Hello,
So, I've been planing to make a big (huge?) texture set, for a total re-lot of my SC4, Portuguese style. But I think I encountered some issues

My ID range is f410000 to F417FFFF. So I built a table in excel with the possible ids I can use. When i did so, I take in consideration what I have read in forums and what the SC4tool gives me as possible ids, so I get something like:
0xF4101000
0xF4101005
0xF410100A
0xF4101010
0xF4101015
0xF410101A
0xF4101020
0xF4101025
0xF410102A
0xF4101030
0xF4101035
0xF410103A
0xF4101040
0xF4101045
0xF410104A
0xF4101050
I know that the 4 first digits (F410) are the main ID, the 5th (1) the wealth, the 6th (0) the dilapidation indicator (should be pair), the 7th I found no meaning for it and 8th is the zoom.
The thing is that in a none-wealth test lot, the textures show up properly, while in a low wealth one they dont show up good. either none, or with no alpha, and this cycles as I zoom in and out, or rotate the camera (no pattern found though)
So, is the 7th digit the problem? should I avoid it altogether??

thanks for the help.
GnL