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Author Topic: Seraf's Atelier  (Read 74739 times)

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Offline seraf

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Seraf's Atelier
« on: June 08, 2009, 06:10:40 PM »
Hello all, it's my first post here  :)
I would like to present something i'm currently working on: (sorry for the bright colors  :-[)

Bethesda Fountain from Central Park in New York City:



and New York Supreme Court:

« Last Edit: August 27, 2011, 08:03:26 AM by seraf »

Offline RebaLynnTS

Re: Seraf's BATs
« Reply #1 on: June 08, 2009, 07:40:16 PM »
Very good start. Keep up the great work.
Becca

Look for me at ... Becca At Bat

Offline SimNation

Re: Seraf's BATs
« Reply #2 on: June 08, 2009, 07:51:56 PM »
Do you play Team Fortress 2 Seraf? I was playing today and saw someone in the server I was on with your name. Also this bat looks like it might be interesting

Offline buddybud

Re: Seraf's BATs
« Reply #3 on: June 08, 2009, 08:20:04 PM »
The more new york architecture in the game the happier i become, and anything neo-roman is always welcome. Your court hourse looks very much like an old train station we have here in our town. My only suggestion would to dirty up the textures a bit, but regardless it's fantastic.

Bud

Offline beutelschlurf

Re: Seraf's BATs
« Reply #4 on: June 09, 2009, 10:43:26 AM »
moin Seraf,

that looks awesome, ...  :thumbsup:
good to see more guys doing "new york furniture" !  :P
if there are more guys around who wanna do stuff from the big apple then maybe we should group ...
keep us updated ...

b_schlurf

Offline seraf

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Re: Seraf's BATs
« Reply #5 on: June 13, 2009, 12:27:56 PM »
RebaLynnTS - Thanks :)
SimNation - No, I don't play TF2 so it must've been some coincidence :)
buddybud - Personally I like the "clean" look of buildings, but some dirt may be good for the sake of realism ;)
beutelschlurf - I love NY and its architecture, so maybe it's a good idea with a group.


At now the Bethesda Fountain is almost finished :)




Offline seraf

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Re: Seraf's BATs
« Reply #6 on: June 14, 2009, 03:34:49 PM »
I finished my work with bethesda fountain:



and start making another model :)

Offline RebaLynnTS

Re: Seraf's BATs
« Reply #7 on: June 14, 2009, 03:57:34 PM »
Lovely work.
Becca

Look for me at ... Becca At Bat

Offline kimcar

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Re: Seraf's BATs
« Reply #8 on: June 14, 2009, 07:58:06 PM »
 &apls &apls Very well done. Can`t wait for see the next

Offline seraf

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Re: Seraf's BATs
« Reply #9 on: June 16, 2009, 05:22:01 PM »
RebaLynnTS , kimcar - thanks :)

I've started making a terrace :)


Offline kimcar

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Re: Seraf's BATs
« Reply #10 on: June 16, 2009, 09:38:32 PM »
 :o Oh wow. That give another great looking at your fountain. Very well done. &apls &apls

Offline SimFox

Re: Seraf's BATs
« Reply #11 on: June 18, 2009, 05:32:10 AM »
looking good!
and I believe game really needs more of such a large public spaces.

Do you plan to make the plaza as a model or as a texture? What do you plan in terms of shadow?

Offline seraf

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Re: Seraf's BATs
« Reply #12 on: June 18, 2009, 03:10:17 PM »
Thank you kimcar :)

SimFox - well.... you are in minority  ;D So far I've only heard that it's too big. :D Plaza is fully 3d (If you meant these white lines on brick surface) For shadows; if you mean another method of rendering I think I'll stick to default method :)

Offline SimFox

Re: Seraf's BATs
« Reply #13 on: June 19, 2009, 11:59:38 AM »
well I think people pack buildings in cities like there is no tomorrow...
Looks neither unrealistic no good...

About shadows I meant the way game casts shadows on the objects. As you know the shadow is never cast onto buildings, but if falls on say plazas...

The key here is for game to know that object is indeed flat and very low. This is, in turn determined by the hight of the LODs. The key number here is 0,3 meters. if LODs are under this number your object will receive shadow for other game building as it would be flat land. If it is exactly 0,3 meters tall tit will display combing effect. It it greater no shadow will be cast onto it. More details about this issue could be found here:
http://sc4devotion.com/forums/index.php?topic=7646.0


I asked about this because such a large and ground level object as your plaza may look a bit odd without shadow on it. So you can make the whole thing made of two parts. One - plaza itself, with very low LODs, but not too low  - don't go under 0,2 meters in hight or you will have graphical glitches. And another with taller things, like fountain itself . You an then assemble whole thing in LOT editor. This way your plaza will receive shadows from both fountain itself and other buildings, trees etc

Offline jacqulina

Re: Seraf's BATs
« Reply #14 on: June 19, 2009, 12:02:18 PM »
beautifull work &apls &apls


Offline vester

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Re: Seraf's BATs
« Reply #16 on: June 19, 2009, 01:59:34 PM »
Would like to see the fountain in-game.

At the moment the center piece looks to small compared to the square and the fountain,
but then again,...

...an in-game picture would help.

Offline seraf

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Re: Seraf's BATs
« Reply #17 on: June 19, 2009, 02:15:17 PM »
SimFox - The fountain will be made as a whole with the plaza, otherwise I'd have to make it as a prop and for some reasons I don't want to make the fountain a separate object.

jacqulina, Neofita - Thanks :)

vester - Dimensions are taken from the real object, so any complaints should be directed to the architect ;)

Offline SimFox

Re: Seraf's BATs
« Reply #18 on: June 20, 2009, 06:44:02 AM »
you can make a plaza as a prop...

Offline seraf

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Re: Seraf's BATs
« Reply #19 on: June 25, 2009, 10:49:18 AM »
I finished the plaza around the fountain :)