SC4D Homepage
BSC File Exchange
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length


Author Topic: NAM: Development  (Read 468387 times)

0 Members and 1 Guest are viewing this topic.

thundercrack83

Re: NAM: Development
« Reply #20 on: May 04, 2007, 06:06:07 PM »
Those overpasses look fantastic, memo! There is so much great stuff going on, I can't wait until the next NAM already!

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #20 on: May 04, 2007, 06:06:07 PM »

Re: NAM: Development

Offline bwatterud

Re: NAM: Development
« Reply #21 on: May 04, 2007, 07:35:41 PM »
I think it would be cool to see the elevated heavy rail pieces look like this.

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #21 on: May 04, 2007, 07:35:41 PM »

Re: NAM: Development

Offline ArkenbergeJoe

Re: NAM: Development
« Reply #22 on: May 05, 2007, 12:32:09 AM »
better?
Here new screen
left is the Lots, rect is NAM-modell

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #22 on: May 05, 2007, 12:32:09 AM »

Re: NAM: Development

Offline jeronij

Re: NAM: Development
« Reply #23 on: May 05, 2007, 01:48:48 AM »
The NAM model looks even better now  :thumbsup:

However the other model seems to need some more texturing work  ;)
I am currently not active - Please, contact Tarkus for any site related matter. Thanks for enjoying SC4D :D


Autism Awareness;  A Father Shares
Mallorca My Mayor Diary


Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #23 on: May 05, 2007, 01:48:48 AM »

Re: NAM: Development

Offline Tarkus

  • *
  • *
  • *
  • *
  • *
  • *
  • Posts: 11224
  • Country: us
  • Total likes: 3863
  • Reputation: 69
  • Gender: Male
  • NAM Team Tankadillo
    • NAM HQ
  • CL: Dr. PuzzlePiece
Re: NAM: Development
« Reply #24 on: May 05, 2007, 02:05:31 AM »
ArkenbergeJoe, the new elevated heavy rail model looks fantastic!  Es ist sehr gut! :thumbsup:

-Alex

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #24 on: May 05, 2007, 02:05:31 AM »

Re: NAM: Development

Offline rickmastfan67

  • *
  • Posts: 477
  • Total likes: 0
  • Reputation: 3
  • Gender: Male
  • Mixing NASCAR Paints and SC4 Style
    • Masgrafx Racing (NR2003)
Re: NAM: Development
« Reply #25 on: May 05, 2007, 04:11:01 AM »
I already posted this in the team topic, here are some pics of HOV lanes.
They are early development pics, all that I need to model now is the entrance of the lanes to make them functional.
(and maybe diamond marking)





darn RULs   :bomb:

Well, it took me 1 hour to discover that one of the paths had the wrong number, lol :party:

Wicked!!!!

Looks just like the Parkway North (I-279) here in Pittsburgh, PA!!

http://maps.google.com/?om=1&ie=UTF8&ll=40.48926,-80.009565&spn=0.001905,0.003616&t=k&z=18
-- James Mast, aka: rickmastfan67
Painter/Public Relations at: Masgrafx Racing.

Check out the 9/11/01 Car Set Checklist.

Take a look @ the JPG Compression tutorial.  A must read to help cut away unnecessary file size from 500k+ images to help dial-up users out.

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #25 on: May 05, 2007, 04:11:01 AM »

Re: NAM: Development

Offline ArkenbergeJoe

Re: NAM: Development
« Reply #26 on: May 08, 2007, 12:40:26 PM »
Here is finally Version from
RailxBlankTerrainStraight Puzzle Piece and
Straight Rail OnSlope Puzzle Piece

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #26 on: May 08, 2007, 12:40:26 PM »

Re: NAM: Development

Offline jeronij

Re: NAM: Development
« Reply #27 on: May 08, 2007, 12:53:55 PM »
wunderbar &apls

I love you made them puzzle pieces  :thumbsup:
I am currently not active - Please, contact Tarkus for any site related matter. Thanks for enjoying SC4D :D


Autism Awareness;  A Father Shares
Mallorca My Mayor Diary


Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #27 on: May 08, 2007, 12:53:55 PM »

Re: NAM: Development

Offline Emperor Stormont

Re: NAM: Development
« Reply #28 on: May 08, 2007, 01:27:51 PM »
that looks wonderful, so is that elevated rail converting to rail??

The Imperial Atlantean Empire MD <-- click to view
A new Beginning
Trixie Nominated CJ
2007 & 2008

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #28 on: May 08, 2007, 01:27:51 PM »

Re: NAM: Development

thundercrack83

Re: NAM: Development
« Reply #29 on: May 08, 2007, 01:53:38 PM »
That looks absolutely outstanding, ArkenbergeJoe! Great work!

