SC4 Devotion Exclusive - The NORO Cooperative.....Where the world of MDing meets collaborative play.
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I usually start quite a few tiles away from the lake, moving the mouse at a reasonable pace towards the lake. The closer you get to the lake, the slower you move your mouse. This will create some more realistic slopes towards the lake.
Now it's time to use CP's grey rocks on the shores, don't place too many..but just enough for some nice realistic details. I always keep in mind how the water flows (or has flown), these rocks didnt fall out of the sky but were washed ashore. I start with the smallest ones, placing them on any place that seems right around your lake shore..try to place these grey rocks in the water or just on the shoreline (I try to avoid the green spots) so it will look like they washed onto shore a long time ago (last Ice Age?). When I concentrate more small rocks at one spot, I usually throw in a big one or 2 as well. This looks very realistic in my humble opinion. It will now look something like this:
Now let's start working on some small details. Did you ever see a forest where every tree was completely alive and green? No, there are sick trees, dead trees, fallen down trees, yellow-ish trees..you name it.
The most important rule of all is: less is more!
The only limitation is your imagination..
Serkanner: Aaah the blessings of being Dutch. No problems with slope-unfriendly buildings or whatever, we can just keep our land fairly flat and still consider it to be realistic.