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Author Topic: Real Expressway Mod REW (Development and Support)  (Read 24120 times)

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Offline eggman121

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Re: Real Expressway Mod REW (Development and Support)
« Reply #40 on: April 20, 2017, 02:37:39 AM »
Thanks for all the comments and likes everyone  :thumbsup:

Here are a few new teaser development pics....



OWR 4 and 5 with A1 Ramps



The Ramps used in an inside and outside capacity.

So... The ramps will act as both inside and outside ramps which should give some new character too the REW

We don't want the REW to be an exact replica of the RHW  :P So this mod will possess some new functionality which will make it more favorable to use the REW in some instances.

-eggman121


Offline Gugu3

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Re: Real Expressway Mod REW (Development and Support)
« Reply #41 on: April 20, 2017, 03:19:22 AM »
This looks incredible! &apls

Offline noahclem

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Re: Real Expressway Mod REW (Development and Support)
« Reply #42 on: April 20, 2017, 09:29:09 AM »
Excellent work  &apls  It's more and more clear how vital of a function this project will play in my cities  :)

Offline eggman121

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Re: Real Expressway Mod REW (Development and Support)
« Reply #43 on: April 20, 2017, 03:14:14 PM »
Thanks for all the likes and comments everyone ;D

Here are the B1 Ramps for OWR 4 and OWR 5



It does not take too long to make the ramps thanks to Rivit's Texture Bender Tool. My metaphorical hat is off too him  :thumbsup:

I have made an IID scheme that encompasses most the parts for the first release.

This is a really fun project to work on since I am only working with textures and only have on set to consider.  %BUd%

-eggman121

Offline Tyberius06

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Re: Real Expressway Mod REW (Development and Support)
« Reply #44 on: April 20, 2017, 03:18:12 PM »
Sorry eggman, but You've made a terrible mistake, and I'm not sure how I would be able to forgive you... Where is the download link... ??!! :D :D :D :D :D :D

Very nice work, this project is amazing!  &apls &apls &apls &apls &apls  :bnn:

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
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I'm also working on some preservation projects the behalf of non-anymore-active-developpers.

Offline _Michael

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Re: Real Expressway Mod REW (Development and Support)
« Reply #45 on: April 20, 2017, 03:43:47 PM »
This is truly exciting work!

Offline dyoungyn

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Re: Real Expressway Mod REW (Development and Support)
« Reply #46 on: April 20, 2017, 04:47:15 PM »
Truly does look ABSOLUTELY amazing.  However, I consider AVE4/OWR2 for local county highways and if traffic is as such to needs widening then AVE6/7 is the max work around.  Anything beyond that is RHW.

I do understand REW is one way roads and as such everything is tailored as such.

I must re-emphasize though this is again amazing and a HUGE leap of possibilities.

Keep up the great and wonderful achievements and thank so much for sharing.

Offline brick_mortimer

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Re: Real Expressway Mod REW (Development and Support)
« Reply #47 on: April 21, 2017, 05:38:53 AM »
...The ramps will act as both inside and outside ramps...
Awesome!  :bnn:
Thanks for all your work  &apls
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Offline mgb204

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Re: Real Expressway Mod REW (Development and Support)
« Reply #48 on: April 21, 2017, 02:17:33 PM »
I must say hat's off to you for the progress here. The ability to nicely split from the OWR networks, added to the FTL pieces Tarkus is working on, will combine neatly. I keep hearing REW compared to RHW, but there is a great use for such RHW-style approach to road networks. It allows major artery roads to have a huge injection of flexibility, allowing for some interesting new setup scenarios. I for one can't wait to play with all the new options.

Offline kbieniu7

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Re: Real Expressway Mod REW (Development and Support)
« Reply #49 on: April 22, 2017, 04:51:54 AM »
Hey, that's gonna be very useful! You're doing a great job, thank you very much!  :)
Thank you for visiting Kolbrów, and for being for last ten years!

