Menu

LEX File Exchange
EA Support Files
SC4 Wikipedia
Network Addon Mod
Dependencies
Chat

Author Topic: FLEX Turn Lanes (FTL) and Related Projects - Development and Support  (Read 391039 times)

0 Members and 2 Guests are viewing this topic.

Offline KoV Liberty

  • SCAG Team
  • Forums Parliamentarian
  • *
  • Posts: 1846
  • Total likes: 0
  • Reputation: 1
  • Huh?
Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #80 on: August 10, 2009, 06:52:14 PM »
Thanks!
My new MD. Check it out if you wish.

Adrian, I miss you man.

Offline Kitsune

Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #81 on: August 10, 2009, 09:14:14 PM »
Are there going to be slip lanes included?
~ NAM Team Member

Offline Original

Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #82 on: August 10, 2009, 09:27:05 PM »
Your Welcome.

What are slip lanes?

Offline u.mueller

Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #83 on: August 11, 2009, 01:29:04 AM »

Offline Original

Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #84 on: August 11, 2009, 02:39:11 AM »
Oh thanks! :)

In Manitoba we call it an off/on ramp (highway or not).

But then again Manitoba is very different from Canada and the rest of the World.

Offline pagenotfound

Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #85 on: August 11, 2009, 08:35:31 AM »


anything like this coming?
Im back baby! Everybody do the Bendah!

Offline KoV Liberty

  • SCAG Team
  • Forums Parliamentarian
  • *
  • Posts: 1846
  • Total likes: 0
  • Reputation: 1
  • Huh?
Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #86 on: August 11, 2009, 08:51:07 AM »
I hope so! ;D
My new MD. Check it out if you wish.

Adrian, I miss you man.

Offline j-dub

  • Everyday I'm just dubbing!
  • NAM Associates
  • Forums Parliamentarian
  • *
  • Posts: 1940
  • Total likes: 24
  • Reputation: 10
  • H8ting ℛeaLife
    • I blame Discord for sink holes
Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #87 on: August 11, 2009, 12:22:21 PM »
In the past, there actually was developer talk of right turn lanes, but if that really is the case, it will be a real long while.

Offline Tarkus

  • Administrator
  • Forums Legend
  • *
  • Posts: 11416
  • Total likes: 4687
  • Reputation: 73
  • NAM Team Tankadillo
    • NAM HQ
  • CL: Dr. PuzzlePiece
Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #88 on: August 11, 2009, 10:23:37 PM »
In the past, there actually was developer talk of right turn lanes, but if that really is the case, it will be a real long while.

May not actually be that long . . . ;)

And to answer the slip lane question--yes, absolutely.

-Alex

Offline Original

Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #89 on: August 11, 2009, 11:05:44 PM »


anything like this coming?

Alex, do you think this will take up an extra tile or two?

Offline Nique

  • CityMania Development Team
  • Forums Governor
  • *
  • Posts: 288
  • Total likes: 0
  • Reputation: 6
  • The dutch will do it ;)
Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #90 on: August 12, 2009, 12:04:14 AM »
Well, this texture is still available ;)

Proudly developer of

Offline CityMaster563

Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #91 on: August 13, 2009, 03:42:18 PM »
I showed this image long ago in the Rural Highway Project thread, but I think that this is the perfect place to bring this image back up:
http://img194.imageshack.us/img194/1309/nwmintersection1.png

This photoshopped image shows how a wide 6 lane avenue intersection looks like. This one only has 4 lanes, but I think 5 lanes is a good number. I hope that this will be possible in the future
« Last Edit: May 19, 2010, 04:04:31 PM by CityMaster563 »
Coastland Region: The SC4 Story:
http://community.simtropolis.com/journal/4478-coastland-region-the-sc4-
story/
The story of two major counties, Ashville and Coastland, battle out to have an individual city reach 1 million sims, but a major storm destroys one city, and a major. What will now happen?
Coming soon: SimCity 4, Full 3D Art (a museum tour)

Offline KoV Liberty

  • SCAG Team
  • Forums Parliamentarian
  • *
  • Posts: 1846
  • Total likes: 0
  • Reputation: 1
  • Huh?
Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #92 on: August 13, 2009, 04:46:25 PM »
:o :shocked2:
My new MD. Check it out if you wish.

Adrian, I miss you man.

Offline Original

Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #93 on: August 13, 2009, 06:20:30 PM »
Oh wow - I like that. :)

Offline jgehrts

Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #94 on: August 13, 2009, 07:17:29 PM »
Nique - the only problem with that intersection is that traffic in the through lane, when going straight forward, would end up in the opposing left-turn lane on the other side of the intersection.

Offline Pat

  • when life tosses you lemons, make lemonade!
  • 3RR Team
  • Forums Legend
  • *
  • Posts: 8812
  • Total likes: 6
  • Reputation: 45
  • SC4D Podcast, You Know You Wanna Hear IT!!!!
  • CL: ()pathfire() gettin' it right!
Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #95 on: August 13, 2009, 08:02:53 PM »
ummmmm wow!!! OK Ive been out of the loop a bit unrelated but wow!!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Offline Tarkus

  • Administrator
  • Forums Legend
  • *
  • Posts: 11416
  • Total likes: 4687
  • Reputation: 73
  • NAM Team Tankadillo
    • NAM HQ
  • CL: Dr. PuzzlePiece
Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #96 on: August 13, 2009, 08:48:29 PM »
For those wondering about slip lanes and right turn lanes, wonder no longer . . .









-Alex

Offline TmiguelT

Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #97 on: August 13, 2009, 09:14:17 PM »
OMG  :o NO WAY ..... is that real or am i dreaming?  &apls....

I think TuLEP will be the most download content from the NAM team when it is release..  &apls

Offline sithlrd98

Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #98 on: August 13, 2009, 09:24:47 PM »
Now thats what I'm talking about! Excellent job...been a long time coming! &apls &apls &apls

Jayson

Offline j-dub

  • Everyday I'm just dubbing!
  • NAM Associates
  • Forums Parliamentarian
  • *
  • Posts: 1940
  • Total likes: 24
  • Reputation: 10
  • H8ting ℛeaLife
    • I blame Discord for sink holes
Re: Turn Lane Extension Project (TuLEP) - Development
« Reply #99 on: August 13, 2009, 09:30:13 PM »
Ew, this is tricky, two tiles, but when it comes to the math of having room for a sidewalk, getting the lanes centered, and having enough of a curve to make that right turn, guess thats necessary.

On Alex's style
Pro: seems like it would align to scale Con: Takes up two tiles

On Nique's style
Pro:only takes 1 tile Con: offset lanes, however if both options were considered, this space saver could come in handy