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Author Topic: RealRailway (RRW) - Development and Support  (Read 419860 times)

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Offline Alan_Waters

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Re: RealRailway (RRW) - Development and Support
« Reply #1580 on: September 20, 2018, 03:54:24 PM »
The curves and FARR do not contain Catenaries?  &ops

Offline mattb325

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Re: RealRailway (RRW) - Development and Support
« Reply #1581 on: September 20, 2018, 04:38:14 PM »
Nice one...I love the work you're doing on the rails  :thumbsup:

Offline woodb3kmaster

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Re: RealRailway (RRW) - Development and Support
« Reply #1582 on: September 20, 2018, 10:07:10 PM »
The curves and FARR do not contain Catenaries?  &ops
The catenary project is still unfinished and will probably not make it into NAM 37. It will, of course, include catenaries on curves, FARR, probably everything. Stephen can tell you more about that.

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Offline Simmer2

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Re: RealRailway (RRW) - Development and Support
« Reply #1583 on: September 20, 2018, 11:36:17 PM »
...crossings on curves... :bnn:

Nice going Stephen &apls

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Offline Seaman

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Re: RealRailway (RRW) - Development and Support
« Reply #1584 on: September 21, 2018, 03:00:46 AM »
...crossings on curves... :bnn:

wait a second, it's really hard to tell because of the smoothiness of the curve, but I thought the crossings are actually at straight FARR sections, connected by FARR curves? So the new feature would be the crossings on straight FARR pieces in various angles  ()what()

Offline eggman121

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Re: RealRailway (RRW) - Development and Support
« Reply #1585 on: September 21, 2018, 03:17:43 AM »
Seaman you are correct.

The Level crossings are on the straight sections. The wide radius nature gives the impression that the road is on a curve but is actually not the case.

There have been thoughts and even prototype showing exhibit R3 crossing RD4 made by Swordmaster (Willy) Founder of the RRW project.



I have limited the amount of new content for NAM 37 with bugfixes and Flexpiece instead.

So post NAM 37 I think delving into these sorts of crossing discussions may be fruitful in the evolution of the RRW.

-eggman121

Offline Tyberius06

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Re: RealRailway (RRW) - Development and Support
« Reply #1586 on: September 21, 2018, 04:46:21 AM »
Oh, more fun for RRW, thanks Stephen, this will be really nice!

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Offline AsimPika3172

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Re: RealRailway (RRW) - Development and Support
« Reply #1587 on: September 21, 2018, 05:02:08 AM »
Way to go!!!  &apls &apls &apls &apls &apls
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Offline fantozzi

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Re: RealRailway (RRW) - Development and Support
« Reply #1588 on: September 23, 2018, 03:22:28 AM »
But ... this ... is amazing!



« Last Edit: September 23, 2018, 03:34:27 AM by fantozzi »
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Offline eggman121

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Re: RealRailway (RRW) - Development and Support
« Reply #1589 on: November 08, 2018, 11:37:12 PM »
Thanks everyone for the comments :thumbsup:

I am going about a refit of the code and IIDs and am yielding some good results.

May take some time and depending on scheduling may not be available until Post NAM 37. It will be worth the wait however.

I am looking to make the RRW more efficient in terms of coding and IID allocation.

In the meantime...

 

And yes the standard pieces will work in tandem.



The refit will make it easier to add things like signals and much anticipated catenaries. Getting a consistent allocation of IIDs is the first step.

-eggman121


Offline rivit

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Re: RealRailway (RRW) - Development and Support
« Reply #1590 on: November 09, 2018, 01:10:45 AM »
useful piece esp given the inclination to jump tracks on the diagonal X at times.