Offline druidlove

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Re: Real Expressway Mod REW (Development and Support)
« Reply #50 on: April 22, 2017, 01:15:31 PM »
These look great. It may put the Maxis Ave-4 tool to extinction. One question: how will this fit in with the FTL project seen? I see some similarity between the two...

Offline eggman121

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Re: Real Expressway Mod REW (Development and Support)
« Reply #51 on: May 07, 2017, 08:24:08 PM »
I have made a video of for the current workings of the REW

Sit back and enjoy  :popcorn:

<a href="https://www.youtube.com/v/kgYCpqZEbGs" target="_blank" class="new_win">https://www.youtube.com/v/kgYCpqZEbGs</a>

I will fill in comments soon ;)

-eggman121

Offline APSMS

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Re: Real Expressway Mod REW (Development and Support)
« Reply #52 on: May 07, 2017, 10:33:37 PM »
Absolutely Incredible!

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Offline dyoungyn

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Re: Real Expressway Mod REW (Development and Support)
« Reply #53 on: May 07, 2017, 10:38:34 PM »
Love the flex curves.  Again not sure about the REW8/10 though.  However, I can see a use for them in cities for regular oneway roads and finally better Oneway road curves. 

Great job and would love to see a sample of what your stupendous work would look like in the region transport view. 

Offline matias93

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Re: Real Expressway Mod REW (Development and Support)
« Reply #54 on: May 08, 2017, 01:03:18 AM »
Love the flex curves.  Again not sure about the REW8/10 though.  However, I can see a use for them in cities for regular oneway roads and finally better Oneway road curves. 

Great job and would love to see a sample of what your stupendous work would look like in the region transport view.


In one word: ROUNDABOUTS. Beautiful, huge and adequately capable roundabouts. Paris-inspired cities will become much more feasible now...

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but it is to meet the social needs of man and the development of the society"

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Offline Gugu3

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Re: Real Expressway Mod REW (Development and Support)
« Reply #55 on: May 08, 2017, 03:10:33 AM »
Oh my god! &apls &apls

Offline Seaman

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Re: Real Expressway Mod REW (Development and Support)
« Reply #56 on: May 08, 2017, 10:49:45 AM »
In one word: ROUNDABOUTS. Beautiful, huge and adequately capable roundabouts. Paris-inspired cities will become much more feasible now...

I am afraid not quite (only ortho intersections) since the flexcurves do not support intersections. But it's a step in the right direction. Anyway these curves are most welcome here since the RHW flexcurves have become so handy I'm kind of used to it...

Is there a draggable pattern for the 1-tile flexcurves?

Offline matias93

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Re: Real Expressway Mod REW (Development and Support)
« Reply #57 on: May 08, 2017, 12:25:56 PM »
In one word: ROUNDABOUTS. Beautiful, huge and adequately capable roundabouts. Paris-inspired cities will become much more feasible now...

I am afraid not quite (only ortho intersections) since the flexcurves do not support intersections. But it's a step in the right direction. Anyway these curves are most welcome here since the RHW flexcurves have become so handy I'm kind of used to it...

Is there a draggable pattern for the 1-tile flexcurves?


Maybe something along the lines of the RHW Quick interchanges could be done for REW roundabouts, with stubs for diagonal networks. But obviously, this is incremental, and can be delayed to a next release.

"Lets be scientists and as such, remember always that the purpose of politics is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

Offline Vizoria

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Re: Real Expressway Mod REW (Development and Support)
« Reply #58 on: May 08, 2017, 03:00:47 PM »
NOICE! Keep it coming.

Offline Tyberius06

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Re: Real Expressway Mod REW (Development and Support)
« Reply #59 on: May 08, 2017, 04:57:17 PM »
Oh, Man! This REW project is huge. The previosly mentioned inside ramps are very promising, and these multi curves will be very handy as well.
For me they could replace the RHWs inside my future cities, and they will have much more possibilities! :) Well done!  &apls &apls &apls

- Tyberius
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.
I'm also working on some preservation projects the behalf of non-anymore-active-developpers.