@ fantozzi and c.p. :Thank you for your very nice comments! I really appreciate !
@ Mattb325 :I could not imagine getting a better compliment!

and you know if the reflection is beautiful it is primarily because the bats that I use (ie yours and those of C.P massively) are actually perfect.
@ eggman121 :I have follow this project and wire is one of the things I expect most from future NAMs, so I hope to find a way to still use
Citymax's PROPs in combination, which I think are sublime.
@ Rivit and evaburg :About roads, they are indeed my creation.
In fact, two and a half years ago I tried to change the texture of the simplest straight section of road, and I succeeded, which was a big surprise.
I then took the totally unrealistic idea of changing all the textures of the NAM and Maxis by a greyish asphalt. The color is questionable, probably too clear for many cities and latitudes, but after many of the reskins already done (tens of thousands actually), I can not go back.
On the other hand, my method is not really conventional since strictly nothing in the drawing process is automated. In fact, I copy and paste white ground markings that are used in my NAM configuration (but also add-ons like SAM, Rivit and MGB), which I attach to my asphalt texture that I created. from a mix of (greatly modified) photos of asphalt textures found on the internet. The process is extremely long (and boring), before more than I add traces of rolling ("rollings and non-tires, because these traces are clearer than the color of the asphalt itself, and are meant to illustrate a tread that is often more worn but also less dirty than the rest of the asphalt) handmade piece by piece, especially to illustrate the offset of one side or the other of the curved vehicle road and sometimes even their regular overlap of the white lines.This is especially visible in the crossroads including several lines of circulation (RTL) and the tight curves.
On the other hand, for most files, I did not create a file type "zXXX" supposed to overwrite the file of the corresponding NAM, but I directly edited the files of the NAM present in the folder z___NAM (or Z___RVT) . If I create a kind of reskin mod, I will probably have to work a lot on how to integrate files serenely for all users. Many textures, replace each other according to the order of the files (that's how the z___NAM folder works if i'm correct), and all the remakes seem to me unfeasible.
To date, I have not finished the avenues (including complex angles, crossroads and bridges), nor the NWM or OWR parts or the GLR (which is the most complex with bridges). I do not want to do RHW reskins (too big) or Left hand version.
However, I did most of the classical road (including the majority of bridges), WRC, FAR and intersections with SAM Cobble, and the streets of Rivit. So much for the story (
rather long), and of course, I can not promise anything,
it's still a work in progress.