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #29 on: May 08, 2007, 01:53:38 PM »

Re: NAM: Development

Offline Andreas

  • *
  • *
  • *
  • *
  • *
  • *
  • Posts: 4689
  • Country: de
  • Total likes: 864
  • Reputation: 33
  • Gender: Male
    • SimCityPlaza
  • CL: ()bobby() Transit Controller
Re: NAM: Development
« Reply #30 on: May 08, 2007, 01:55:17 PM »
Yes, those are modified elevated heavy rail puzzle pieces. ArkenbergeJoe changed the rather small supports that were "lend" from the lightrail (el-rail) model to something more suitable. Now imagine a road running below those stone arcs... (where's the "drool" smiley?) :)
Andreas

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #30 on: May 08, 2007, 01:55:17 PM »

Re: NAM: Development

Offline snorrelli

Re: NAM: Development
« Reply #31 on: May 08, 2007, 01:58:45 PM »
Yes... drooling indeed. Looks great.

Good work on the on-slope pieces too. We've been needing those for a long time and I'm thrilled to see them included in the next version.

Keep up the good work, everyone :thumbsup:
Have you ever had the Prop Pox? Join us to help find a vaccine or a cure.

Totuna e dac-ai murit flăcău ori moş îngârbovit;
Dar nu-i totuna leu să mori ori câine-nlănţuit.

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #31 on: May 08, 2007, 01:58:45 PM »

Re: NAM: Development

Offline ArkenbergeJoe

Re: NAM: Development
« Reply #32 on: May 11, 2007, 03:43:11 PM »
Here is the better Model from the Rail-viadukt. With street- and GLR-bridge.
The Road-, Avenue-, Rail- and Highwaybridges = another models


Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #32 on: May 11, 2007, 03:43:11 PM »

Re: NAM: Development

Offline Andreas

  • *
  • *
  • *
  • *
  • *
  • *
  • Posts: 4689
  • Country: de
  • Total likes: 864
  • Reputation: 33
  • Gender: Male
    • SimCityPlaza
  • CL: ()bobby() Transit Controller
Re: NAM: Development
« Reply #33 on: May 11, 2007, 03:45:17 PM »
I love it!  &apls
Andreas

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #33 on: May 11, 2007, 03:45:17 PM »

Re: NAM: Development

Offline Zaphod

  • *
  • Posts: 345
  • Total likes: 0
  • Reputation: 2
  • Gender: Male
  • Enjoyer of Simcity 4 Graphic Blandishment
Re: NAM: Development
« Reply #34 on: May 11, 2007, 03:50:28 PM »
that is so awesome

whats the chances of a identical version but with a concrete texture?
War Kittens !?

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #34 on: May 11, 2007, 03:50:28 PM »

Re: NAM: Development

Offline ArkenbergeJoe

Re: NAM: Development
« Reply #35 on: May 12, 2007, 02:51:10 PM »
Bridges for Road and Avenue


Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #35 on: May 12, 2007, 02:51:10 PM »

Re: NAM: Development

Offline kwakelaar

Re: NAM: Development
« Reply #36 on: May 13, 2007, 01:38:55 PM »
This is some fantastic work here, that railbridge is looking very interesting. :thumbsup:

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #36 on: May 13, 2007, 01:38:55 PM »

Re: NAM: Development

thundercrack83

Re: NAM: Development
« Reply #37 on: May 13, 2007, 01:53:06 PM »
This is some fantastic work here, that railbridge is looking very interesting. :thumbsup:

I agree! Great work, everyone! I love those underpasses, ArkenbergeJoe!

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #37 on: May 13, 2007, 01:53:06 PM »

Re: NAM: Development

Offline glepet

Re: NAM: Development
« Reply #38 on: May 13, 2007, 02:27:47 PM »
WOW! Other than that I'm speechless.  &apls

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #38 on: May 13, 2007, 02:27:47 PM »

Re: NAM: Development

Offline narocos300

Re: NAM: Development
« Reply #39 on: May 14, 2007, 08:44:27 AM »
Quote
belfastuniguy, I've got great news for you.  Not only is Draggable GLR possible, it's actually going to be an integral part of the next NAM release

 :thumbsup: All the work that seems to be going into this allways seems to amaze me...
And now I hear Light Rail will be Draggable you've intreeged me and tickled my fancy even more with this exiting thing called nam, keep up the great work for this game   :thumbsup:
« Last Edit: May 14, 2007, 10:26:48 AM by narocos300 »

Sim City 4 Devotion Forums

Re: NAM: Development
« Reply #39 on: May 14, 2007, 08:44:27 AM »

 


If you experience visual glitches in our site, we strongly suggest you to use Firefox to browse the forums. Also a 1024*768 or higher resolution is highly recommended to view this site

SMF 2.0.13 | SMF © 2016, Simple Machines
TinyPortal © 2005-2011
SMFAds for Free Forums

Page created in 0.523 seconds with 110 queries.