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Author Topic: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread  (Read 77023 times)

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Offline wasso38

Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #180 on: January 11, 2014, 02:55:53 AM »
i got problems in the NAM radius curves. here's the photo: you can see. it's not working. when i was installed the NAM 31.2. and SFBT Euro Textures Mod. it's working. but it's not working in NAM 32 PR1.  &mmm

What do you mean exactly that is not working?
the sidewalks. check the photo.  ;)

Offline Tarkus

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #181 on: January 11, 2014, 03:39:38 AM »
You were already given instructions on how to do this by numerous people elsewhere.  It needs to load after everything in the NAM.  Additionally, third-party sidewalk mods are not NAM Team products, and thus, we have no obligation to provide support for them.

-Alex

Offline Geometry123

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #182 on: January 11, 2014, 08:57:12 AM »
And also, the SFBT Euro Textures mod was succeeded by the Euro Cosmetic Re-Texture Mod included in the NAM, so may I suggest you to discard the ancient still good, but out of date SFBT Euro textures (:D) and use the more recent one from the NAM? ::)
You will never know when will the next NAM be released. Only time teasing will tell. :P

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Offline z

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #183 on: January 11, 2014, 02:31:27 PM »
And also, the SFBT Euro Textures mod was succeeded by the Euro Cosmetic Re-Texture Mod included in the NAM, so may I suggest you to discard the ancient still good, but out of date SFBT Euro textures (:D) and use the more recent one from the NAM? ::)

The NAM installer does this automatically, since this is a common situation.

Offline memo

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #184 on: January 12, 2014, 07:48:33 AM »
I think the existing rail viaduct diagonal on-slope transition works for both orthogonal and diagonal slopes too.

That's rather cool! I didn't know that. By the way, I tried to modify the models of the diagonal road on-slopes, but it turned out it would require some more elaborate model editing to make it work…

Offline tvrcars

Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #185 on: January 12, 2014, 12:45:21 PM »
I have the older version of nam 31.2 [Not the pre-release] but i came across this, cosmetic puzzle pieces the arrows are facing the wrong way for uk style. just wondering if i missed something in the nam 31.2 installer?  sorry if i posted this in the wrong section.

I downloaded the Pre-release nam and the arrows are pointing the correct way,  :thumbsup:
« Last Edit: January 12, 2014, 04:45:49 PM by tvrcars »

Offline Tarkus

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #186 on: January 13, 2014, 03:27:02 AM »
I downloaded the Pre-release nam and the arrows are pointing the correct way,  :thumbsup:

By and large, we managed to fix a lot of the issues present in NAM 31.2 with the pre-release--I'd actually say NAM 32-PR1 is, in many ways, more stable than NAM 31.2, and most of the issues present in the pre-release are with newer items, and that tag was primarily as a precaution.  We didn't want a repeat of what happened with the initial 31.

-Alex


Offline fefenc

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #187 on: January 13, 2014, 09:37:53 AM »
Another bug for you guys:

The Draggable Flex Road L1 is allowing buildings to be constructed in front of it.



Offline MandelSoft

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #188 on: January 13, 2014, 10:15:23 AM »
That's not a bug. It's a game limitation we can't prevent.
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Offline Tarkus

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #189 on: January 13, 2014, 11:40:31 AM »
In light of the fact that it's a game issue over which we have no control, the solution to that is simply to not build zones that face it, and demolish existing zones.

-Alex

Offline APSMS

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #190 on: January 13, 2014, 05:59:16 PM »
Yup, I'm kinda surprised that this even came up. I can do this for with all elevated networks in the game, (that support zoning) so only listing one seems kind of an incomplete "bug" report.

This is due to the fact that the in game networks are two dimensional, so the elevatedness is more of a cosmetic thing than anything else.

(Haven't had a chance to try out the Pre-release yet. Will hopefully do so soon and report back! It looks nice from what I've seen so far)
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Offline fefenc

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #191 on: January 13, 2014, 08:53:44 PM »
I've found another bug, but this time, it's a pathfinding bug:

FAR RHW-8S Ramp Type C1 exit ramp





The pathfinding arrows are inverted and this network doesn't work .-.
« Last Edit: January 13, 2014, 09:24:08 PM by fefenc »


Offline fefenc

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #193 on: January 14, 2014, 10:53:53 AM »
When ave 2, TLA 2, NRD 4 and ARD 3 make a crossing between road and street, the center of the crossing is reverted to maxis road crossing.







« Last Edit: January 14, 2014, 11:08:45 AM by fefenc »

Offline MandelSoft

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #194 on: January 14, 2014, 01:25:53 PM »
That's because we don't support these odd types of crossings yet.
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Offline fefenc

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #195 on: January 14, 2014, 01:37:16 PM »
That's because we don't support these odd types of crossings yet.

Yet, hehehehe :B Anyways, thank you guys for keeping SC4 alive :D :d :d

Offline spot

Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #196 on: January 14, 2014, 05:17:04 PM »
Missing diagonal MIS path under Lv.1 RHW-6S. Possibly other networks/heights too.

Offline Tarkus

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Re: NAM 32 Pre-Release -- Discussion, Support, and Bug Report Thread
« Reply #197 on: January 14, 2014, 08:13:38 PM »
Reported as Issue #211.  I've already fixed it.

The thread is now locked.  A huge thanks to everyone who downloaded the NAM 32 Pre-Release and reported their findings, helping us to ensure a solid final release for NAM 32, which  is . . . shall we say . . . imminent.

-Alex