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Show us your games oddities

Started by TheTeaCat, November 27, 2006, 09:29:48 AM

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Kskrs

Warning! Bumps ahead!




Somethings not right here...
Woot!

JeeKTan

I think your graphic card is screwed up..................

Believe it or not, Haruhi Suzumiya is actually autistic :P
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JoeST

more likely a faulty lot/model than your gfx card
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frdrcklim

Quote from: Terring7 on June 26, 2010, 11:31:42 AM
Sims in the future will build their cities in water, in space, in arcologies and underground. See?
;D ;D

Wow, a secret base :D.
300... 200... 100... 50... 40... 30... 20... 10

Yep, I still got it.

doorknob60

Using the RHW 4.0 connector pieces, not sure if they work right, but maybe they do...
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frdrcklim

Your city must be connected to that underground base ;).
300... 200... 100... 50... 40... 30... 20... 10

Yep, I still got it.

MandelSoft

This pathing is normal. Otherwise these things don't work  ;)
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Tarkus

Quote from: doorknob60 on June 30, 2010, 06:19:00 PM
Using the RHW 4.0 connector pieces, not sure if they work right, but maybe they do...

Spidercar . . . spidercar . . . does whatever a spidercar does . . .

That's the one side-effect of the Neighbor Connectors that I wasn't able to eliminate.  It's a vast improvement over the "Nicole Richie Effect" that resulted from the loop connectors, though.  The other alternative I tried involved moving those downpaths in farther . . . that, however, led to "car-eating highways".

-Alex

doorknob60

Quote from: Tarkus on July 01, 2010, 01:03:50 AM
Spidercar . . . spidercar . . . does whatever a spidercar does . . .
:D
Quote from: Tarkus on July 01, 2010, 01:03:50 AM
That's the one side-effect of the Neighbor Connectors that I wasn't able to eliminate.  It's a vast improvement over the "Nicole Richie Effect" that resulted from the loop connectors, though.  The other alternative I tried involved moving those downpaths in farther . . . that, however, led to "car-eating highways".

-Alex

Well as long as they do what they're supposed to, that's all right with me :) One question though, on my game, in order to have the arrows in the right direction and the yellow line on the inside on the connector pieces, it's always the "OUT" piece, the "IN" pieces never fit right (like they're for LHD or something...). I'm just wondering why? Is something wrong on my part, or is it just supposed to be like that? Maybe I should read the readme first, oh well, I already typed this :P
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Terring7

Here is an interesting discovery. In a town when i rezone some abandonment houses with commercial zones, the game still remember that some Sims was here. Here is the result...







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CasperVg

Someone told me there's a brown box in the SC4 intro.. I didn't believe it at first but after looking at the intro a few times, I spotted it and managed to take a picture ::)

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io_bg

Quote from: CasperVg on July 13, 2010, 02:28:46 AM
Someone told me there's a brown box in the SC4 intro.. I didn't believe it at first but after looking at the intro a few times, I spotted it and managed to take a picture ::)
:D :D :D
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Andreas

Apparently, Maxis wanted to make us believing that brown boxes are a normal occurrence in any city.  :D
Andreas

tooheys

Obviously didn't read the readme and download all the dependencies  ::)

SuperTimo

maxis aren't very good at playing their own game, their city looks terrible :/

mikeski

Great find in the intro :D

Not quite sure what the passenger train is doing here

Nego

#657
Ooooh! :D: Kinda looks like the problem I have with my avenues:



Mine is more of a capacity problem. Too many cars in too small of a space.

kbieniu7

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