Thank you! I'm from Argentina, by the way

Re-loted the City halls:

In an attempt at 'internationalizing' the city hall, I decided to get rid of the front driveway. I also added a connection for Paeng's Parks at the back, if you want to make some municipal gardens

Some utilities:

Changed the grass at the treatment plant, paved the pathways and added pipes and more props since it looked like it fits in the facility. Not sure if the layout is believable for a treatment plant tho. Some subtle changes on the other utility lots, I'll leave it up to you to find the diferences

Parks:

Changed their base textures so that it matches the open grass area. Well, almost, since if I tried to use the exact base texture of the open area it changed to a duller green because the other parks are set to medium wealth. Also, seasonal and semi-seasonal trees.

Plazas, open paved area and beach. Made a subtle square pattern on the medium plaza with the SCILT textures and got rid of the sand texture on the beach, since that caused some annoying graphical glitches.
By the way, should I keep using CP's SCILT for these lots? I use it because the overlay textures that it includes have some flexibility that i couldn't find on other textures, but conversely it could not match right on unsupported sidewalk mods like Super Light Asphalt or Veredas Santiagueñas. What do you think?