Offline noahclem

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Re: RealRailway (RRW) - Development and Support
« Reply #1591 on: November 09, 2018, 10:17:41 PM »
Awesome work man! I didn't even realize those kind of switches were common until fairly recently when I made a point of studying railroad switches--Willy would doubtlessly be shaking his head in disbelief :D

Awesome as it is though, it seems too sharp an angle most situations. I imagine distinguishing between the two but something more along the lines of the STR link between parallel rails that currently exists at an FA2 angle. Perhaps these slip switches could be implemented at FA3 or at FA2, probably forcing the STR FA switch to move to FA3? I'll be happy with anything of course; this is a really exciting development  :bnn:

Offline eggman121

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Re: RealRailway (RRW) - Development and Support
« Reply #1592 on: November 09, 2018, 11:28:03 PM »
Thanks Noah

Slip switches for wider geometry already exist in flextrack for NAM 36 using the appropriate patterns.

Willy would have mixed opinions but keeping options open for end use is the way I am doing thing at the moment.

Kinda silly how the trains jump paths and quite annoying as well. I have some plans to mitigate it however  $%#Ninj2

-eggman121




Offline eggman121

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Re: RealRailway (RRW) - Development and Support
« Reply #1593 on: February 03, 2019, 04:11:39 AM »
 :sleeping: ....... %%Order?/

Well I suppose I have your attention now.

I have been going upon a reorganization pattern for the RRW that will incorporate new functionality into the RealRailway Project. I have some of the fundamentals in place and I would like to share an update.

Here is what this edition brings....


(Macrocurves)

These curves have the same footprint as the minicurves but are more realistic in geometry...


(Comparison to minicurves)

They are based on flex pieces that will be customizable to a variety of turnouts as shown below...


(Yard with macrocurves)

Finally I will showcase the trainset...


(Trainset with the R type macrocurves)

So there you go.

To compliment I am going to make the whole thing really customisable in the way of detail.
That is that If you want Catenary poles as a BAT all you have to do is match the IID to IID read by the T21, Bit of Geek Speak here &smrt

This is such an awesome project and I have been hanging out to show you the stuff that is coming.



RL has hit real hard on the NAM team last and this year. I would not anticipate all of the functionality at once but I will use what time I have to get this mod up and running smoothly.

-eggman121


« Last Edit: February 03, 2019, 04:14:10 AM by eggman121 »

Offline b22rian

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Re: RealRailway (RRW) - Development and Support
« Reply #1594 on: February 03, 2019, 05:50:44 AM »
Eggman :),

I really love the new Macro curves and this has indeed added a lot to the overall functionality of the RRW
Thanks so much for all your efforts here  :thumbsup:

Offline fantozzi

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Re: RealRailway (RRW) - Development and Support
« Reply #1595 on: February 03, 2019, 06:46:44 AM »
Thanks to you most realistic part of SC4 is rail traffic.

At this point I'd like to post a picture of the legendary 360 degree viaduct in Brusio (Swizzerland) of the Bernina-Rail, a UNESCO world cultural heritage and one of the most beautiful railroads of the world.



You're getting close creating a UNESCO cultural heritage too, my friend!

 &apls &apls &apls &apls
« Last Edit: February 03, 2019, 06:48:21 AM by fantozzi »
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Offline noahclem

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Re: RealRailway (RRW) - Development and Support
« Reply #1596 on: February 03, 2019, 10:04:41 AM »
Wow, that looks fantastic  &apls &apls  Great  work!!!

Offline dedgren

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Re: RealRailway (RRW) - Development and Support
« Reply #1597 on: February 03, 2019, 03:08:29 PM »


That's K-point worthy if anything ever was.

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Offline matias93

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Re: RealRailway (RRW) - Development and Support
« Reply #1598 on: February 03, 2019, 06:59:30 PM »
Even more improvement!? On the same footprint!! This is unbelievable, you should have to be hacking reality to make all of this possible!

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Re: RealRailway (RRW) - Development and Support
« Reply #1599 on: February 03, 2019, 11:15:27 PM »
Quote
To compliment I am going to make the whole thing really customisable in the way of detail.
That is that If you want Catenary poles as a BAT all you have to do is match the IID to IID read by the T21, Bit of Geek Speak here &smrt

love that :D :D

Thanks for the awesome work on that project  :thumbsup:
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