Hello
again!

*******************
EDIT - 27.04.2019: Since the original image links are gone, I repurpose all the Heretic Seaport Project and its Expansion related WIP develomental posts, because they lost their purpose by now and I can not restore the original images. Therefore this first post will show all the different pieces what the Heretic SeaPort Project v1.5 contains and the later WIP posts will refer to this post back with a link.
Also the Heretic SeaPort Project v1.5 and the Expansion will get some technical update, which came to my attention in the past couple of years while I got involved more and more modding and LOT making. The earlier proposed second expansion with the modified (less light cones) base lots and new items however got cancelled (mostly the new items part). The reason behind this is, that I found a new approach and I'm gonna repurpose the new items into a brand new Heretic Seaport Set. It's like an evolution. However with the update the previously shared "beta" items (less light cones, or NO light cones) will be merged into the base sets with some additional filler pieces which came up as a request during the past couple of years. With this the previously called Heretic SeaPort Project will be re-branded to Heretic PEG-CDK3 Costal Remake Project (or something like this). The planned new set (let's call it for now Heretic SeaPort Project II.) and the updated set will be fully compatible, but the new set will be able to stand alone without the need of the old set - of course mix and match options will work perfectly.*******************
Well I just realized the last couple of days that I have a lot of things to learn about playing with PIM-X. Thanks to Nick (Simmer2) who explained the mirroring trick for the base and overlays, which led me to mining out the PIM-X user guide and realized the possibilites of the multiple overlays on each tile and other useful things. Well after this I have to remake some of the original Lots, where I deleted every other overlays which were on the way of the new train tracks (because the PEG CDK3 SP lots use everywhere base textures for the rail track configurations).
Anyway I made some progress with my PEG Seaport Retexturing Project.
I gave names of the lots, but most of them just conception/working title. The original lots (which were chosen to remake) apart from minor overlay fixing (as I mentioned above) are ready (the pictures above show the current status).
I started to make some 6 tile deep "filler" pieces, some of them have a DTR and an STR line too, and these got ENDING Lots both the DTR and STR on both side. There will be more filler, I make some only STR version. Well let see the picture catalogue of the current and probably in the future re-branded
Heretic PEG-CDK3 Costal Remake Project:
1.
PEG-CDK3-SP Docks and Heretic Additions/Fillers a; bulk-cargo and container docks

b; warehouse docks

c; RCI Fillers

d; various corner pieces


e; END sections


f; Heretic DTR-STR and STR ONLY filler sets


g; Transportation Docks (parking and Bus)

2.
PEG-CDK3-SP SeaPort overrides (
these three only the functional seaports)
a-b; Pier One Seaport and Break-Bulk Seaport

c; Container Seaport

3.
PEG-CDK3-SP Larger cargo and processing portsa; Break-bulk Port and Container Processing Dock

b; Pier One Freight Port

c; Vandy Shipping by PEG and Bob's CSK Transfer Dock by Tamorr

d; PEG-CDK3-SP NBVC Outer Corner

4.
NBVC Container Port sets and Heretic Additionsa; NBVC Container Port set


b; NBVC Container Port Transition 01 10x20 Lot. It can be connected to some of my new 6 tile deep "filler" or the RRW STR line, because that will be TE.

c; NBVC Container Port Transition 02 16x8 Lot. This is the other half, or other ending. It's a different sized and shaped lot, I deliberately made like this and not a mirror version (for me that would be so boring). I made
this these two lots to supplement each other, but the user also can put any of the
NBVC Modular Container Port pieces. It would be some kind of transition between the CDK3 seaport and NBVC's Container Port.
At this moment I'm not sure how to make some parts of these two lots, because NBVC used the same base textures as Pegasus, but I made to myself a new version about a years ago. Probably the best will be if I make contact with NBVC and ask his/her opinion about this.
5.
Heretic CDK3-SP DTR-STR Transitions and Large Yardsa; CDK3-SP Transitions

b; DTR-STR - STR ONLY Transition Industrial Yard 01

c; STR ONLY - DTR-STR Transition Industrial Yard 02

d; STR Only Freight Yard 03

e; Industrial Rail Yard 04 – DTR-STR Warehouses 01

f; Industrial Rail Yard 04 – DTR-STR Warehouses 02

g; Industrial Rail Yard 06 – Container Rail Port

6.
Tamorr Freight and Warehouse Rail Port additionsa; Tamorr Freight Rail Port

b;


7.
CDK3-SP and various canal transition pieces:a; SG-CAL Canal Lock

b; SG-CAL Canal Wharf and Lock

c; PPond Canal Lock Transition

8.
Heretic Land Fillers
The catalogue of the Expansion will be available in the first post where I introduced the Expansion at the first time.
- Tyberius