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January 28, 2021, 09:00:36 AM
News: We're back . . . welcome to the new SC4 Devotion! New management, same dedication to SimCity 4.
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...and due to the way DatGen saves the files into the dat Fshwrite compression is useless when using the "Save dat" function.
Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
Is there a maximum amount of files/size that this can make?
I am new to making images (just played with something other than MSpaint for the first time today) and I am wondering what the best quality would be. I am making 1024x1024 terrain textures.
For automatically processing mips I believe you need 128x128. I don't think 600x600 would ever work for this program, as the textures need to be squares with a length of a binary amount of pixels to work in SC4. (1,2,4,8,16,32,64,128,256,512...)
Processing these files takes some time, and so does the saving post processing. Could the "save as" function ask for a file name before it starts processing?
I run dual core, and while processing this program uses 100% of the CPU (good). However, while saving the file, it only uses 50%.Can we get a progress bar?