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Author Topic: SAM - Street Addon Mod  (Read 442886 times)

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Offline z

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Re: SAM - Street Addon Mod
« Reply #1400 on: September 01, 2010, 02:57:40 AM »
No, you don't.  SAM has been organised in such a way that adding new texture sets is very very easy, copy pasta job. 

Really?  You mean I can use my pasta-making machine to make new SAM textures?  That's great!  :D

Offline Tarkus

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Re: SAM - Street Addon Mod
« Reply #1401 on: September 01, 2010, 03:00:53 AM »
I can just see it now . . .

SAM Set 6 - Farfalle

 ::)

-Alex

Offline travismking

Re: SAM - Street Addon Mod
« Reply #1402 on: September 01, 2010, 03:08:10 AM »
 :D I do have a question though, is it possible, in a fairly easy way, to make one of the SAM textures default instead of having to plop a starter piece on every little street? Of course this means getting rid of standard maxis street texture.

Offline Tarkus

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Re: SAM - Street Addon Mod
« Reply #1403 on: September 01, 2010, 03:12:46 AM »
:D I do have a question though, is it possible, in a fairly easy way, to make one of the SAM textures default instead of having to plop a starter piece on every little street? Of course this means getting rid of standard maxis street texture.

The unfortunate thing with the Maxis streets is that the IIDs don't follow a particularly uniform scheme like in the SAM.  The TGI Editor in the Reader would help to a great extent, but having done re-IIDing myself, it can still be rather tedious work.

-Alex

Offline travismking

Re: SAM - Street Addon Mod
« Reply #1404 on: September 01, 2010, 03:58:44 AM »
meh thats too much work, ill just use starter pieces :p Thanks tarkus :)

Offline Aldini10

Re: SAM - Street Addon Mod
« Reply #1405 on: September 03, 2010, 12:21:16 AM »
No, you don't.  SAM has been organised in such a way that adding new texture sets is very very easy, copy pasta job. 
you can always make them yourself, you know...
Well... Maybe I will, but how?

Offline Diggis

Re: SAM - Street Addon Mod
« Reply #1406 on: September 03, 2010, 02:25:16 AM »
Look on the LEX under diggis.  There is a guide and some kerb lines there for you.

Offline Tarkus

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Re: SAM - Street Addon Mod
« Reply #1407 on: September 06, 2010, 04:20:06 PM »
Well . . . what's this?



-Alex

Offline jdenm8

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Re: SAM - Street Addon Mod
« Reply #1408 on: September 06, 2010, 05:46:53 PM »
I believe that's NWM/SAM interconnectivity. Admittedly, it is only one texture which I never use, but at least it is being worked on.  :thumbsup:


"We’re making SimCity, not some dopey casual game." -Ocean Quigley

Offline Aldini10

Re: SAM - Street Addon Mod
« Reply #1409 on: September 07, 2010, 01:12:55 AM »
Well . . . what's this?



-Alex
Now that just made my day! I am considering getting Diggis' awesome tool but I need 3ds Max for that.
Very nice development shot, I haven't seen an in game pic of SAM in a while. Alex, you are a lifesaver!
« Last Edit: September 07, 2010, 02:00:30 AM by Aldini10 »

Offline Diggis

Re: SAM - Street Addon Mod
« Reply #1410 on: September 07, 2010, 02:02:20 AM »
I believe that's NWM/SAM interconnectivity. Admittedly, it is only one texture which I never use, but at least it is being worked on.  :thumbsup:

The texture is the smallest and easiest part of the process. Hence why I was doing it.  Get one texture set working and they all work.

Offline Tarkus

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Re: SAM - Street Addon Mod
« Reply #1411 on: September 09, 2010, 04:08:49 PM »
Filling in a few other things . . .





Working with Set 2 until the RULs are in place . . . then it's copy-paste time.

-Alex

Offline noahclem

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Re: SAM - Street Addon Mod
« Reply #1412 on: September 09, 2010, 04:21:41 PM »
Looks awesome Alex, thanks!
 &apls &apls

Offline travismking

Re: SAM - Street Addon Mod
« Reply #1413 on: September 09, 2010, 04:28:57 PM »
thats pretty amazing tbh  :thumbsup:

Offline jdenm8

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Re: SAM - Street Addon Mod
« Reply #1414 on: September 09, 2010, 04:46:02 PM »
Brilliant work! The deconversion under elevated networks and over some ground networks really bugged me.


"We’re making SimCity, not some dopey casual game." -Ocean Quigley

Offline Shadow Assassin

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Re: SAM - Street Addon Mod
« Reply #1415 on: September 09, 2010, 09:21:23 PM »
And this is a great opportunity to fix any bugs that may still be present in the SAM, as well.

Once we get Set 2 done and perfect, it can be c&p'd to the other networks, which is good.
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Offline Aldini10

Re: SAM - Street Addon Mod
« Reply #1416 on: September 10, 2010, 12:01:47 AM »
Thanks Tarkus. The Nam Team has saved us once again! I much appreciate your work here. When it is released you bet I will download it asap. Yes, Shadow, this is a great time to do just that! :)

Offline jdenm8

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Re: SAM - Street Addon Mod
« Reply #1417 on: September 10, 2010, 04:56:23 AM »
Good point SA. I linked to most of the posted SAM patches... somewhere. It'd be a good time to get them integrated and working to full effect.


"We’re making SimCity, not some dopey casual game." -Ocean Quigley

Offline samerton

Re: SAM - Street Addon Mod
« Reply #1418 on: September 10, 2010, 10:44:30 AM »
Wow.. looking great! Good job!

Offline Tarkus

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Re: SAM - Street Addon Mod
« Reply #1419 on: September 10, 2010, 09:02:36 PM »
Thanks for the kind words, guys!   :thumbsup:  Got all the Monorail crossings done last night . . . GLR will probably be up next, along with Elevated RHWs.  I'm also looking at a few options on the long-discussed "SAM stopping" issue.

And thanks for the list of SAM fixes, jdenm8!  I've just picked them all up and will merge them in.

-Alex