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Author Topic: AntigOne's Project  (Read 792853 times)

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Offline manga rivotra

Re: AntigOne's Project
« Reply #2740 on: July 25, 2020, 01:45:37 PM »
Your work is truly incredible: the lavender and sunflowers as well as the grass model are amazingly realistic!  :o
It's fabulous to see such a level of perfection with such an old game, and I can't wait to see more of your mountain village.  :thumbsup:

Offline Girafe

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Re: AntigOne's Project
« Reply #2741 on: July 27, 2020, 11:44:41 AM »
These plants looks great  :thumbsup: I am really surprised by the result swapping away the modeling phase. Even the redundancy is barely noticeable  &apls &apls

Lavender result is nice, much nicer than anything I attempted regarding this species  ::)

 :)
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Offline Badsim

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Re: AntigOne's Project
« Reply #2742 on: July 29, 2020, 08:13:04 AM »
Hi ,


Previously;



But it was a year ago, corn has replaced sunflowers and the wild flora has evoluated;



Cornflower (Cyanus segetum)  has been improved, yarrow (Achillea  filipendula) and fireweed (Epilobium angustifolia) have appeared:







Previously, I was unable to MMP more flora, while I was thinking that my kSC4FloraParametersProperty was a killer… due to the scale, it was outdated; the new one is a killer, I can plop almost indefinitely, at least more would have no sense. I have dropped the 11th rep. from 0.10000 to 0.010000:




… I don’t know if that value is in meter ::) but it doesn’t matter. ;) Another point which irritated me many often, the minimum space to respect before to be able to start a new sequence whithout finishing the active one … that’s now solved too by dropping  the Flora: Cluster max radius value from 1.3 to 0.1 (I don’t know either if that value is in meter but it doesn’t matter more  ::) ) ;



… let’s say that the cursor of the mouse has now to stay perfectly immobile if you want to browse a complete sequence. :-[  These changes are, of course, valid and relevant for that kind of small flora only and it needs such a MMPing precision that you’re forced to go beyond zoom 6. The other dark side is that ctrlX SizeOf 5 zoom level is extremely addictive and that’s hard to come back to regular zoom levels and make do with them.  ()sad()

Next wild small flora, already in the pipes:




Burdock (Arctium lappa), thistle (Silybum marianum) and hogweed (Heracleum mantegazzianum).The most difficult (and time consuming) is to extract correctly these plants from their background.

*******************************************************

Thanks Antoine, that said, I think this method is reasonably practicable to small flora only…that’s more complicated that I’ve shown, it is almost impossible to replace a FSH without correcting the UVMapping for XY position, then SC4ModelTweaker to correct the Z axis. The benefit of small flora is that you don’t need to replace the 20 FSHs, those for zoom 6&5 ( they’re the same) then, those for zoom 4, is largely sufficient.

manga rivotra; thanks for your enthusiast comment. :thumbsup: Well, I’m doing all these wild flora for the village suroundings, so … it could take some time … a teasing close up for you:



You should be able to see it full sizes (1600x900) by left clicking on it. ;)

C.

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Offline Badsim

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Re: AntigOne's Project
« Reply #2743 on: July 31, 2020, 07:55:22 AM »
Hi,


Is there something, by this world, more delicate, lithesome and fragile than butterflies ?  ::)



A « Paon-du-jour »  (European Peacock Butterfly/Aglais io) , gathering nectar from dandelion (Taraxacum) flowers …



Zoom 6, for the corn field …





Zoom SizeOf 5 for hogweeds (an invasive, toxic and dangerous plant from Caucasia) and thistles …



Alejocgc13’s Mercedes_Benz truck and Girafe’s car from vol.4, both  resized up 1.2, Girafe’s Berries resized down 0.7 ( and maybe not the first time I resized it down, I can’t remember…)

Zoom SizeOf 10 for the very first dandelions…



Zoom SizeOf 20 for the European Peacock Butterfly…



Next step, zoom SizeOf 30 for SC4 ants ? ? ? ? ? ? ? ? ? ?



C.

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Offline manga rivotra

Re: AntigOne's Project
« Reply #2744 on: August 01, 2020, 01:43:16 PM »
When I see all these plants in "UltraHD mode" (same for re-skins trains), I tell myself that I don't need a 3D game: everything is there and this new way of creating flora could well extend the life of this game further.  &apls &apls &apls
Thank you for that !  :thumbsup:

Offline mattb325

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Re: AntigOne's Project
« Reply #2745 on: August 01, 2020, 07:34:59 PM »
Gorgeous! I'm amazed at how much you can achieve without actually having to use a 3d modelling program  :thumbsup:

Offline Girafe

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Re: AntigOne's Project
« Reply #2746 on: August 02, 2020, 02:19:53 PM »
Butterfly and not guinea fowl  &ops &ops &ops what a betrayal  ()sad()

It's time to release all these beautiful recreations stacking in your hard drive  :)

pintade  :P
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Offline Badsim

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Re: AntigOne's Project
« Reply #2747 on: August 07, 2020, 05:05:47 AM »
Hi ,


