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Willy, thanks! I'll pass the praise on to
Krashspeed! Keep in mind the horsetram is just a prop though. If you can convince Arne to make a horsetram automata, please by all means do so!

And since you asked for RUL ideas. .
First of all, the ability to draw intersections from the 90 degree and S curves is rather genius. The resulting street plan flows so organically, gorgeous really and I've vowed to never-ever use an ordinary t-intersection again.

That said, if it's possible I'd like to have the same ability for the 45 degree wide curve (1). In addition it would be even more awesome if intersections could be drawn from inside of the curve as well (2, this goes for all wide curves).
And of course FAR streets would be far out . .

Anyhow, probably nothing you didn't think of yourself already and I'm more than happy with the current possibilities anyway!

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Gugu3, thanks! I'm glad you like it!
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Kergelen, yep, the new street textures are meant to add some historic character.

As for the rocks, you certainly have a point round clusters aren't all that natural. That said, I do like to have the occasional rock laying around so . . maybe I can find better alternatives.

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Noah, yeah, I guess a compromise is inevitable. Thing is, I actually use the SV mod myself . .

Thanks for your kind words!
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Frank, hehe, keep in mind most of what I've shown thus far is 'proof of concept', so to speak. Whipping up a texture or making a few T21s isn't too hard, not anymore at least. Getting it consistent across the board and ready to ship out. .

Anyhow, I was planning to apply the rural street mod to PEGs dirt and gravel streets, in addition to Trolca's dirt streets, which seems most appropriate to me. As for the rocks, yes, blind props could work too. .
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whatevermind, thanks!! I like the overgrown look as well, in fact that's kinda what I was going for.

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epicblunder, those have crossed my mind as well. .
