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Author Topic: TEASER : New tool in the hood  (Read 75534 times)

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Offline DuskTrooper

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Re: TEASER : New tool in the hood
« Reply #40 on: June 02, 2007, 09:16:19 PM »
To me, it appears to be an ULTRA version of the sorry-arse Maxis PluginManager, with so much more in terms of capability.  One of the downsides of the current PM is that it cannot see deeper than the parent "plugins" folder.  With this tool, it seems that you can easily tweak ALL plugins that you have, and perhaps even some default game values; and more...

Looks ULTRA revolutionary!  I can't wait!
SC4, forevermore!

Offline wouanagaine

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Re: TEASER : New tool in the hood
« Reply #41 on: June 03, 2007, 11:02:12 AM »

Lot examplar


Deep Dependencies scanning


Deep Dependencies scanning


DT seems you are correct, but much more to come


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Offline Yoder7652

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Re: TEASER : New tool in the hood
« Reply #42 on: June 03, 2007, 11:29:23 AM »
Wouanagaine....you never cease to amaze me. I think a complete modding newbie like me will be even able to get the hang of it. :D ;D

Offline BarbyW

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Re: TEASER : New tool in the hood
« Reply #43 on: June 03, 2007, 11:30:40 AM »
 ;D ;D ;D &apls &apls &apls ;D ;D ;D

This gets better and better and I am sure DT will LOVE this - as will everyone else.
Humph, yoder7652, don't take all my little jobs away from me.
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Offline flame1396

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Re: TEASER : New tool in the hood
« Reply #44 on: June 03, 2007, 06:34:22 PM »
I heard something about making animated props? Thats dope  /&HiPP/%

Thats revolutionary all right.

Can you imagine the SOMY ports with moving ships and cranes. I can see quite a stir developed as a result of this.  ()meeting()
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Offline Gaston

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Re: TEASER : New tool in the hood
« Reply #45 on: June 03, 2007, 09:17:30 PM »
I am less than nothing in wouanagaine's shadow.     ;D


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Offline Yoder7652

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Re: TEASER : New tool in the hood
« Reply #46 on: June 03, 2007, 09:26:08 PM »
Humph, yoder7652, don't take all my little jobs away from me.

Ahhhh don't worry Barby, I will always have some work for you  :D

Offline wouanagaine

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Re: TEASER : New tool in the hood
« Reply #47 on: June 04, 2007, 01:31:24 AM »
so here the last pics

Full features list later today

Different LE views, with transit, land/water constraints etc...












Transparent Lot ( ie without base textures ) and Transparent BAT ( ie Cogeo station )


You can view Lot even if you're missing some dependencies


Multiple lot editor windows

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M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

Offline Diggis

Re: TEASER : New tool in the hood
« Reply #48 on: June 04, 2007, 01:57:51 AM »
 ()flower()  &apls

Offline BarbyW

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Re: TEASER : New tool in the hood
« Reply #49 on: June 04, 2007, 02:12:42 AM »
 &bis& ()flower() ()testing()
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Offline mightygoose

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Re: TEASER : New tool in the hood
« Reply #50 on: June 04, 2007, 06:33:23 AM »
awesome.
NAM + CAM + RAM + SAM, that's how I roll....

Offline Air6

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Re: TEASER : New tool in the hood
« Reply #51 on: June 04, 2007, 06:42:17 AM »
Incredible !!!!

Offline Andreas

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Re: TEASER : New tool in the hood
« Reply #52 on: June 04, 2007, 07:32:33 AM »
You can view Lot even if you're missing some dependencies

Where are the brown boxes?  ;D

Well, I can only repeat what the others said, this is a magnificent tool indeed, and I guess it'll render quite a lot of other tools useless. ;) I noticed that you used "T" for "train" transit enabling (at least I guess so) - would it be feasibile to make it customizable for other language as well? simrolle used "A, B, C,..." as generic letters, so it works for all languages.
Andreas

Offline meldolion

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Re: TEASER : New tool in the hood
« Reply #53 on: June 04, 2007, 07:41:59 AM »
Wonderful Job Wouanagaine!!! &apls

Offline wouanagaine

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Re: TEASER : New tool in the hood
« Reply #54 on: June 04, 2007, 07:55:37 AM »
Thx everyone

so here is the already coded features list ( hopefully testers will add the one I may have missed )

