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Author Topic: Barroco Hispano BAT Thread  (Read 135962 times)

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Offline alejogc13

Re: Barroco Hispano BAT Thread
« Reply #800 on: May 14, 2020, 02:06:44 PM »
Another albedo and ambient occlusion map:

OPEN THE IMAGES IN A NEW TAB TO SEE IT IN FULL RESOLUTION:





This is what the occlusion map looks like



I can change the color if I want.

 ------------------------------------------------------------------

Final result:

(1848x1021)




« Last Edit: May 14, 2020, 02:50:26 PM by alejogc13 »
Goldman Sachs

Offline alejogc13

Re: Barroco Hispano BAT Thread
« Reply #801 on: May 15, 2020, 03:02:25 PM »






Trees look horrible  :D



« Last Edit: May 15, 2020, 04:25:14 PM by alejogc13 »
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Offline mattb325

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Re: Barroco Hispano BAT Thread
« Reply #802 on: May 15, 2020, 05:01:02 PM »
It looks promising. I would adjust the HSV values though as they are a little too dark at the moment.

If I pick an area with your lightest green (from the in-game shot), it returns approx H 77 | S 46 | V 28, whereas one of the lighter parts of the mid-coloured Maxis trees is approx H 68 | S 48 | V 37.

Most of the custom content trees are also quite a bright green, so it would be advisable to brighten a little bit.

Offline alejogc13

Re: Barroco Hispano BAT Thread
« Reply #803 on: May 15, 2020, 05:49:52 PM »
Yes, you are right  :(. I have realized that this is the only tree that adapts to the color of my terrain and I think that may be a problem in the future, you know, many of the trees that we currently have available will be incompatible with my terrain mods. I think the only solution that will benefit everyone will be to create new trees for the game and I have a couple hundred. By the way, thanks for your opinion, I am open to any kind of criticism since I plan to create 8 terrain mods.



What type of terrain do you want me to recreate?

It is time for you to make your requests  :D.
« Last Edit: May 15, 2020, 05:57:22 PM by alejogc13 »
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Offline emanuelfranco0390

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Re: Barroco Hispano BAT Thread
« Reply #804 on: May 16, 2020, 03:59:44 AM »
Hi alejogc13

I always read this thread, but never made a coment, lol

About your request, we don't have this terrains with HD textures, if I remember correctly:

Tropical (wet, dry)
Malaysia, Congo, Chiapas México, Colombia

Dry (desert, semi arid)
Sonora from Mexico, Saudi Arabia

Mid-Latitude (Mediterranean, Marine west coast, humid subtropical, humid continental)
California U.S., Greece, Hong Kong, Taiwan, Japan

I hope that this could give you some ideas. Or they could be requests  :P

Regards
« Last Edit: May 16, 2020, 04:39:02 AM by emanuelfranco0390 »

Offline alejogc13

Re: Barroco Hispano BAT Thread
« Reply #805 on: May 16, 2020, 08:05:54 AM »
You hit the nail on the head, those are the ones I plan to do.  :thumbsup:



I'm going to play around with Jenx's brushes.

I wonder if it is possible to get this result in simcity 4







« Last Edit: May 16, 2020, 08:20:53 AM by alejogc13 »
Goldman Sachs

Offline alejogc13

Re: Barroco Hispano BAT Thread
« Reply #806 on: May 16, 2020, 12:50:34 PM »
Open the image in a new tab to see it in full resolution:

« Last Edit: May 16, 2020, 12:52:55 PM by alejogc13 »
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Offline noahclem

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Re: Barroco Hispano BAT Thread
« Reply #807 on: May 16, 2020, 08:12:24 PM »
Awesome to see you working on a terrain mod! Certainly your attention to detail and skill bode very well for the project  :thumbsup: I love the texture work, with that "snowy rock texture" that seems not even meant as an actual texture especially piquing my interest, could potentially offer some exciting contrast to elevations above the snow line not sloped enough to trigger the rock mod.

I've done my share of TM tinkering--ironically brought it up to a buddy just the other day before he pointed me in this direction, which was after the VIP TM thread got bumped yesterday :D Anyway, I wish I could offer more help, particularly with regard to your seasonal ambitions. I suspect the loose ends Maxis left leave it as technically possible but to best of my knowledge it's not yet been accomplished with much success. There certainly seem to be a lot of possibilities and little-explored possibilities with terrain mods but doesn't seem to be any
"low hanging fruit" there so to speak.

