• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

MMPs with effects?

Started by xannepan, November 24, 2013, 10:36:23 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

xannepan

Has anyone ever been able to, or know it is (im)possible to create an MMP with an effect (property) instead of a RKT model?

xannepan

Anyone? What I am trying to figure out is if it is possible to have an flora or prop exemplar point to another exemplar instead of to the model RKT. I could then have effect based MMPs which would open up new mods, such a terrain paint, geysers, streams and waterfalls, sparkles etc etc without having to plop a lot.



vortext

#2
Well, flora already points to other flora exemplars via the Cluster Type property, which simply uses the exemplar ID. So you could try to point it to a effects exemplar instead, maybe it'd become somesort of two-staged plop: first a blank flora item and then click through to acces the effect. . ? %confuso
time flies like a bird
fruit flies like a banana

xannepan

Unfortunately the cluster type can only point to an exemplar of type "flora".... not "prop"  :(

NCGAIO

#4
 "$Deal"$  - http://sc4devotion.com/forums/index.php?topic=15218.0




... Had also seen something elsewhere but I will have to look at old archives to remember where it was.


The problem is time for this !

luoruidong

#5
eh.... I have an idea......Maybe you can link effects to S3D file's REGP part , and simplely use a RKT ()what()
But...I do not know, I have not tried...

xannepan

Now that's a great suggestion. It's a part of modding i have never touched upon before, but i will certainly try!
Thanks!

Alex

gn_leugim

I tried once with both animations and effects (the destructive ones from gizmo) but did not work. but I only changed the RKT to match the one I would found in LE for instance.

xannepan

Okay. I created a quick script to edit the s3d file and I have added a custom effect to it. It unfortunately doesn't show up.

At least not yet.... I am still trying to figure out if the FX_00 prefix to the effect is defined perhaps somewhere else...

On the other hand if I let an existing MMP RKT point to an existing ingame s3d model with an effect also here the effect doesn't show up... so I am not really hopelful :(

-Alex