PIM like related
- Langage available : English, German, Spanish, French ( you can translate to your own if you want )
-Folder selection, contrary to Maxis PIM which only load what is on your My docs\SimCity4\Plugins folder and to Maxis LE which load everything recursivly
- Display of S3D, ATC/AVP with the 5 zoom level and 4 rotation
- Handling of Resource Key Type 0, 1, 2, 3, 4, 5 in examplar
- Drag & drop model ( S3D, AVP ) onto catergory to create examplar, like PIM, but with more categories( aka Landmark with jobs - CS/CO/I , and growable Anchor/Mech/Out industries ), and without any incorrect or missing property. Just drag& drop on the intended category and voila. nothing to change
- The maxis PIM need a xml file from BAT model to compute some of the properties like the occupant size, this file is not needed any more ( and it will only take the name of the model if present ).
- The created examplar will hold better suited values than in PIM ( ie garbage value for example )
- Managment of international LTEXTs so you won't have any excuse to have the 'Insert item description here' text anymore
- Building/Prop families are easily managed, you can even named them in a 2 mouse clicks operation
- Open all examplar using same building/prop families
- Multiple examplars editing at the same time, so you can easily copy/paste from one to other ( for experienced user only )
- Dependencies scanner for lot examplar with more in depth than SC4Tools scanner ( sounds, ui, ltext added )
- Turn a plopable building to a reward, you still need to write the LUA code for it, but every files needed are added.
- CAM enable, ie lot up to stage 15

LE like related ( everything is preview only at the moment )
- Transit enabling
- Base /Overlay textures
- Prop,flora,building
- Building family cycling
- multiple view ( 2D only, 3D only, 2D&3D )
- multiple lot editor to enable copy/paste
- transparent lot ( ie without base texture )


TODO list
- Regarding the number of threads like "I'm missing plugin pack ID XXXXXX" I will add a feature to search for lot using that ID and a search to find that ID ( you can add your cleanitol folder to search for ), not top priority
- Fully lot editor features, including Prop/Building/Flora preview list, texture preview, grid snapping, selection alignment
  I'll try to preserve the Maxis LE shortcut to ease the learning curve
- Lot creation from a building examplar, ie right click on a building examplar and select 'Create lot', it will take care of setting all need properties correctly regarding of the kind of building
- Generation of the icon for plopable lot
- Create a growable from a plopable and vice versa


Things that won't be done ( no need to ask for them, as they can be done with others tools and requiere a deep SC4 knowledge )
-Animated prop ( aka generation of the ATC/AVP )
-UI editor
-Edition of examplar other than Lot/Prop/Building/Foundation/Flora

I want to thx the whole BSC team for testing, especially RippleJet who provide me with extensive maths formula for making every properties game compliant.

So with this tool which I hope every custom content creator will use when finished, there won't be unbalanced items anymore. Custom content creation require a lot of knowledge to avoid messing the user gameplay experience, this tool will alleviate the knowledge needed to create 'good quality' custom content
No more stage 2 skyscrappers or a 1x1 lot with 10000 CS$ jobs or the eternal Residential landmark or massive garbage problem.
I hate that ( beeing a newbie error or made on purpose ) hence why I create this tool.

Expected planned date : like the NAM, ie when it will be done, hopefully in July

I will keep you inform of the coding process in this thread
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Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren ♦ emilin ♦ Ennedi ♦ Heblem ♦ jplumbley
M4346 ♦ moganite ♦ Papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine
Divide wouanagaine by zero and you will in fact get one...one bad-ass that is - Alek King of SC4

Offline Filasimo

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Re: TEASER : New tool in the hood
« Reply #55 on: June 04, 2007, 09:34:00 AM »
i cant wait to use it wouanagaine awesome job!!  &apls :thumbsup:
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Offline mightygoose

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Re: TEASER : New tool in the hood
« Reply #56 on: June 04, 2007, 11:20:37 AM »
hmm fantastic. although 1x1 lots with 10000cs$ jobs could be quite useful. as a plop lol not a grow..
NAM + CAM + RAM + SAM, that's how I roll....

Offline callagrafx

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Re: TEASER : New tool in the hood
« Reply #57 on: June 04, 2007, 11:43:17 AM »
hmm fantastic. although 1x1 lots with 10000cs$ jobs could be quite useful. as a plop lol not a grow..

Only if your city needed sweat-shops  :D :D
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Offline BarbyW

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Re: TEASER : New tool in the hood
« Reply #58 on: June 04, 2007, 01:00:16 PM »
 ::) ::) ::) ::) ::)
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Offline Badsim

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Re: TEASER : New tool in the hood
« Reply #59 on: June 04, 2007, 01:04:35 PM »
                     
 :-\ , yes undecided since the begining of this thread... the exact feeling we can have in front of something tremendous coming .


Wouanagaine , right now , I can't assess how deep is my admiration .

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