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Author Topic: T-RAM  (Read 153463 times)

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Offline Swordmaster

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Re: T-RAM
« Reply #440 on: February 14, 2016, 12:20:12 PM »
Wake up thread. :sleeping: %%Order?/  Time for your draggable breakfast! ;D



(No puzzle pieces involved here.)

I'm very bad at doing video stuff, but this one I think warrants a proper visual.

I've made the Tram On Street network fully draggable, since the currently available "clickable" method doesn't allow for a number of fine-tuning exercises which are primarily being pushed by Noah and his "Real Light Rail" project.

This just illustrates how it currently works. A single click with the light rail tool on any orthogonal or diagonal street tile will trigger the override. At intersections, there's no automatic continuation however, for obvious reasons, but an override gets triggered once you chose where to have the TOS continued. The tile with the question mark is just that; it asks where you want to continue the tram line. (This specific tile is necessary for technical reasons.)

<a href="https://www.youtube.com/v/nAwkbD8NNzY" target="_blank" class="new_win">https://www.youtube.com/v/nAwkbD8NNzY</a>


Cheers
Willy
« Last Edit: February 14, 2016, 12:21:54 PM by Swordmaster »

Offline manga rivotra

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Re: T-RAM
« Reply #441 on: February 14, 2016, 12:39:21 PM »
Simply wonderful  ;D

Offline Themistokles

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Re: T-RAM
« Reply #442 on: February 14, 2016, 01:54:57 PM »
Stunning! &apls
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Offline Simcoug

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Re: T-RAM
« Reply #443 on: February 14, 2016, 02:03:02 PM »
That's so awesome!!   :popcorn:

Offline compdude787

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Re: T-RAM
« Reply #444 on: February 14, 2016, 09:32:40 PM »
Wow, that's really cool!! It will sure save people a lot of time when building these networks!
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Offline Terring7

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Re: T-RAM
« Reply #445 on: February 15, 2016, 04:02:06 AM »
Nice :thumbsup:
I wonder if we can do the same for roads and avenues as well. Of course there will be plenty of different results in this case, so that would be a challenge.
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Offline FrankU

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Re: T-RAM
« Reply #446 on: February 15, 2016, 04:37:05 AM »
Ouch, I hurt my bottom  :'( while falling off my chair. This is great!  &apls

Offline Seaman

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Re: T-RAM
« Reply #447 on: February 15, 2016, 10:51:34 AM »
very nice and I asume, this will be a very useful and handy feature!   :thumbsup:

May I ask 2 questions:

- is the default Maxis street texture supported also?
- is a support for the (draggable) wide radius curves for streets intended (or even included yet)? I've seen these curves in a good use by mayors and can imagine a support would be highly appreciated.

Offline Swordmaster

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Re: T-RAM
« Reply #448 on: February 15, 2016, 11:57:14 AM »
Thanks everyone.

Nice :thumbsup:
I wonder if we can do the same for roads and avenues as well. Of course there will be plenty of different results in this case, so that would be a challenge.

I've started exploring TIR, coming up with a double-dragged diagonal setup (it's a tile wider than diagonal roads).




very nice and I asume, this will be a very useful and handy feature!   :thumbsup:

May I ask 2 questions:

- is the default Maxis street texture supported also?
- is a support for the (draggable) wide radius curves for streets intended (or even included yet)? I've seen these curves in a good use by mayors and can imagine a support would be highly appreciated.

1/ I personally am on the bandwagon of Noah's new specs for the network. However, it would be a nice idea, using his master textures, to include a set with the default street asphalt instead of the cobbles he currently uses. Let me mull that one.
2/ WRC Tram on street? Should be possible.


Cheers
Willy

Offline gn_leugim

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Re: T-RAM
« Reply #449 on: February 16, 2016, 05:26:13 AM »
Now that's a nice "wake up thread"!  :popcorn:

Offline romualdillo

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Re: T-RAM
« Reply #450 on: February 16, 2016, 08:44:05 AM »
I think I'm going to scream... *screams*  :bnn:

Offline willyart

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Re: T-RAM
« Reply #451 on: March 24, 2016, 01:50:12 AM »
Happy to find the T-RAM dev thread!  T-RAM is definitely the mod I'm most excited about at the moment.

BTW I agree with the other poster re. tram-on-street, I'd like to have it with the default texture as well.
« Last Edit: March 24, 2016, 01:53:32 AM by willyart »