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Author Topic: BSC Texture Index  (Read 113112 times)

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Offline geoffhaw

BSC Texture Index
« on: August 20, 2007, 04:43:48 PM »
For over 3 years now (where has the time gone?) requests for Texture IID ranges have been made in a thread at Simtropolis.  For reasons of convenience, I've decided to open up a similar thread here as well.  This will not replace the thread at Simtropolis, but will merely be an additional and complementary way to request Texture IID ranges.  I will service range requests from both websites.

By request, I have copied the first post of the original thread at Simtropolis (where the meaning of each digit of the texture IID is explained) in the following new thread.

http://sc4devotion.com/forums/index.php?topic=4843

If you want to make SC4Tool automatically allocate IIDs from your personal range, do the following:

Create a txt file and save it as Range.txt and put it into the System folder of SC4Tools.  Say your range is 0xB2C80000 to 0xB2CFFFFF, it would need to be the following:

0xb2c80000,0xb2cfffff

After that, every time you open the Texture Creator part of SC4Tools, it will only allocate IIDs from your range. I would advise everyone to keep a list of which IIDs you have used, as it will be very useful after a while.
 
« Last Edit: February 25, 2009, 01:00:07 PM by geoffhaw »

Offline jeronij

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Re: BSC Texture Index
« Reply #1 on: August 20, 2007, 04:54:54 PM »
Thanks for bringing this great service to our site  :thumbsup:
I am currently not active - Please, contact Tarkus for any site related matter. Thanks for enjoying SC4D :D


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Offline Andreas

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Re: BSC Texture Index
« Reply #2 on: August 20, 2007, 06:11:20 PM »
Uhm, why does this thread has a "thumbs down" icon? ;)
Andreas

Offline BarbyW

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Re: BSC Texture Index
« Reply #3 on: August 21, 2007, 01:59:15 AM »
Is that better, Andreas? ;D :thumbsup:
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Offline Andreas

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Re: BSC Texture Index
« Reply #4 on: August 21, 2007, 07:00:09 AM »
Definitely.  :thumbsup:
Andreas

Offline Diggis

Re: BSC Texture Index
« Reply #5 on: September 11, 2007, 03:46:04 AM »
Do I just post here and say can I have a range?

Not planning on making any textures, but am playing round with the tool so thought I may as well get a range to prevent any accidents. ()stsfd()

Offline geoffhaw

Re: BSC Texture Index
« Reply #6 on: September 11, 2007, 03:49:14 PM »
Hi Diggis!

You can certainly have a range

F3500000 to F357FFFF is all yours!

If you want to make SC4Tool automatically allocate IIDs from your personal range, do the following:

Create a txt file and save it as Range.txt and put it into the System folder of SC4Tools

In your case, it would need to be the following:

0xf3500000,0xf357ffff

After that, every time you open the Texture Creator part of SC4Tools, it will only allocate IIDs from your range. I would advise anyone to keep a list of which IIDs you have used, as it will be very useful after a while.

Offline Diggis

Re: BSC Texture Index
« Reply #7 on: September 11, 2007, 03:54:29 PM »
A thank you!  &apls

Offline BarbyW

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Re: BSC Texture Index
« Reply #8 on: September 11, 2007, 04:54:45 PM »
BTW Diggis, try to avoid using 0-3 in the fifth digit position unless you are making a set of wealth dependent textures.
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Offline Diggis

Re: BSC Texture Index
« Reply #9 on: September 12, 2007, 01:01:04 AM »
hehe, I'm not makeing any textures.  :P

this was a pre-emptive decision.  If I get to the point I would like to make some, which is possible, I will be back for more answers.  Can I post any questions here?

Offline Serkanner

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Re: BSC Texture Index
« Reply #10 on: September 12, 2007, 01:52:57 AM »
hehe, I'm not makeing any textures.  :P

this was a pre-emptive decision.  If I get to the point I would like to make some, which is possible, I will be back for more answers.  Can I post any questions here?

You just did ...  ;D

Offline Madeira aka Constantina

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Re: BSC Texture Index
« Reply #11 on: September 12, 2007, 10:32:42 AM »
to give textures for free? or is it just a range so i can (if i can) make my own pretty patterns to make my cities look nice. you are generous, so i like a range or free textures please (whatever you call it, yet i am new to texture making so i like to know how to do it and what program i need)

do i need a separate range for networking textures?

UPDATE

because of the two post rule i will reply here. Diggis, thank you. now for the range. they say it is vital to avoid conflict. you're right.
« Last Edit: September 12, 2007, 02:17:04 PM by Madeira »

Offline Diggis

Re: BSC Texture Index
« Reply #12 on: September 12, 2007, 11:42:00 AM »
You need to download the SC4tool.  There is a thread here with links to it.  Then you request a range, and enter is as per the instructions above.

Links to sc4tool

You need a range for yourself so that your textures don't clash with other peoples.

Offline Tarkus

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Re: BSC Texture Index
« Reply #13 on: September 13, 2007, 03:34:51 AM »
Geoff-

Thanks for bringing the index request over here as well!  I'd like to request a range as well, please.  I'm planning on producing some stuff that's not related to transit networks (at least, directly). ;) 

Thanks,
Alex (Tarkus)

Offline Madeira aka Constantina

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Re: BSC Texture Index
« Reply #14 on: September 13, 2007, 01:20:14 PM »
minor change of circumstances i would now like to request a range for both sides network and non-network, directly. thank you.

Offline Tarkus

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Re: BSC Texture Index
« Reply #15 on: September 21, 2007, 02:55:17 AM »
Madeira, transit network textures are actually assigned through a different method by the NAM Team, depending on the network type and other factors (they always begin with "5").  The Instance ID ranges are in a bit of flux right now, so when you have some network textures ready, just let me know and we'll find some room for you. ;)

Hope that helps!

-Alex (Tarkus)

Offline M4346

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Re: BSC Texture Index
« Reply #16 on: September 22, 2007, 09:24:55 AM »
I am also going to need my own Texture ID range... ST is down at the moment, so I can't access the post detailing the existing ranges. Someone help please?  ;D
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Offline geoffhaw

Re: BSC Texture Index
« Reply #17 on: September 22, 2007, 04:31:59 PM »
Well, I've done it again and been slow to reply.  Apologies to all.

Tarkus, your range is F3580000 to F35FFFFF
M4346 your range is F3600000 to F367FFFF
Madeira, I thought you already had a range from way back!  It's D7000000 to D74FFFFF





Offline M4346

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Re: BSC Texture Index
« Reply #18 on: September 23, 2007, 04:13:56 AM »
Thank you Geoffhaw! Noted!  :thumbsup:
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Offline Madeira aka Constantina

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Re: BSC Texture Index
« Reply #19 on: September 23, 2007, 09:23:54 AM »
thanks