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April 11, 2021, 10:02:38 PM

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Author Topic: Slope City  (Read 31798 times)

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Offline jeronij

Slope City
« on: November 29, 2006, 11:25:50 AM »
Hello dear SC4 Devotion members,

It is time to play a little bit again. Rayced asked for a tutorial about building credibly on sloped areas ( a hill side for instance) . Instead making a tutorial, I will develope an experimental city which Ill call "Slope City" from now on.

For those members interested in following somehow the ideas shown in this city, I have uploaded my TunnelandSlope Mod version to the sites "exchange" for your downloading pleasure  ( or pain, not sure  ;D ) .  You MUST have it installed if you want to have only a moderarte amount of problems while creating your sloped cities  ::) !!!

OK, enough :blahblah: and lets go for with the first pics.

SC_01  This is a quickly terraformed testing city I created some time ago for other purposes, but the layout makes it quite challenging to build a city on it



SC_02 A frontal view



SC_03 The start point is this corner. As you can see, some previous building area  terraforming has been done.



SC_04 As usual, different points of view give a better idea about the overall situation.



SC_05 And still another rotation....




SC_06 Finally a close up, with the grid intentionally turned on, so you can see better the "tridimensionality".




This time you can also follow the "tutorial" from this point. I want to invite to the interested members to download this city, at this point of development, and the Slope mod mentioned before, so you can try what is proposed here in your computers.

You can find the city in the exchange section. I am not sure how this may work in other computers so I suggest you to create a blank new region and import that city in a BIG city tile. SLOPE CITY

Last NAM's version installed and running is needed. There are some trees also which you may see as boxes. if this is the case, simlply bulldoze the boxes. We dont need them for this experiment  ;D

I hope you find the idea interesting  :satisfied:

EDIT: Since the exchange has no downloads counter, let me know if someone is interested by posting a word here  :-[
« Last Edit: December 02, 2006, 06:46:23 PM by jeronij »
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Offline Alfred.Jones

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Re: Slope City
« Reply #1 on: November 29, 2006, 05:33:39 PM »
That is awesome Jeronij. Im not going to download it yet, because i'm on a different computer, but it looks amazing, i cannot wait ;D

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Offline TheTeaCat

Re: Slope City
« Reply #2 on: November 29, 2006, 05:49:55 PM »
Sign me up for this ::)

gonna have to try this see how it develops :D

great idea :thumbsup:

 :satisfied:
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Offline rayced

Re: Slope City
« Reply #3 on: November 29, 2006, 07:25:59 PM »
IT's a great challenge Jeronij, and thanks a lot for being interested in what i've requested. I hope that this will be useful for other sc4 players.

Offline bat

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Re: Slope City
« Reply #4 on: November 30, 2006, 09:45:38 AM »
Very Fantastic work! I like this idea!

Offline jeronij

Re: Slope City
« Reply #5 on: November 30, 2006, 11:48:06 AM »
Hi to all, I am glad that some of you find this idea interesting... Ill start to play a bit and make some pics so you can try how this works  ;)

Btw, I guess some of you did download the city tile... how about importing it ?. Some problems ?

I am using Cycledogg`s painted desert mod..... (a custom version in fact), so if you have water level problems, just let me know. I will post the necessary terrain parameters file if necessary.

Interested in the challenge keep an eye in this topic  ;D
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Offline metasmurf

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Re: Slope City
« Reply #6 on: November 30, 2006, 05:19:27 PM »
So you've made a jagged edge fix for the painted dessert train mod ? :) That would be sweet if you uploaded it!

Offline jeronij

Re: Slope City
« Reply #7 on: December 01, 2006, 01:17:39 PM »
Hi again,

It is time for the second chapter in this history  ;)


After the massive pre terraforming, including most of the networks to do it (street, road and railroad), it is time to bulldoze all this stuff, and let the main transit layout show up.

SC_02_01 Here you can see where to start bulldozing.





SC_02_02 After some carefully work, this area should look like this:



SC_02_03  Now we go for the rest of the zone...



