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Author Topic: BSC Texture Index  (Read 112748 times)

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Offline Kitsune

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Re: BSC Texture Index
« Reply #580 on: December 07, 2016, 02:04:44 PM »
I require a range as well.

Offline geoffhaw

Re: BSC Texture Index
« Reply #581 on: December 07, 2016, 04:48:34 PM »
@ Handyman, your range is 0xF8C80000 to 0xF8CBFFFF

@ Kitsune, your range is 0xF8CC0000 to 0xF8CFFFFF

Offline Handyman

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Re: BSC Texture Index
« Reply #582 on: December 07, 2016, 04:53:50 PM »
@ Handyman, your range is 0xF8C80000 to 0xF8CBFFFF


Many thanks geoffhaw. :thumbsup:

Offline Kitsune

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Re: BSC Texture Index
« Reply #583 on: December 07, 2016, 05:18:27 PM »

@ Kitsune, your range is 0xF8CC0000 to 0xF8CFFFFF

Thank you !

Offline Badsim

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Re: BSC Texture Index
« Reply #584 on: February 03, 2017, 09:26:54 AM »
Hi geoffhaw ,

I’m requesting a range too  . Thanks . :thumbsup:

C.

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Offline geoffhaw

Re: BSC Texture Index
« Reply #585 on: February 05, 2017, 04:42:52 PM »
@ Badsim, your range is 0xF8D00000 to 0xF8D3FFFF


Offline Randye352

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Re: BSC Texture Index
« Reply #586 on: March 03, 2017, 10:59:45 AM »


Well I just discovered how easy it is to create textures using SC4 Tool and loading up a .dat file with them, so please, I will certainly be on a creative binge making textures, so I will need a range from the index.  Thank-you.   &hlp

Offline geoffhaw

Re: BSC Texture Index
« Reply #587 on: March 03, 2017, 04:15:49 PM »
@ Randye352, your range is 0xF8D40000 to 0xF8D7FFFF

Offline Randye352

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Re: BSC Texture Index
« Reply #588 on: March 04, 2017, 01:36:06 AM »
@ Randye352, your range is 0xF8D40000 to 0xF8D7FFFF

Thanks, got it, I can convert manually between dec and hex, but is the 'Next Free IID' button still working in SC4 Tool?  I put lowercase hex in Range.txt in SC4 Tool System folder, but getting error.  Tried it with a range given on the first page of this thread and works ok.   

EDIT:

Got it working now for my range.  SC4 Tool seems to have some unknown requirement for where to start from so I tried numbers in the middle of my range and it worked, made about 100 new textures so far.   :bnn: 
« Last Edit: March 06, 2017, 10:48:14 AM by Randye352 »

Offline Tyberius06

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Re: BSC Texture Index
« Reply #589 on: March 23, 2017, 01:56:45 PM »
Hi!

May I have a texture range too?
Thank you very much in advance!

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.
I'm also working on some preservation projects the behalf of non-anymore-active-developpers.

Offline geoffhaw

Re: BSC Texture Index
« Reply #590 on: March 25, 2017, 07:11:45 AM »
@ Tyberius06, your range is 0xF8D80000 to 0xF8DBFFFF


Offline Akallan

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Re: BSC Texture Index
« Reply #591 on: June 14, 2017, 03:39:40 PM »
Hello geoffhaw, I need a texture range please. Thank you in advance.

Offline geoffhaw

Re: BSC Texture Index
« Reply #592 on: June 15, 2017, 04:48:07 PM »
@ Akallan, your range is 0xF8DC0000 to 0xF8DDFFFF

Offline scoty

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Re: BSC Texture Index
« Reply #593 on: June 20, 2017, 04:37:37 PM »
Hello !
May I have a texture range?
Thank you in advance!

Offline geoffhaw

Re: BSC Texture Index
« Reply #594 on: June 21, 2017, 05:00:06 PM »
@ scoty, your range is 0xF8E00000 to 0xF8E3FFFF

Offline scoty

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Re: BSC Texture Index
« Reply #595 on: June 22, 2017, 03:52:55 AM »
thanks a lot !

Offline Akallan

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Re: BSC Texture Index
« Reply #596 on: August 05, 2017, 01:38:08 PM »
Hello geoffhaw, can I ask you a second textures range please? Thank you.

Offline Akallan

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Re: BSC Texture Index
« Reply #597 on: November 18, 2017, 10:31:50 AM »
Up!

Offline analog.octavian

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Re: BSC Texture Index
« Reply #598 on: November 26, 2017, 06:38:58 PM »
May I please have a texture range?
Cheers.

Offline SC4l0ver

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Re: BSC Texture Index
« Reply #599 on: January 25, 2018, 09:29:59 AM »
Hello guys!  :)

May I have a texture range?

Thanks.