One suggestion I would make is that multiple great "rock" textures are actually a great thing and doesn't require settling on just one. Not sure how familiar you are with the .ini texture table but the thing i've been most happy with my work is probably incorporating as many top-quality rock mod textures as i could into the high-altitude, high- or low-moisture textures in that table (obviously below the snow line ;) )

Again, wish i could offer more help but happy chat about workings of that table and the TM controller file more broadly, among other things :) good luck!!

Offline matias93

Re: Barroco Hispano BAT Thread
« Reply #808 on: May 16, 2020, 09:32:15 PM »
This should be what you are looking for (or rather, the exact opposite)

https://sc4devotion.com/forums/index.php?topic=5920.0

This other post has a handy annotation of most variables on the exemplar:

https://sc4devotion.com/forums/index.php?topic=11691.0

It also includes a moisture data view, but there is another, done by CorinaMarie on ST, which is the one I use. Any of those would be useful to check the effects of changing those variables.
« Last Edit: May 16, 2020, 09:36:10 PM by matias93 »

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Offline alejogc13

Re: Barroco Hispano BAT Thread
« Reply #809 on: May 17, 2020, 01:31:44 PM »
@noahclem I would appreciate your help because I don't understand the .ini texture table very well, I mean, I don't know what can be achieved by modifying it. Right now I am using the Gobias terrain mod as a base but I noticed that the variation of the textures is a bit boring in the lower parts of the terrain.

As you can see the mod uses a single texture in the lower parts to cover large terrain spaces.



I wonder if it is possible to modify the .ini to mix more textures and thus be able to break the repetition.



I don't quite understand what you meant about rocks but what I can tell you is that it can do a lot of rock and terrain textures.

@matias93 Thanks for the links I knew I had read it somewhere but I couldn't remember where.  :thumbsup:




Offline Marggg

Re: Barroco Hispano BAT Thread
« Reply #810 on: May 18, 2020, 03:02:34 AM »
Hi! Very nice textures in this thread. Do you upload them on LEX or not?

Offline alejogc13

Re: Barroco Hispano BAT Thread
« Reply #811 on: May 19, 2020, 06:57:06 AM »
@Marggg Yes.

The leaves in the texture look a bit big because right now I only have access to 2x2m and 1x1m textures

Open the images in a new tab to appreciate all the details







I can try to make the leaves look smaller but it is really difficult to make a seamless texture when it is repeated 4 times in the same plane (I mix 5 textures in a single plane.).
« Last Edit: May 19, 2020, 07:04:59 AM by alejogc13 »
Goldman Sachs

Offline alejogc13

Re: Barroco Hispano BAT Thread
« Reply #812 on: May 19, 2020, 12:20:38 PM »
Now it begins to look much better.

open the image in a new tab to see it in full resolution



I don't like the snow texture.

« Last Edit: May 19, 2020, 01:41:40 PM by alejogc13 »
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Offline alejogc13

Re: Barroco Hispano BAT Thread
« Reply #813 on: May 20, 2020, 11:17:09 AM »
I'll improve the color of the snow later.

open the image in a new tab to see it in full resolution



« Last Edit: May 20, 2020, 02:59:23 PM by alejogc13 »
Goldman Sachs

Offline alejogc13

Re: Barroco Hispano BAT Thread
« Reply #814 on: May 23, 2020, 09:30:53 AM »
open the image in a new tab to see it in full resolution











Offline alejogc13

Re: Barroco Hispano BAT Thread
« Reply #815 on: May 26, 2020, 12:42:05 PM »
2014 Mercedes-Benz S500:



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Offline alejogc13

Re: Barroco Hispano BAT Thread
« Reply #816 on: June 12, 2020, 03:40:28 PM »
Open the images in a new tab to see them in full resolution













New beach mod





I'll improve the color later.


Offline vester

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Re: Barroco Hispano BAT Thread
« Reply #817 on: June 12, 2020, 06:07:11 PM »
Open the images in a new tab to see them in full resolution


New beach mod

I'll improve the color later.


This is what I see, no picture at all.
Maybe you can convert the pictures from png to jpg. The JPG's are in generally a lot smaller than PNG's

I have to go back to the 16th of may to see any pictures in your posts.
AND in THAT post only one picture out of five, is showing.
« Last Edit: June 12, 2020, 06:11:47 PM by vester »

Offline Tyberius06

Re: Barroco Hispano BAT Thread
« Reply #818 on: June 12, 2020, 06:49:36 PM »
Hi Vester!

It's interesting, because I can see all of his pictures. Is there maybe some settings on your system which would block those images to show up?
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.
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Offline alejogc13

Re: Barroco Hispano BAT Thread
« Reply #819 on: June 14, 2020, 12:47:43 PM »
I can make hundreds of variations but I don't know if it makes sense.











Too bad we can't do something like this in SimCity 4.