That’s also an occasion for some upgrading…



Vnaoned’s ferns from VIP Rural Pack Vol1 - STEX, 2011:



Vnaoned’s ferns 2020:



… especially dedicated to Antoine: bon appétit ! ;D I resized them down (0.7), which has the benefit to make them U.H.D. and simply reworked hue/saturation/brightness of original FSHs:
 


Air6’s marsh iris (Iris pseudacorus) from VIP Rural Pack Vol1  -  STEX, 2011:



Mine (new FSHs), 2020;







SizeOf 10:



Orange_o_’s Salix pendula… I’m surprised, but it seems that he didn’t upload it. ()what() Xannepan released a good one too. Same changes than for Vnaoned’s ferns; resizing down (0.9), and hue/saturation/brightness changes.








SizeOf 10 for caucasian hogweeds, invasive, dangerous, but so impressive... ::)






I have also resized down (0.8) ducks and swans (and all Lilith’s pond props from  BSC BAT Props Lilith Vol2 on the LEX). Years ago I’ve modded 3 MMPs related to her pond props pack, one with the 12 props and two others with ducks and swans isolated. File attached at the end of this post. Of course BAT Props Lilith Vol2 is a dependency. All my MMPs ( I modded tens of personal MMPs to avoid LotEditing…) have a ghost model at the end of their sequences, so if you’re not satisfied with the position/orientation you can correct it without bulldozing everything. You’ll find them in your MMP menu with the following icons:

Ducks



Swans



All pond props





Vnaoned
’s herons, Air6’s water lilies and pondweeds (Potamogeton) have been resized down 0.8. In fact, BATers do not respect scale for small items; they work for visible details on the closest classical zoom 5, which is perfectly understandable and justified (why to spend hours to BAT something hardly distinguishable in game?).  But, when like me, you want to zoom further, these scale differences become unbearable. Yeah, that game is a 17 years old machinery not conceived for that level of realism, with underscaled automata and overscaled props and flora (and others defects for buildings’ perspective), but the flexibility and adaptability of this old machinery are astounding; its limits are our creativity.




Color palette in game would be the reference and still, I would be cautious as you will mainly focus on the colors / tone / saturation of the terrain mod which are sometimes not correct. I would advice to always check in game all your export, you could be surprised...


Antoine, reading your post at alejogc13 BAT thread, I decided to test that new flora with 2 other Terrain Mods, Appalachian from Lowkee33;



… it has been for a long time my favorite…

Sudden Valley from Gobias:



...it’s better, but its grass texture is too dark green for my taste, and it reveals irrelevant details on extra zoom levels:



In short, I’m afraid that the color palette I’ve chosen for this new flora will blend perfectly with my own Terrain Mod only:






It's time to release all these beautiful recreations stacking in your hard drive  :)

pintade  :P

Instead of dreaming, have you tried Ctrl X «You don’t deserve it » ? ? ? ? 

:D :D :D

C.

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Offline Tyberius06

Re: AntigOne's Project
« Reply #2748 on: August 07, 2020, 02:50:36 PM »
Hi,

Ferns... One of my favourite plants. I'm living in the UK countryside, we have a bunch of woods/forests here. Today I was driving in one of them (narrow UK single lanes - bi-directional of course... I hate them, but the nature is beautiful) accross to reach an address, and along side of the road there were a bunch of Ferns. I was thinking, it would be cool in SC4 if we had those... Now I'm coming here and realized that we DO have those, I just wasn't aware of them!

Thanks for the reminder. By the way, I don't know what you are doing exactly and if you plan to release any of these or share them as forum attachments, but pretty cool stuff.
Thanks for these teasers! Keep up the good work!
 
- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.

Offline thundercrack83

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Re: AntigOne's Project
« Reply #2749 on: August 07, 2020, 03:13:22 PM »
This level of detail is just blowing my mind! Really extraordinary stuff here, my friend. But, everything here is always extraordinary!

Can't wait to see more!

Offline manga rivotra

Re: AntigOne's Project
« Reply #2750 on: August 08, 2020, 01:04:46 PM »
It's impressive how the unity of color between PROP and ground textures plays on the final rendering of the composition. Your version of "marsh iris" is exceptional and I think it could be used with any ground textures, especially since it will often be near plopable water.  &apls &apls &apls
And Thanks for the MMPs with Lilith's PROPs, a welcome addition.  :thumbsup:

Offline mattb325

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Re: AntigOne's Project
« Reply #2751 on: Yesterday at 02:06:33 AM »
Just beautiful  ;D I really love the pond: the edges are just seamless in the landscape. The willow is really beautiful. I hope it will be released soon  :thumbsup:

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Re: AntigOne's Project
« Reply #2752 on: Yesterday at 07:24:29 AM »
I have to agree the grass texture on Gobias' SV doesn't fit with your new creations.  The marsh iris look much better now. I did prefer the color of the previous Salix pendula, but that's just my taste. Spectacular work!
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