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Author Topic: eggman's Misc Modding  (Read 22772 times)

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Offline Girafe

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Re: eggman's Misc Modding
« Reply #80 on: June 28, 2018, 12:20:21 PM »
That's really cool  &apls &apls

I am curious, is the shape and size of the light twistable?
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Offline bladeberkman

Re: eggman's Misc Modding
« Reply #81 on: June 28, 2018, 12:22:35 PM »
You’re sending us signals!!!  &apls

Offline Kitsune

Re: eggman's Misc Modding
« Reply #82 on: June 28, 2018, 12:47:38 PM »
Yeah I'm curious how modable it is, ie can it be replaced with north american searchlight signals.

Offline art128

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Re: eggman's Misc Modding
« Reply #83 on: June 28, 2018, 12:49:34 PM »
This is very cool indeed.
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline eggman121

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Re: eggman's Misc Modding
« Reply #84 on: June 28, 2018, 02:58:09 PM »
Thanks everyone for the comments and likes :thumbsup:

To answer a few questions.

Oh, I did see that. :thumbsup: There's also a never released German railway crossing set with animated gates, but royal ran into some problems when making them (not sure what it was). I wonder if you wanna take a look at those?

Sure. I can take a look at those if you like.

That's really cool  &apls &apls

I am curious, is the shape and size of the light twistable?

How do you mean by twistable Girafe? It should not be too hard to make variant signal props if that is what you are wondering?

Yeah I'm curious how modable it is, ie can it be replaced with north american searchlight signals.

Following on Girafe's comment I am sure you can make variants of signals for different localities.



So basically to get this to work I used the same type of Idea as railway Level Crossing props and used some RUL1 tweakery to get them to work. You need a stop path on the tile for the signals to function. Preferably a car stop path mimicking the Level crossing. I am still determining weather the piece needs to have a road network code in the piece to function. I think the stop path is sufficient. That means while I am doing the catenaries I can add the signals a well... kill two birds with one stone.

I am surprised it worked as well as it did. Well at the turnouts you will know which way the trains are going  :satisfied:

-eggman121

Offline Andreas

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Re: eggman's Misc Modding
« Reply #85 on: June 28, 2018, 03:39:43 PM »
I'll have to check my archive and maybe translate whatever readme might be included, but I'll drop you a line once I gathered what I have :)

Offline matias93

Re: eggman's Misc Modding
« Reply #86 on: June 28, 2018, 04:05:58 PM »
WOW, that's really fancy!!!
But it's just me, or that fractionally angled junction at the beggining of the video is also new?

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Offline Gugu3

Re: eggman's Misc Modding
« Reply #87 on: June 29, 2018, 09:35:11 AM »
Very cool indeed! :thumbsup:

Offline manga rivotra

Re: eggman's Misc Modding
« Reply #88 on: July 01, 2018, 04:56:07 PM »
Once again, the simulation of the railway tracks will become even more realistic and successful thanks to your exceptional work!  :thumbsup:
Quote
That's really cool  &apls &apls
I am curious, is the shape and size of the twistable light?
Quote
How do you mean by Twistable Giraffe? It should not be too hard to make a difference if you are wondering?

 About lights, I guess the question was about the shape of the light since it is not always cross-shaped but often round in many countries.

Offline eggman121

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Re: eggman's Misc Modding
« Reply #89 on: October 05, 2018, 06:12:05 AM »
 ()lurker()  %%Order?/







 :blahblah:    ("It, is, going, to, happen?")       &opr

 :satisfied:

-eggman121

Offline Tyberius06

Re: eggman's Misc Modding
« Reply #90 on: October 05, 2018, 06:53:13 AM »
Wow!

Another milestone in the history of SC4 which we can thank to You! It's truely amazing!  &apls &apls &apls
Thank you for making it possible!

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.
Member of the NAM Team and RTMT Team.

Offline Akallan

Re: eggman's Misc Modding
« Reply #91 on: October 05, 2018, 10:23:33 AM »
 &apls &apls &apls Thank you for all the work you have done on the railways! They have never been so realistic! :popcorn:

Offline art128

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Re: eggman's Misc Modding
« Reply #92 on: October 05, 2018, 10:31:33 AM »
Hehe. Cannot wait to try those out once released. They will take realism to another level dimension.  &apls &apls
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Simmer2

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Re: eggman's Misc Modding
« Reply #93 on: October 05, 2018, 10:51:53 AM »
Surreal! &apls
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Offline matias93

Re: eggman's Misc Modding
« Reply #94 on: October 05, 2018, 12:50:00 PM »
As we've said before: "grid? what's a grid?" &apls &apls &apls

"Lets be scientists and as such, remember always that the purpose of politics is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

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Offline Krasner

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Re: eggman's Misc Modding
« Reply #95 on: October 05, 2018, 12:51:21 PM »
Mesmerizing  &cry2
ANARCHIST !!

Online mattb325

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Re: eggman's Misc Modding
« Reply #96 on: October 06, 2018, 03:57:41 AM »
Brilliant! Love this new set-up  :thumbsup:

Offline evarburg

Re: eggman's Misc Modding
« Reply #97 on: October 06, 2018, 09:26:28 AM »
OMG OMG I hadn't seen that yet Now I have. Drooling.  &apls

Offline eggman121

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Re: eggman's Misc Modding
« Reply #98 on: October 09, 2018, 05:01:53 AM »
Thanks for the attention that the aforementioned post attracted ()stsfd()

Ready for some more  :clap:

<a href="https://www.youtube.com/v/epMM9cBmrog&amp;feature=youtu.be" target="_blank" rel="noopener noreferrer" class="bbc_link bbc_flash_disabled new_win">https://www.youtube.com/v/epMM9cBmrog&amp;feature=youtu.be</a>

This is still a work in progress and I don't anticipate a release in the immediate future but I am working to make this project as functional as possible.

-eggman121

Offline Tyberius06

Re: eggman's Misc Modding
« Reply #99 on: October 09, 2018, 05:13:04 AM »
Beautiful work! Great video!  &apls &apls :)
Thank you!

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.
Member of the NAM Team and RTMT Team.