SC_02_04 As you can notice, we only leave the main arteries



SC_02_05 Now it is also time to deal with the main intersections.



SC_02_06 This one was quite easy to complete.



SC_02_07 And this area is ready.



SC_02_08 Time to continue with more work. We want to change some of those roads to streets ( I LOVE the street side mod !!!)



SC_02_09 The idea is to leave the last road tile as a mark. After you have layed the streets, you have to remove the single road tiles and replace them with streets.



SC_02_10 This area is completed. You may also notice the different spaces between the streets. It is important to keep this in mind when you create your network layout. This will limit the type of buildings you will be able to develop later.



SC_02_11 Time to finish this other intersection.



SC_02_12 Avoiding traffic lights is always a good idea. Roundabout are a good solution for key intersections, and allow to connect many different transit networks.



SC_02_13 OK. Ready for the next chapter ?



I hope you want to follow this experiment  :thumbsup:


metasmurf, nope my friend, I did not made a jagged edges mod for this terrain. I only added some snow  ;D !!!

I hope you can keep the development  :P
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Offline Alfred.Jones

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Re: Slope City
« Reply #8 on: December 01, 2006, 06:45:23 PM »
This is looking awesome Jeronij. Cannot wait to see more development

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Offline bat

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Re: Slope City
« Reply #9 on: December 02, 2006, 05:09:22 AM »
Fantastic update! Also cannot wait to see more!!!

Offline jacqulina

Re: Slope City
« Reply #10 on: December 03, 2006, 03:45:45 AM »
wonderfull work i love it :thumbsup:

Offline NikNik

Re: Slope City
« Reply #11 on: December 06, 2006, 03:25:50 AM »
Very nice work, Jeronij.  &apls

I just how the area looked in the first place.

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Offline Masochist

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Re: Slope City
« Reply #12 on: December 06, 2006, 02:17:16 PM »
Nice tutorial, Jeronij!

 &sly *Hmmm...so that's his secret.  Great, we're one step closer to revealing the secret to his sucess...*  &sly
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Offline Owen Luby

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Re: Slope City
« Reply #13 on: December 11, 2006, 09:16:48 PM »
Yay! Thanks for sharing this with us! I was always very interested in how you made those perfect slopes!
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Offline Rayden

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Re: Slope City
« Reply #14 on: December 13, 2006, 09:20:21 AM »
Great job. I'm anxious to see what it will come up from those slopes ;)

Offline beskhu3epnm

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Re: Slope City
« Reply #15 on: December 15, 2006, 03:14:49 PM »
I've actually been using a similar technique for quite some time using your slope mod. The thing is, you actually do it much better than me, as I typically only build on flat land.

Your building style actually makes it possible to easily play on some of the more difficult terrains out there. Awesome work, man!!
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Offline TheTeaCat

Re: Slope City
« Reply #16 on: December 15, 2006, 04:55:40 PM »
Your technique has been very handy to me.
Thank you :thumbsup:

Sorry I haven't said this earlier in here &mmm

 :satisfied:

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Offline moganite

Re: Slope City
« Reply #17 on: December 17, 2006, 01:51:43 AM »
I do something similar with those terrains however I do it while the game is running and without cheats. That means I only do small sections at a time, I did the sanfran  that came with the game like that. That is a cool terrain for the tutorial

I am a bit of a purist though, I dont like alter anything too much when it comes to something like playing the game ;)
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Offline jplumbley

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Re: Slope City
« Reply #18 on: December 19, 2006, 12:07:16 PM »
This looks really cool!!  I wish I was patient enough to do that.  My problem is I have so many projects on the go I dont have time to play the game of late.
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Offline keithsed

Re: Slope City
« Reply #19 on: December 21, 2006, 11:12:21 PM »
Great technique!

Are you playing by what David D. calls the "Sandbox mode?"  He started 3RR with a 1,ooo,ooo,ooo simolens in the bank and I just wondered if you started Slope City the same way.

If you're going to do a lot of texturing and beautification you almost always need that kind of $$.

Keith