank you very much, guys! Just some quick replies.

SCWTC4 - i'm using trees from Simfox and from CP, more precisely from CPT_No7a_MissouriBreaks_TreeController.

Robin - I'm using Heblem's Californian terrain mod on both my American and my Asian region.
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Battlecat

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Re: Salem and Homura - Day 11, The mist rising sun
« Reply #1066 on: November 12, 2011, 06:41:52 PM »
The suburbs in yesterday's update a breathtaking and very inspiring!  I really like the Japanese shots today as well, the temple in the first picture is particularly eye catching!

Offline art128

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Salem and Homura - Day 12, Yonezawa the rural fields
« Reply #1067 on: November 13, 2011, 07:56:12 AM »
Thanks!

Today's update is a special mosaic. I really like how it turned out, I hope you do as well!



I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline rooker1

Re: Salem and Homura - Day 12, Yonezawa the rural fields
« Reply #1068 on: November 13, 2011, 08:06:18 AM »
Very nice mosaic. 
Good amount of seasonal trees, great use of wide curves, I don't really like those farms in this case, I really like how the side road up the hill didn't damage/flatten too terrain and very nice little town.

Robin :thumbsup:
Call me Robin, please.

Offline SCWTC4

Re: Salem and Homura - Day 12, Yonezawa the rural fields
« Reply #1069 on: November 13, 2011, 08:54:51 AM »
very nice, too bad that the ricefield switch from green to gold while you were taking the snapshots  &sly
« Last Edit: November 13, 2011, 11:13:27 AM by SCWTC4 »
me and my (clever) friend..
f: "everytime i play SC4 riots erupts, they even blow up a bridge"
m: "do you ever consider the possibility of putting around some police stations?" (joking)
f: "you're right..."
m:

Offline Ol.S / Benoit

Re: Salem and Homura - Day 12, Yonezawa the rural fields
« Reply #1070 on: November 13, 2011, 08:56:14 AM »
Great mosaic ! I also love the previous pictures of Madoka.
Benoit.
MD : Click on picture

Offline bat

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Re: Salem and Homura - Day 12, Yonezawa the rural fields
« Reply #1071 on: November 13, 2011, 11:55:29 AM »
Nice farms, also great fog!! :)

Offline Lior

Re: Salem and Homura - Day 12, Yonezawa the rural fields
« Reply #1072 on: November 13, 2011, 12:40:49 PM »
Amazing mosaic, principally because the curver of the streets. Congratulations!!

Offline noahclem

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Re: Salem and Homura - Day 12, Yonezawa the rural fields
« Reply #1073 on: November 13, 2011, 01:00:51 PM »
Awesome job with your recent pictures Arthur!  &apls

Both the Japanese and American styles are working very well for you!

Offline Dantes

Re: Salem and Homura - Day 12, Yonezawa the rural fields
« Reply #1074 on: November 13, 2011, 04:53:33 PM »
A great mosaic!  &apls The landscape shapes the beautiful rice fields. :thumbsup:  I like the image processing.  :thumbsup: Below the picture the red stone house looks a little strange. :P  I like the overall look.  &apls

Offline art128

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Salem and Homura - Day 13 - Homura, homura..
« Reply #1075 on: November 14, 2011, 12:06:15 PM »
Thanks for the feedbacks, guys!

Dantes, I agree with you about the red stone house, which is a school. I'll change it. I wanted the school to look old but did not found any Japanese styled one ( small )

Robin, what's wrong with the field ? I do agree they're not well done.. I must say it's the first time I use rice fields. Oh, I know. What about a small river going though them ?  ( almost parallel to the road)

Anyway, here is today picture. It is based on the city of Homura.



I'm sorry for the lack of cars. For the next time (ie, tomorrow) i'll try to add more cars. 

Also, may you want a region view? Feel free to ask!
« Last Edit: November 14, 2011, 12:14:44 PM by art128 »
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Swordmaster

Re: Salem and Homura - Day 13 - Homura, homura..
« Reply #1076 on: November 14, 2011, 02:08:17 PM »
There can never be too many region views in an MD!

Very nice picture, Arthur. Cool waterfront setup!

Cheers,
Willy

Offline Battlecat

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Re: Salem and Homura - Day 13 - Homura, homura..
« Reply #1077 on: November 14, 2011, 02:08:53 PM »
I quite like the rice fields myself, the terrain and scene is very beautiful!  Today's urban center looks great!  Which canal sides are those?

Offline noahclem

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Re: Salem and Homura - Day 13 - Homura, homura..
« Reply #1078 on: November 15, 2011, 07:18:38 AM »
Great picture Arthur!  &apls I don't know if I've ever seen a warehouse neighborhood like what you've created on the upper left. Can I ask where you found those bats? I would love to see a region view!

Offline rooker1

Re: Salem and Homura - Day 13 - Homura, homura..
« Reply #1079 on: November 15, 2011, 07:51:02 AM »
 Very nice picture.  I love the row of industrial warehouses.

Robin, what's wrong with the field ? I do agree they're not well done.. I must say it's the first time I use rice fields. Oh, I know. What about a small river going though them ?  ( almost parallel to the road)
Nothing is really wrong.  It just looks a little to perfect.

Robin
Call me Robin, please.